[PATCH v3 0/6] MR228: d3dx: improvements to texture creation functions

Matteo Bruni (@Mystral) wine at gitlab.winehq.org
Wed Jun 15 10:12:37 CDT 2022

On Wed Jun 15 14:58:31 2022 +0000, Piotr Caban wrote:
> I was planning to skip the subresource_count since it's encoded in D3DX10_IMAGE_LOAD_INFO.
> I think that the patches are currently implementing "first option"
> (unless you prefer to store subresource_count explicitly or use custom
> structure). I have added a comment saying that returned data contains
> both `D3D10_SUBRESOURCE_DATA` structures and actual data.
Ah sure, subresource_count was there as an example. A custom structure would be nice but I understand that's awkward with "first option" so the comment will do.


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