[PATCH vkd3d v6 3/9] tests/shader_runner: Make the render target into a resource.

Zebediah Figura zfigura at codeweavers.com
Wed Jun 8 18:18:37 CDT 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 tests/shader_runner.c        |  57 ++++++++++++++-
 tests/shader_runner.h        |   6 +-
 tests/shader_runner_d3d11.c  |  70 +++++++++---------
 tests/shader_runner_d3d12.c  |  86 ++++++++++++++++------
 tests/shader_runner_d3d9.c   |  69 +++++++++---------
 tests/shader_runner_vulkan.c | 133 ++++++++++++++++++++---------------
 6 files changed, 270 insertions(+), 151 deletions(-)

diff --git a/tests/shader_runner.c b/tests/shader_runner.c
index 83f804ad3..f367027f7 100644
--- a/tests/shader_runner.c
+++ b/tests/shader_runner.c
@@ -317,7 +317,27 @@ void init_resource(struct resource *resource, const struct resource_params *para
 {
     resource->type = params->type;
     resource->slot = params->slot;
+    resource->format = params->format;
     resource->size = params->data_size;
+    resource->texel_size = params->texel_size;
+    resource->width = params->width;
+    resource->height = params->height;
+}
+
+static struct resource *get_resource(struct shader_runner *runner, enum resource_type type, unsigned int slot)
+{
+    struct resource *resource;
+    size_t i;
+
+    for (i = 0; i < runner->resource_count; ++i)
+    {
+        resource = runner->resources[i];
+
+        if (resource->type == type && resource->slot == slot)
+            return resource;
+    }
+
+    return NULL;
 }
 
 static void set_resource(struct shader_runner *runner, struct resource *resource)
@@ -373,6 +393,20 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
             "{\n"
             "}";
 
+        if (!get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0))
+        {
+            memset(&params, 0, sizeof(params));
+            params.slot = 0;
+            params.type = RESOURCE_TYPE_RENDER_TARGET;
+            params.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+            params.data_type = TEXTURE_DATA_FLOAT;
+            params.texel_size = 16;
+            params.width = RENDER_TARGET_WIDTH;
+            params.height = RENDER_TARGET_HEIGHT;
+
+            set_resource(runner, runner->ops->create_resource(runner, &params));
+        }
+
         vkd3d_array_reserve((void **)&runner->input_elements, &runner->input_element_capacity,
                 1, sizeof(*runner->input_elements));
         element = &runner->input_elements[0];
@@ -399,9 +433,24 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
     else if (match_string(line, "draw", &line))
     {
         D3D_PRIMITIVE_TOPOLOGY topology;
+        struct resource_params params;
         unsigned int vertex_count;
         char *rest;
 
+        if (!get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0))
+        {
+            memset(&params, 0, sizeof(params));
+            params.slot = 0;
+            params.type = RESOURCE_TYPE_RENDER_TARGET;
+            params.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+            params.data_type = TEXTURE_DATA_FLOAT;
+            params.texel_size = 16;
+            params.width = RENDER_TARGET_WIDTH;
+            params.height = RENDER_TARGET_HEIGHT;
+
+            set_resource(runner, runner->ops->create_resource(runner, &params));
+        }
+
         if (match_string(line, "triangle list", &line))
             topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
         else if (match_string(line, "triangle strip", &line))
@@ -419,15 +468,19 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
     {
         unsigned int left, top, right, bottom, ulps;
         struct resource_readback *rb;
+        struct resource *resource;
         int ret, len;
         RECT rect;
 
         if (runner->last_render_failed)
             return;
 
+        resource = get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0);
+        rb = runner->ops->get_resource_readback(runner, resource);
+
         if (match_string(line, "all", &line))
         {
-            set_rect(&rect, 0, 0, RENDER_TARGET_WIDTH, RENDER_TARGET_HEIGHT);
+            set_rect(&rect, 0, 0, resource->width, resource->height);
         }
         else if (sscanf(line, "( %d , %d , %d , %d )%n", &left, &top, &right, &bottom, &len) == 4)
         {
@@ -444,8 +497,6 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
             fatal_error("Malformed probe arguments '%s'.\n", line);
         }
 
-        rb = runner->ops->get_rt_readback(runner);
-
         if (match_string(line, "rgba", &line))
         {
             struct vec4 v;
diff --git a/tests/shader_runner.h b/tests/shader_runner.h
index 60f894583..19a48ee85 100644
--- a/tests/shader_runner.h
+++ b/tests/shader_runner.h
@@ -53,6 +53,7 @@ struct sampler
 
 enum resource_type
 {
+    RESOURCE_TYPE_RENDER_TARGET,
     RESOURCE_TYPE_TEXTURE,
     RESOURCE_TYPE_UAV,
     RESOURCE_TYPE_VERTEX_BUFFER,
@@ -76,7 +77,10 @@ struct resource
     unsigned int slot;
     enum resource_type type;
 
