[PATCH 0/8] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
Piotr Caban (@piotr)
wine at gitlab.winehq.org
Sat Jun 18 11:12:19 CDT 2022
On Sat Jun 18 16:12:19 2022 +0000, Nikolay Sivov wrote:
> Could we use threadpool API for this?
While it would be possible it doesn't fit well this use case. The thread pump implementation uses permanent threads with dedicated threads for loading and processing tasks.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/272#note_2316
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