[PATCH 0/7] MR212: d3d11: Create dxgi resource objects for textures and buffers.

Henri Verbeet hverbeet at gmail.com
Fri Jun 10 06:18:00 CDT 2022


On Fri, 10 Jun 2022 at 13:11, Jan Sikorski (@jsikorski)
<wine at gitlab.winehq.org> wrote:
>
> On Fri Jun 10 11:05:14 2022 +0000, Jan Sikorski wrote:
> > As far as I'm concerned, that's fine.
> I agree with Henri's point though, perhaps it would be better to reorder initialization so that we create dxgi_resource first?

The issue with that is that dxgi_resource_init() takes the wined3d
resource as parameter. Perhaps that could be avoided, but it would
likely introduce its own set of issues.



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