+    DXGI_FORMAT format;
     unsigned int size;
+    unsigned int texel_size;
+    unsigned int width, height;
 };
 
 struct input_element
@@ -124,7 +128,7 @@ struct shader_runner_ops
     struct resource *(*create_resource)(struct shader_runner *runner, const struct resource_params *params);
     void (*destroy_resource)(struct shader_runner *runner, struct resource *resource);
     bool (*draw)(struct shader_runner *runner, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count);
-    struct resource_readback *(*get_rt_readback)(struct shader_runner *runner);
+    struct resource_readback *(*get_resource_readback)(struct shader_runner *runner, struct resource *resource);
     void (*release_readback)(struct shader_runner *runner, struct resource_readback *rb);
 };
 
diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c
index b80a8b65f..8999622d3 100644
--- a/tests/shader_runner_d3d11.c
+++ b/tests/shader_runner_d3d11.c
@@ -43,6 +43,8 @@ struct d3d11_resource
     struct resource r;
 
     ID3D11Resource *resource;
+    ID3D11Texture2D *texture;
+    ID3D11RenderTargetView *rtv;
     ID3D11ShaderResourceView *srv;
     ID3D11UnorderedAccessView *uav;
 };
@@ -59,8 +61,6 @@ struct d3d11_shader_runner
     ID3D11Device *device;
     HWND window;
     IDXGISwapChain *swapchain;
-    ID3D11Texture2D *rt;
-    ID3D11RenderTargetView *rtv;
     ID3D11DeviceContext *immediate_context;
 };
 
@@ -276,20 +276,8 @@ static IDXGISwapChain *create_swapchain(ID3D11Device *device, HWND window)
 
 static BOOL init_test_context(struct d3d11_shader_runner *runner)
 {
-    const D3D11_TEXTURE2D_DESC texture_desc =
-    {
-        .Width = RENDER_TARGET_WIDTH,
-        .Height = RENDER_TARGET_HEIGHT,
-        .MipLevels = 1,
-        .ArraySize = 1,
-        .Format = DXGI_FORMAT_R32G32B32A32_FLOAT,
-        .SampleDesc.Count = 1,
-        .Usage = D3D11_USAGE_DEFAULT,
-        .BindFlags = D3D11_BIND_RENDER_TARGET,
-    };
     unsigned int rt_width, rt_height;
     D3D11_VIEWPORT vp;
-    HRESULT hr;
     RECT rect;
 
     memset(runner, 0, sizeof(*runner));
@@ -308,16 +296,8 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
             0, 0, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL);
     runner->swapchain = create_swapchain(runner->device, runner->window);
 
-    hr = ID3D11Device_CreateTexture2D(runner->device, &texture_desc, NULL, &runner->rt);
-    ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
-
-    hr = ID3D11Device_CreateRenderTargetView(runner->device, (ID3D11Resource *)runner->rt, NULL, &runner->rtv);
-    ok(hr == S_OK, "Failed to create rendertarget view, hr %#lx.\n", hr);
-
     ID3D11Device_GetImmediateContext(runner->device, &runner->immediate_context);
 
-    ID3D11DeviceContext_OMSetRenderTargets(runner->immediate_context, 1, &runner->rtv, NULL);
-
     vp.TopLeftX = 0.0f;
     vp.TopLeftY = 0.0f;
     vp.Width = rt_width;
@@ -334,8 +314,6 @@ static void destroy_test_context(struct d3d11_shader_runner *runner)
     ULONG ref;
 
     ID3D11DeviceContext_Release(runner->immediate_context);
-    ID3D11RenderTargetView_Release(runner->rtv);
-    ID3D11Texture2D_Release(runner->rt);
     IDXGISwapChain_Release(runner->swapchain);
     DestroyWindow(runner->window);
 
@@ -379,6 +357,7 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
 
     switch (params->type)
     {
+        case RESOURCE_TYPE_RENDER_TARGET:
         case RESOURCE_TYPE_TEXTURE:
         case RESOURCE_TYPE_UAV:
         {
@@ -393,17 +372,29 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
             desc.Usage = D3D11_USAGE_DEFAULT;
             if (params->type == RESOURCE_TYPE_UAV)
                 desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
+            else if (params->type == RESOURCE_TYPE_RENDER_TARGET)
+                desc.BindFlags = D3D11_BIND_RENDER_TARGET;
             else
                 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
 
-            resource_data.pSysMem = params->data;
-            resource_data.SysMemPitch = params->width * params->texel_size;
-            resource_data.SysMemSlicePitch = params->height * resource_data.SysMemPitch;
-
-            hr = ID3D11Device_CreateTexture2D(device, &desc, &resource_data, (ID3D11Texture2D **)&resource->resource);
+            if (params->data)
+            {
+                resource_data.pSysMem = params->data;
+                resource_data.SysMemPitch = params->width * params->texel_size;
+                resource_data.SysMemSlicePitch = params->height * resource_data.SysMemPitch;
+                hr = ID3D11Device_CreateTexture2D(device, &desc, &resource_data, &resource->texture);
+            }
+            else
+            {
+                hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &resource->texture);
+            }
             ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
+
+            resource->resource = (ID3D11Resource *)resource->texture;
             if (params->type == RESOURCE_TYPE_UAV)
                 hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, NULL, &resource->uav);
+            else if (params->type == RESOURCE_TYPE_RENDER_TARGET)
+                hr = ID3D11Device_CreateRenderTargetView(device, resource->resource, NULL, &resource->rtv);
             else
                 hr = ID3D11Device_CreateShaderResourceView(device, resource->resource, NULL, &resource->srv);
             ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr);
@@ -424,6 +415,8 @@ static void d3d11_runner_destroy_resource(struct shader_runner *r, struct resour
     struct d3d11_resource *resource = d3d11_resource(res);
 
