[PATCH v2 0/6] MR228: d3dx: improvements to texture creation functions
Matteo Bruni (@Mystral)
wine at gitlab.winehq.org
Tue Jun 14 17:50:11 CDT 2022
Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/texture.c:
> + }
> +
> + out->Width = D3DX10_DEFAULT;
> + out->Height = D3DX10_DEFAULT;
> + out->Depth = D3DX10_DEFAULT;
> + out->FirstMipLevel = D3DX10_DEFAULT;
> + out->MipLevels = D3DX10_DEFAULT;
> + out->Usage = D3DX10_DEFAULT;
> + out->BindFlags = D3DX10_DEFAULT;
> + out->CpuAccessFlags = D3DX10_DEFAULT;
> + out->MiscFlags = D3DX10_DEFAULT;
> + out->Format = D3DX10_DEFAULT;
> + out->Filter = D3DX10_DEFAULT;
> + out->MipFilter = D3DX10_DEFAULT;
> + out->pSrcInfo = NULL;
> +}
Maybe init_load_info()? Separately, let's try to use consistent naming for D3DX10_IMAGE_LOAD_INFO variables in new code, like either load_info or just info.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/228#note_2066
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