[PATCH 5/5] d3d11: Check for WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING with WINED3D_RTYPE_TEXTURE_2D.
Zebediah Figura
wine at gitlab.winehq.org
Wed Jun 15 16:56:29 CDT 2022
From: Zebediah Figura <zfigura at codeweavers.com>
This fixes rendering in Raft.
---
dlls/d3d11/device.c | 2 +-
dlls/d3d11/tests/d3d11.c | 4 ++--
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index e93cdf74518..d510cebb110 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3886,7 +3886,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
{WINED3D_RTYPE_NONE, WINED3D_BIND_UNORDERED_ACCESS, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW},
{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_WRAPANDMIP, D3D11_FORMAT_SUPPORT_MIP},
{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_GENMIPMAP, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN},
- {WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3D11_FORMAT_SUPPORT_BLENDABLE},
+ {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_RENDER_TARGET, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3D11_FORMAT_SUPPORT_BLENDABLE},
};
HRESULT hr;
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 2a2a3d714b8..6d836c8d892 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -20771,7 +20771,7 @@ static void check_format_support(const unsigned int *format_support, D3D_FEATURE
if (formats[i].fl_required <= feature_level)
{
- todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_DISPLAY || feature_flag == D3D11_FORMAT_SUPPORT_BLENDABLE)
+ todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_DISPLAY)
ok(supported, "Format %#x - %s not supported, feature_level %#x, format support %#x.\n",
format, feature_name, feature_level, format_support[format]);
continue;
@@ -20785,7 +20785,7 @@ static void check_format_support(const unsigned int *format_support, D3D_FEATURE
continue;
}
- todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_DISPLAY && feature_flag != D3D11_FORMAT_SUPPORT_BLENDABLE)
+ todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_DISPLAY)
ok(!supported, "Format %#x - %s supported, feature level %#x, format support %#x.\n",
format, feature_name, feature_level, format_support[format]);
}
--
GitLab
https://gitlab.winehq.org/wine/wine/-/merge_requests/255
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