     ID3D11Resource_Release(resource->resource);
+    if (resource->rtv)
+        ID3D11RenderTargetView_Release(resource->rtv);
     if (resource->srv)
         ID3D11ShaderResourceView_Release(resource->srv);
     if (resource->uav)
@@ -435,11 +428,13 @@ static bool d3d11_runner_draw(struct shader_runner *r,
         D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count)
 {
     ID3D11UnorderedAccessView *uavs[D3D11_PS_CS_UAV_REGISTER_COUNT] = {0};
+    ID3D11RenderTargetView *rtvs[D3D11_PS_CS_UAV_REGISTER_COUNT] = {0};
     struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
     ID3D11DeviceContext *context = runner->immediate_context;
     unsigned int min_uav_slot = ARRAY_SIZE(uavs);
     ID3D11Device *device = runner->device;
     ID3D10Blob *vs_code, *ps_code;
+    unsigned int rtv_count = 0;
     ID3D11Buffer *cb = NULL;
     ID3D11VertexShader *vs;
     ID3D11PixelShader *ps;
@@ -478,6 +473,11 @@ static bool d3d11_runner_draw(struct shader_runner *r,
 
         switch (resource->r.type)
         {
+            case RESOURCE_TYPE_RENDER_TARGET:
+                rtvs[resource->r.slot] = resource->rtv;
+                rtv_count = max(rtv_count, resource->r.slot + 1);
+                break;
+
             case RESOURCE_TYPE_TEXTURE:
                 ID3D11DeviceContext_PSSetShaderResources(context, resource->r.slot, 1, &resource->srv);
                 break;
@@ -494,8 +494,7 @@ static bool d3d11_runner_draw(struct shader_runner *r,
         }
     }
 
-    ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(context,
-            D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL, NULL, NULL,
+    ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(context, rtv_count, rtvs, NULL,
             min_uav_slot, ARRAY_SIZE(uavs) - min_uav_slot, &uavs[min_uav_slot], NULL);
 
     for (i = 0; i < runner->r.sampler_count; ++i)
@@ -565,15 +564,16 @@ struct d3d11_resource_readback
     ID3D11Resource *resource;
 };
 
-static struct resource_readback *d3d11_runner_get_rt_readback(struct shader_runner *r)
+static struct resource_readback *d3d11_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
 {
     struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
     struct d3d11_resource_readback *rb = malloc(sizeof(*rb));
+    struct d3d11_resource *resource = d3d11_resource(res);
     D3D11_TEXTURE2D_DESC texture_desc;
     D3D11_MAPPED_SUBRESOURCE map_desc;
     HRESULT hr;
 
-    ID3D11Texture2D_GetDesc(runner->rt, &texture_desc);
+    ID3D11Texture2D_GetDesc(resource->texture, &texture_desc);
     texture_desc.Usage = D3D11_USAGE_STAGING;
     texture_desc.BindFlags = 0;
     texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
@@ -581,7 +581,7 @@ static struct resource_readback *d3d11_runner_get_rt_readback(struct shader_runn
     hr = ID3D11Device_CreateTexture2D(runner->device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->resource);
     ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
 
-    ID3D11DeviceContext_CopyResource(runner->immediate_context, rb->resource, (ID3D11Resource *)runner->rt);
+    ID3D11DeviceContext_CopyResource(runner->immediate_context, rb->resource, resource->resource);
     hr = ID3D11DeviceContext_Map(runner->immediate_context, rb->resource, 0, D3D11_MAP_READ, 0, &map_desc);
     ok(hr == S_OK, "Failed to map texture, hr %#lx.\n", hr);
 
@@ -608,7 +608,7 @@ static const struct shader_runner_ops d3d11_runner_ops =
     .create_resource = d3d11_runner_create_resource,
     .destroy_resource = d3d11_runner_destroy_resource,
     .draw = d3d11_runner_draw,
-    .get_rt_readback = d3d11_runner_get_rt_readback,
+    .get_resource_readback = d3d11_runner_get_resource_readback,
     .release_readback = d3d11_runner_release_readback,
 };
 
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
index ec08fea54..79d5b8ebb 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner_d3d12.c
@@ -44,7 +44,7 @@ struct d3d12_shader_runner
 
     struct test_context test_context;
 
-    ID3D12DescriptorHeap *heap;
+    ID3D12DescriptorHeap *heap, *rtv_heap;
 };
 
 static struct d3d12_shader_runner *d3d12_shader_runner(struct shader_runner *r)
@@ -94,6 +94,20 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
 
     switch (params->type)
     {
+        case RESOURCE_TYPE_RENDER_TARGET:
+            if (!runner->rtv_heap)
+                runner->rtv_heap = create_cpu_descriptor_heap(device,
+                        D3D12_DESCRIPTOR_HEAP_TYPE_RTV, MAX_RESOURCE_DESCRIPTORS);
+
+            if (params->slot >= D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT)
+                fatal_error("RTV slot %u is too high.\n", params->slot);
+
+            resource->resource = create_default_texture(device, params->width, params->height,
+                    params->format, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, D3D12_RESOURCE_STATE_RENDER_TARGET);
+            ID3D12Device_CreateRenderTargetView(device, resource->resource,
+                    NULL, get_cpu_rtv_handle(test_context, runner->rtv_heap, resource->r.slot));
+            break;
+
         case RESOURCE_TYPE_TEXTURE:
             if (!runner->heap)
                 runner->heap = create_gpu_descriptor_heap(device,
@@ -150,18 +164,19 @@ static bool d3d12_runner_draw(struct shader_runner *r,
     struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
     struct test_context *test_context = &runner->test_context;
 
