[PATCH v2 3/5] d2d1: Implement property parsing for RegisterEffectFromStream().

Ziqing Hui zhui at codeweavers.com
Mon Jun 13 01:55:29 CDT 2022



On 6/12/22 4:34 PM, Nikolay Sivov wrote:
> 
> 
> On 6/12/22 08:31, Ziqing Hui wrote:
>> +    if (!wcscmp(name, L"DisplayName")
>> +        || !wcscmp(name, L"Author")
>> +        || !wcscmp(name, L"Category")
>> +        || !wcscmp(name, L"Description"))
>> +    {
>> +        if (type != D2D1_PROPERTY_TYPE_STRING)
>> +            return E_INVALIDARG;
>> +        ++reg->system_property_count;
>> +    }
> 
> That's not going to work for nested properties, that likely can have same names as system ones.
> 

Does "nested properties" means sub properties? If it does, I think it's OK because sub properties is ignored. My plan is to ignore sub properties unless we really need them in effect implementation.

So at least for now add_property() will only be called for top level properties.


>> +        if (j > entry->property_count)
>> +        {
>> +            hr = D2DERR_INVALID_PROPERTY;
>> +            goto done;
>> +        }
> Should it be j == entry->property_count ?
> 




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