[PATCH vkd3d v6 6/9] tests: Test how matrix types interact with semantics.
Zebediah Figura
zfigura at codeweavers.com
Wed Jun 8 18:18:40 CDT 2022
From: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
Makefile.am | 1 +
tests/matrix-semantics.shader_test | 102 +++++++++++++++++++++++++++++
2 files changed, 103 insertions(+)
create mode 100644 tests/matrix-semantics.shader_test
diff --git a/Makefile.am b/Makefile.am
index 6e827175a..bdbf8e408 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -108,6 +108,7 @@ vkd3d_shader_tests = \
tests/hlsl-vector-indexing-uniform.shader_test \
tests/logic-operations.shader_test \
tests/math.shader_test \
+ tests/matrix-semantics.shader_test \
tests/multiple-rt.shader_test \
tests/nointerpolation.shader_test \
tests/pow.shader_test \
diff --git a/tests/matrix-semantics.shader_test b/tests/matrix-semantics.shader_test
new file mode 100644
index 000000000..1be504064
--- /dev/null
+++ b/tests/matrix-semantics.shader_test
@@ -0,0 +1,102 @@
+[pixel shader]
+float4x1 main() : sv_target
+{
+ return float4(1.0, 2.0, 3.0, 4.0);
+}
+
+[test]
+todo draw quad
+probe all rgba (1.0, 2.0, 3.0, 4.0)
+
+[pixel shader]
+row_major float1x4 main() : sv_target
+{
+ return float4(1.0, 2.0, 3.0, 4.0);
+}
+
+[test]
+todo draw quad
+probe all rgba (1.0, 2.0, 3.0, 4.0)
+
+[require]
+shader model >= 4.0
+
+[render target 0]
+format r32 float
+size (640, 480)
+
+[render target 1]
+format r32 float
+size (640, 480)
+
+[render target 2]
+format r32 float
+size (640, 480)
+
+[render target 3]
+format r32 float
+size (640, 480)
+
+[pixel shader]
+row_major float4x1 main() : sv_target
+{
+ return float4(1.0, 2.0, 3.0, 4.0);
+}
+
+[test]
+todo draw quad
+probe render target 0 all r (1.0)
+probe render target 1 all r (2.0)
+probe render target 2 all r (3.0)
+probe render target 3 all r (4.0)
+
+[pixel shader]
+float1x4 main() : sv_target
+{
+ return float4(1.0, 2.0, 3.0, 4.0);
+}
+
+[test]
+todo draw quad
+probe render target 0 all r (1.0)
+probe render target 1 all r (2.0)
+probe render target 2 all r (3.0)
+probe render target 3 all r (4.0)
+
+[pixel shader fail todo]
+void main(out float1x2 x : sv_target0, out float1x2 y : sv_target1)
+{
+ x = float2(1.0, 2.0);
+ y = float2(5.0, 6.0);
+}
+
+[pixel shader]
+void main(out float1x2 x : sv_target0, out float1x2 y : sv_target2)
+{
+ x = float2(1.0, 2.0);
+ y = float2(5.0, 6.0);
+}
+
+[test]
+todo draw quad
+probe render target 0 all r (1.0)
+probe render target 1 all r (2.0)
+probe render target 2 all r (5.0)
+probe render target 3 all r (6.0)
+
+[render target 0]
+format r32g32b32a32 float
+size (640, 480)
+
+[pixel shader]
+void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
+{
+ x = float4(1.0, 2.0, 3.0, 4.0);
+ y = float2(5.0, 6.0);
+}
+
+[test]
+todo draw quad
+probe render target 0 all rgba (1.0, 2.0, 3.0, 4.0)
+probe render target 1 all r (5.0)
+probe render target 2 all r (6.0)
--
2.36.1
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