+    D3D12_CPU_DESCRIPTOR_HANDLE rtvs[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT] = {0};
     ID3D12GraphicsCommandList *command_list = test_context->list;
     D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0};
+    D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = {0};
     D3D12_ROOT_PARAMETER root_params[3], *root_param;
     ID3D12CommandQueue *queue = test_context->queue;
     D3D12_INPUT_ELEMENT_DESC *input_element_descs;
     D3D12_STATIC_SAMPLER_DESC static_samplers[1];
     ID3D12Device *device = test_context->device;
-    D3D12_INPUT_LAYOUT_DESC input_layout;
     static const float clear_color[4];
+    unsigned int uniform_index = 0;
     ID3D10Blob *vs_code, *ps_code;
-    D3D12_SHADER_BYTECODE vs, ps;
-    unsigned int uniform_index;
+    unsigned int rtv_count = 0;
     ID3D12PipelineState *pso;
     HRESULT hr;
     size_t i;
@@ -185,6 +200,16 @@ static bool d3d12_runner_draw(struct shader_runner *r,
     root_signature_desc.pStaticSamplers = static_samplers;
     root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
 
+    pso_desc.VS.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs_code);
+    pso_desc.VS.BytecodeLength = ID3D10Blob_GetBufferSize(vs_code);
+    pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_code);
+    pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps_code);
+    pso_desc.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
+    pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_BACK;
+    pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
+    pso_desc.SampleDesc.Count = 1;
+    pso_desc.SampleMask = ~(UINT)0;
+
     if (runner->r.uniform_count)
     {
         uniform_index = root_signature_desc.NumParameters++;
@@ -224,6 +249,12 @@ static bool d3d12_runner_draw(struct shader_runner *r,
                 range->OffsetInDescriptorsFromTableStart = 0;
                 break;
 
+            case RESOURCE_TYPE_RENDER_TARGET:
+                pso_desc.RTVFormats[resource->r.slot] = resource->r.format;
+                pso_desc.NumRenderTargets = max(pso_desc.NumRenderTargets, resource->r.slot + 1);
+                pso_desc.BlendState.RenderTarget[resource->r.slot].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
+                break;
+
             case RESOURCE_TYPE_VERTEX_BUFFER:
                 break;
         }
@@ -251,6 +282,8 @@ static bool d3d12_runner_draw(struct shader_runner *r,
     hr = create_root_signature(device, &root_signature_desc, &test_context->root_signature);
     ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
 
+    pso_desc.pRootSignature = test_context->root_signature;
+
     input_element_descs = calloc(runner->r.input_element_count, sizeof(*input_element_descs));
     for (i = 0; i < runner->r.input_element_count; ++i)
     {
@@ -265,15 +298,12 @@ static bool d3d12_runner_draw(struct shader_runner *r,
         desc->InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
     }
 
-    input_layout.pInputElementDescs = input_element_descs;
-    input_layout.NumElements = runner->r.input_element_count;
+    pso_desc.InputLayout.pInputElementDescs = input_element_descs;
+    pso_desc.InputLayout.NumElements = runner->r.input_element_count;
 
-    vs.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs_code);
-    vs.BytecodeLength = ID3D10Blob_GetBufferSize(vs_code);
-    ps.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_code);
-    ps.BytecodeLength = ID3D10Blob_GetBufferSize(ps_code);
-    pso = create_pipeline_state(device, test_context->root_signature,
-            test_context->render_target_desc.Format, &vs, &ps, &input_layout);
+    hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
+            &IID_ID3D12PipelineState, (void **)&pso);
+    ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr);
     ID3D10Blob_Release(vs_code);
     ID3D10Blob_Release(ps_code);
     free(input_element_descs);
@@ -292,6 +322,13 @@ static bool d3d12_runner_draw(struct shader_runner *r,
 
         switch (resource->r.type)
         {
+            case RESOURCE_TYPE_RENDER_TARGET:
+                rtvs[resource->r.slot] = get_cpu_rtv_handle(test_context, runner->rtv_heap, resource->r.slot);
+                ID3D12GraphicsCommandList_ClearRenderTargetView(command_list,
+                        rtvs[resource->r.slot], clear_color, 0, NULL);
+                rtv_count = max(rtv_count, resource->r.slot + 1);
+                break;
+
             case RESOURCE_TYPE_TEXTURE:
                 ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
                         get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
@@ -312,11 +349,11 @@ static bool d3d12_runner_draw(struct shader_runner *r,
         }
     }
 
-    ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &test_context->rtv, false, NULL);
+    ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, rtv_count, rtvs, false, NULL);
+
     ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &test_context->scissor_rect);
     ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &test_context->viewport);
     ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, primitive_topology);
-    ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, test_context->rtv, clear_color, 0, NULL);
     ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
     ID3D12GraphicsCommandList_DrawInstanced(command_list, vertex_count, 1, 0, 0);
 
