[PATCH 0/7] MR212: d3d11: Create dxgi resource objects for textures and buffers.

Nikolay Sivov (@nsivov) wine at gitlab.winehq.org
Fri Jun 10 06:03:37 CDT 2022

On Fri Jun 10 11:00:08 2022 +0000, **** wrote:
> Henri Verbeet replied on the mailing list:
> ```
> On Fri, 10 Jun 2022 at 12:51, Jan Sikorski (@jsikorski)
> <wine at gitlab.winehq.org> wrote:
> > I'm not sure about the released() procedures - it looks like if we
> fail to create the dxgi_resource, we decref the texture or buffer and
> then it gets released with dxgi_resource set to NULL, no?
> Hmm, right. That's unfortunate though; ideally
> wined3d_object_released() would only be called on fully initialised
> objects.
> ```
Yes, for QueryInterface() it could be removed, like it's done for buffers. I was thinking removing it later with additional patch to keep the diff size down.


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