[PATCH v2 0/6] MR228: d3dx: improvements to texture creation functions

Piotr Caban (@piotr) wine at gitlab.winehq.org
Wed Jun 15 06:35:38 CDT 2022

On Tue Jun 14 22:50:13 2022 +0000, Matteo Bruni wrote:
> What's supposed to happen eventually?
> This is okay for the time being, although it could use a nicer FIXME
> message (even simply capitalize at the front and period at the end).
The function is not supposed to be called multiple times. Current implementation matches native but it was not well tested (the function reuses D3DX10_IMAGE_LOAD_INFO to store current state, I have only verified that this happens for Width, Height and Format fields). I will change it to
`WARN("Called multiple times.\n");`


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