@@ -330,16 +367,22 @@ static bool d3d12_runner_draw(struct shader_runner *r,
     return true;
 }
 
-static struct resource_readback *d3d12_runner_get_rt_readback(struct shader_runner *r)
+static struct resource_readback *d3d12_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
 {
     struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
     struct test_context *test_context = &runner->test_context;
     struct d3d12_resource_readback *rb = malloc(sizeof(*rb));
+    struct d3d12_resource *resource = d3d12_resource(res);
 
-    transition_resource_state(test_context->list, test_context->render_target,
+    assert(resource->r.type == RESOURCE_TYPE_RENDER_TARGET);
+
+    transition_resource_state(test_context->list, resource->resource,
             D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
-    get_texture_readback_with_command_list(test_context->render_target, 0, rb,
+    get_texture_readback_with_command_list(resource->resource, 0, rb,
             test_context->queue, test_context->list);
+    reset_command_list(test_context->list, test_context->allocator);
+    transition_resource_state(test_context->list, resource->resource,
+            D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
 
     return &rb->rb;
 }
@@ -347,13 +390,8 @@ static struct resource_readback *d3d12_runner_get_rt_readback(struct shader_runn
 static void d3d12_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
 {
     struct d3d12_resource_readback *d3d12_rb = CONTAINING_RECORD(rb, struct d3d12_resource_readback, rb);
-    struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
-    struct test_context *test_context = &runner->test_context;
 
     release_resource_readback(d3d12_rb);
-    reset_command_list(test_context->list, test_context->allocator);
-    transition_resource_state(test_context->list, test_context->render_target,
-            D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
     free(d3d12_rb);
 }
 
@@ -362,7 +400,7 @@ static const struct shader_runner_ops d3d12_runner_ops =
     .create_resource = d3d12_runner_create_resource,
     .destroy_resource = d3d12_runner_destroy_resource,
     .draw = d3d12_runner_draw,
-    .get_rt_readback = d3d12_runner_get_rt_readback,
+    .get_resource_readback = d3d12_runner_get_resource_readback,
     .release_readback = d3d12_runner_release_readback,
 };
 
@@ -386,5 +424,7 @@ void run_shader_tests_d3d12(int argc, char **argv)
 
     if (runner.heap)
         ID3D12DescriptorHeap_Release(runner.heap);
+    if (runner.rtv_heap)
+        ID3D12DescriptorHeap_Release(runner.rtv_heap);
     destroy_test_context(&runner.test_context);
 }
diff --git a/tests/shader_runner_d3d9.c b/tests/shader_runner_d3d9.c
index 417d68750..583b7ca73 100644
--- a/tests/shader_runner_d3d9.c
+++ b/tests/shader_runner_d3d9.c
@@ -29,6 +29,7 @@ struct d3d9_resource
 {
     struct resource r;
 
+    IDirect3DSurface9 *surface;
     IDirect3DTexture9 *texture;
     IDirect3DVertexBuffer9 *vb;
 };
@@ -43,7 +44,6 @@ struct d3d9_shader_runner
     struct shader_runner r;
 
     IDirect3DDevice9 *device;
-    IDirect3DSurface9 *rt;
     HWND window;
 };
 
@@ -151,18 +151,6 @@ static bool init_test_context(struct d3d9_shader_runner *runner)
         return false;
     }
 
-    if (FAILED(hr = IDirect3DDevice9_CreateRenderTarget(runner->device, RENDER_TARGET_WIDTH, RENDER_TARGET_HEIGHT,
-            D3DFMT_A32B32G32R32F, D3DMULTISAMPLE_NONE, 0, FALSE, &runner->rt, NULL)))
-    {
-        skip("Failed to create an A32B32G32R32F surface, hr %#lx.\n", hr);
-        IDirect3DDevice9_Release(runner->device);
-        DestroyWindow(runner->window);
-        return false;
-    }
-    ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
-    hr = IDirect3DDevice9_SetRenderTarget(runner->device, 0, runner->rt);
-    ok(hr == D3D_OK, "Failed to set render target, hr %#lx.\n", hr);
-
     return true;
 }
 
@@ -170,7 +158,6 @@ static void destroy_test_context(struct d3d9_shader_runner *runner)
 {
     ULONG ref;
 
-    IDirect3DSurface9_Release(runner->rt);
     ref = IDirect3DDevice9_Release(runner->device);
     ok(!ref, "Device has %lu references left.\n", ref);
     DestroyWindow(runner->window);
@@ -224,24 +211,30 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
     resource = calloc(1, sizeof(*resource));
     init_resource(&resource->r, params);
 
+    switch (params->format)
+    {
+        case DXGI_FORMAT_R32G32B32A32_FLOAT:
+            format = D3DFMT_A32B32G32R32F;
+            break;
+
+        case DXGI_FORMAT_R32_FLOAT:
+            format = D3DFMT_R32F;
+            break;
+
+        default:
+            format = D3DFMT_UNKNOWN;
+            break;
+    }
+
     switch (params->type)
     {
+        case RESOURCE_TYPE_RENDER_TARGET:
+            hr = IDirect3DDevice9_CreateRenderTarget(device, params->width, params->height,
+                    format, D3DMULTISAMPLE_NONE, 0, FALSE, &resource->surface, NULL);
+            ok(hr == D3D_OK, "Failed to create render target, hr %#lx.\n", hr);
+            break;
+
         case RESOURCE_TYPE_TEXTURE:
-            switch (params->format)
-            {
-                case DXGI_FORMAT_R32G32B32A32_FLOAT:
-                    format = D3DFMT_A32B32G32R32F;
-                    break;
-
-                case DXGI_FORMAT_R32_FLOAT:
-                    format = D3DFMT_R32F;
-                    break;
-
-                default:
-                    format = D3DFMT_UNKNOWN;
-                    break;
-            }
-
             hr = IDirect3DDevice9_CreateTexture(device, params->width, params->height,
                     1, D3DUSAGE_DYNAMIC, format, D3DPOOL_DEFAULT, &resource->texture, NULL);
             ok(hr == D3D_OK, "Failed to create texture, hr %#lx.\n", hr);
@@ -279,6 +272,8 @@ static void d3d9_runner_destroy_resource(struct shader_runner *r, struct resourc
 {
     struct d3d9_resource *resource = d3d9_resource(res);
 
+    if (resource->surface)
+        IDirect3DSurface9_Release(resource->surface);
     if (resource->texture)
         IDirect3DTexture9_Release(resource->texture);
     if (resource->vb)
@@ -363,6 +358,11 @@ static bool d3d9_runner_draw(struct shader_runner *r,
 
         switch (resource->r.type)
         {
+            case RESOURCE_TYPE_RENDER_TARGET:
+                hr = IDirect3DDevice9_SetRenderTarget(device, resource->r.slot, resource->surface);
+                ok(hr == D3D_OK, "Failed to set render target, hr %#lx.\n", hr);
+                break;
+
             case RESOURCE_TYPE_TEXTURE:
                 hr = IDirect3DDevice9_SetTexture(device, resource->r.slot, (IDirect3DBaseTexture9 *)resource->texture);
                 ok(hr == D3D_OK, "Failed to set texture, hr %#lx.\n", hr);
@@ -461,21 +461,24 @@ struct d3d9_resource_readback
     IDirect3DSurface9 *surface;
 };
 
-static struct resource_readback *d3d9_runner_get_rt_readback(struct shader_runner *r)
+static struct resource_readback *d3d9_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
 {
     struct d3d9_shader_runner *runner = d3d9_shader_runner(r);
     struct d3d9_resource_readback *rb = malloc(sizeof(*rb));
+    struct d3d9_resource *resource = d3d9_resource(res);
     D3DLOCKED_RECT map_desc;
     D3DSURFACE_DESC desc;
     HRESULT hr;
 
-    hr = IDirect3DSurface9_GetDesc(runner->rt, &desc);
+    assert(resource->r.type == RESOURCE_TYPE_RENDER_TARGET);
+
+    hr = IDirect3DSurface9_GetDesc(resource->surface, &desc);
     ok(hr == D3D_OK, "Failed to get surface desc, hr %#lx.\n", hr);
     hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(runner->device, desc.Width,
             desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &rb->surface, NULL);
     ok(hr == D3D_OK, "Failed to create surface, hr %#lx.\n", hr);
 
-    hr = IDirect3DDevice9Ex_GetRenderTargetData(runner->device, runner->rt, rb->surface);
+    hr = IDirect3DDevice9Ex_GetRenderTargetData(runner->device, resource->surface, rb->surface);
     ok(hr == D3D_OK, "Failed to get render target data, hr %#lx.\n", hr);
 
     hr = IDirect3DSurface9_LockRect(rb->surface, &map_desc, NULL, D3DLOCK_READONLY);
@@ -504,7 +507,7 @@ static const struct shader_runner_ops d3d9_runner_ops =
     .create_resource = d3d9_runner_create_resource,
     .destroy_resource = d3d9_runner_destroy_resource,
     .draw = d3d9_runner_draw,
-    .get_rt_readback = d3d9_runner_get_rt_readback,
+    .get_resource_readback = d3d9_runner_get_resource_readback,
     .release_readback = d3d9_runner_release_readback,
 };
 
diff --git a/tests/shader_runner_vulkan.c b/tests/shader_runner_vulkan.c
index d62792d65..adb69a7ce 100644
--- a/tests/shader_runner_vulkan.c
+++ b/tests/shader_runner_vulkan.c
@@ -60,10 +60,6 @@ struct vulkan_shader_runner
     VkCommandBuffer cmd_buffer;
     VkDescriptorPool descriptor_pool;
 
-    VkImage render_target;
-    VkDeviceMemory rt_memory;
-    VkImageView rtv;
-
     struct vulkan_sampler
     {
         VkSampler vk_sampler;
@@ -247,6 +243,19 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
 
     switch (params->type)
     {
+        case RESOURCE_TYPE_RENDER_TARGET:
+            format = vkd3d_get_vk_format(params->format);
+
+            resource->image = create_2d_image(runner, params->width, params->height,
+                    VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, format, &resource->memory);
+            resource->view = create_2d_image_view(runner, resource->image, format);
+
+            begin_command_buffer(runner);
+            transition_image_layout(runner, resource->image,
+                    VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+            end_command_buffer(runner);
+            break;
+
         case RESOURCE_TYPE_TEXTURE:
         case RESOURCE_TYPE_UAV:
         {
@@ -385,6 +394,7 @@ static bool compile_shader(const struct vulkan_shader_runner *runner, const char
 
         switch (resource->r.type)
         {
+            case RESOURCE_TYPE_RENDER_TARGET:
             case RESOURCE_TYPE_VERTEX_BUFFER:
                 break;
 
@@ -514,7 +524,7 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner, VkR
     VkPipelineViewportStateCreateInfo vp_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
     static const VkRect2D rt_rect = {.extent.width = RENDER_TARGET_WIDTH, .extent.height = RENDER_TARGET_HEIGHT};
     VkGraphicsPipelineCreateInfo pipeline_desc = {.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
-    VkPipelineColorBlendAttachmentState attachment_desc = {0};
+    VkPipelineColorBlendAttachmentState attachment_desc[MAX_RESOURCES] = {0};
     VkVertexInputAttributeDescription input_attributes[32];
     VkVertexInputBindingDescription input_bindings[32];
     struct vkd3d_shader_signature vs_input_signature;
@@ -560,6 +570,9 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner, VkR
     input_desc.pVertexAttributeDescriptions = input_attributes;
     input_desc.pVertexBindingDescriptions = input_bindings;
 
+    blend_desc.attachmentCount = 0;
+    blend_desc.pAttachments = attachment_desc;
+
     for (i = 0; i < runner->r.resource_count; ++i)
     {
         const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
@@ -570,6 +583,12 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner, VkR
             case RESOURCE_TYPE_UAV:
                 break;
 
+            case RESOURCE_TYPE_RENDER_TARGET:
+                attachment_desc[blend_desc.attachmentCount++].colorWriteMask =
+                        VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
+                        | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
+                break;
+
             case RESOURCE_TYPE_VERTEX_BUFFER:
             {
                 VkVertexInputBindingDescription *binding = &input_bindings[input_desc.vertexBindingDescriptionCount++];
@@ -603,12 +622,6 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner, VkR
 
     ms_desc.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
 
-    blend_desc.attachmentCount = 1;
-    blend_desc.pAttachments = &attachment_desc;
-
-    attachment_desc.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
-            | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
-
     pipeline_desc.stageCount = ARRAY_SIZE(stage_desc);
     pipeline_desc.pStages = stage_desc;
     pipeline_desc.pVertexInputState = &input_desc;
@@ -669,6 +682,7 @@ static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_r
 
         switch (resource->r.type)
         {
+            case RESOURCE_TYPE_RENDER_TARGET:
             case RESOURCE_TYPE_VERTEX_BUFFER:
                 break;
 
@@ -768,6 +782,9 @@ static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPo
                 if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS)
                     VK_CALL(vkCmdBindVertexBuffers(cmd_buffer, resource->r.slot, 1, &resource->buffer, &zero_offset));
                 break;
+
+            case RESOURCE_TYPE_RENDER_TARGET:
+                break;
         }
     }
 
@@ -785,36 +802,53 @@ static void create_render_pass_and_framebuffer(struct vulkan_shader_runner *runn
 {
     VkRenderPassCreateInfo render_pass_desc = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
     VkFramebufferCreateInfo fb_desc = {.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
-    VkAttachmentDescription attachment_desc = {0};
+    VkAttachmentDescription attachment_descs[MAX_RESOURCES] = {0};
+    VkAttachmentReference color_refs[MAX_RESOURCES] = {0};
     VkSubpassDescription subpass_desc = {0};
-    VkAttachmentReference color_ref = {0};
+    VkImageView rtvs[MAX_RESOURCES];
+    unsigned int rt_count = 0;
+    unsigned int i;
 
-    attachment_desc.format = VK_FORMAT_R32G32B32A32_SFLOAT;
-    attachment_desc.samples = VK_SAMPLE_COUNT_1_BIT;
-    attachment_desc.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
-    attachment_desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
-    attachment_desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
-    attachment_desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
-    attachment_desc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
-    attachment_desc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+    for (i = 0; i < runner->r.resource_count; ++i)
+    {
+        const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
+        VkAttachmentDescription *attachment_desc = &attachment_descs[rt_count];
+        VkAttachmentReference *color_ref = &color_refs[rt_count];
 
-    color_ref.attachment = 0;
-    color_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+        if (resource->r.type != RESOURCE_TYPE_RENDER_TARGET)
+            continue;
+
+        attachment_desc->format = vkd3d_get_vk_format(resource->r.format);
+        attachment_desc->samples = VK_SAMPLE_COUNT_1_BIT;
+        attachment_desc->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+        attachment_desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+        attachment_desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+        attachment_desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+        attachment_desc->initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+        attachment_desc->finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+
+        color_ref->attachment = rt_count;
+        color_ref->layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+
+        rtvs[rt_count] = resource->view;
+
+        ++rt_count;
+    }
 
     subpass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
-    subpass_desc.colorAttachmentCount = 1;
-    subpass_desc.pColorAttachments = &color_ref;
+    subpass_desc.colorAttachmentCount = rt_count;
+    subpass_desc.pColorAttachments = color_refs;
 
-    render_pass_desc.attachmentCount = 1;
-    render_pass_desc.pAttachments = &attachment_desc;
+    render_pass_desc.attachmentCount = rt_count;
+    render_pass_desc.pAttachments = attachment_descs;
     render_pass_desc.subpassCount = 1;
     render_pass_desc.pSubpasses = &subpass_desc;
 
     VK_CALL(vkCreateRenderPass(runner->device, &render_pass_desc, NULL, render_pass));
 
     fb_desc.renderPass = *render_pass;
-    fb_desc.attachmentCount = 1;
-    fb_desc.pAttachments = &runner->rtv;
+    fb_desc.attachmentCount = rt_count;
+    fb_desc.pAttachments = rtvs;
     fb_desc.width = RENDER_TARGET_WIDTH;
     fb_desc.height = RENDER_TARGET_HEIGHT;
     fb_desc.layers = 1;
@@ -902,37 +936,40 @@ struct vulkan_resource_readback
     VkBuffer buffer;
 };
 
-static struct resource_readback *vulkan_runner_get_rt_readback(struct shader_runner *r)
+static struct resource_readback *vulkan_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
 {
     struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
     struct vulkan_resource_readback *rb = malloc(sizeof(*rb));
+    struct vulkan_resource *resource = vulkan_resource(res);
     VkDevice device = runner->device;
     VkBufferImageCopy region = {0};
 
-    rb->rb.width = RENDER_TARGET_WIDTH;
-    rb->rb.height = RENDER_TARGET_HEIGHT;
+    assert(resource->r.type == RESOURCE_TYPE_RENDER_TARGET);
+
+    rb->rb.width = resource->r.width;
+    rb->rb.height = resource->r.height;
     rb->rb.depth = 1;
 
-    rb->rb.row_pitch = rb->rb.width * sizeof(struct vec4);
+    rb->rb.row_pitch = rb->rb.width * resource->r.texel_size;
 
-    rb->buffer = create_buffer(runner, rb->rb.row_pitch * RENDER_TARGET_HEIGHT,
+    rb->buffer = create_buffer(runner, rb->rb.row_pitch * rb->rb.height,
             VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory);
 
     begin_command_buffer(runner);
 
-    transition_image_layout(runner, runner->render_target,
+    transition_image_layout(runner, resource->image,
             VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
 
     region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
     region.imageSubresource.layerCount = 1;
-    region.imageExtent.width = RENDER_TARGET_WIDTH;
-    region.imageExtent.height = RENDER_TARGET_HEIGHT;
+    region.imageExtent.width = resource->r.width;
+    region.imageExtent.height = resource->r.height;
     region.imageExtent.depth = 1;
 
-    VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, runner->render_target,
+    VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, resource->image,
             VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, &region));
 
-    transition_image_layout(runner, runner->render_target,
+    transition_image_layout(runner, resource->image,
             VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
 
     end_command_buffer(runner);
@@ -959,7 +996,7 @@ static const struct shader_runner_ops vulkan_runner_ops =
     .create_resource = vulkan_runner_create_resource,
     .destroy_resource = vulkan_runner_destroy_resource,
     .draw = vulkan_runner_draw,
-    .get_rt_readback = vulkan_runner_get_rt_readback,
+    .get_resource_readback = vulkan_runner_get_resource_readback,
     .release_readback = vulkan_runner_release_readback,
 };
 
@@ -1141,11 +1178,6 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
 
     VK_CALL(vkAllocateCommandBuffers(device, &cmd_buffer_desc, &runner->cmd_buffer));
 
-    runner->render_target = create_2d_image(runner, RENDER_TARGET_WIDTH, RENDER_TARGET_HEIGHT,
-            VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
-            VK_FORMAT_R32G32B32A32_SFLOAT, &runner->rt_memory);
-    runner->rtv = create_2d_image_view(runner, runner->render_target, VK_FORMAT_R32G32B32A32_SFLOAT);
-
     descriptor_pool_sizes[0].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
     descriptor_pool_sizes[0].descriptorCount = MAX_RESOURCES;
     descriptor_pool_sizes[1].type = VK_DESCRIPTOR_TYPE_SAMPLER;
@@ -1159,13 +1191,6 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
 
     VK_CALL(vkCreateDescriptorPool(device, &descriptor_pool_desc, NULL, &runner->descriptor_pool));
 
-    begin_command_buffer(runner);
-
-    transition_image_layout(runner, runner->render_target,
-            VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
-
-    end_command_buffer(runner);
-
     return true;
 
 out_destroy_instance:
@@ -1177,10 +1202,6 @@ static void cleanup_vulkan_runner(struct vulkan_shader_runner *runner)
 {
     VkDevice device = runner->device;
 
-    VK_CALL(vkFreeMemory(device, runner->rt_memory, NULL));
-    VK_CALL(vkDestroyImageView(device, runner->rtv, NULL));
-    VK_CALL(vkDestroyImage(device, runner->render_target, NULL));
-
     VK_CALL(vkDestroyDescriptorPool(device, runner->descriptor_pool, NULL));
     VK_CALL(vkFreeCommandBuffers(device, runner->command_pool, 1, &runner->cmd_buffer));
     VK_CALL(vkDestroyCommandPool(device, runner->command_pool, NULL));
-- 
2.36.1




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