[PATCH 6/9] d2d1/effect: Add LoadPixelShader().

Nikolay Sivov wine at gitlab.winehq.org
Sun Jun 19 13:43:39 CDT 2022


From: Nikolay Sivov <nsivov at codeweavers.com>

Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d2d1/effect.c | 21 +++++++++++++++++++--
 1 file changed, 19 insertions(+), 2 deletions(-)

diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c
index 8345a5aa7d7..2da655b00d8 100644
--- a/dlls/d2d1/effect.c
+++ b/dlls/d2d1/effect.c
@@ -195,10 +195,27 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBoundsAdjustmentTransf
 static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadPixelShader(ID2D1EffectContext *iface,
         REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
 {
-    FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
+    struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
+    ID3D11PixelShader *shader;
+    HRESULT hr;
+
+    TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n",
             iface, debugstr_guid(shader_id), buffer, buffer_size);
 
-    return E_NOTIMPL;
+    if (ID2D1EffectContext_IsShaderLoaded(iface, shader_id))
+        return S_OK;
+
+    if (FAILED(hr = ID3D11Device1_CreatePixelShader(effect_context->device_context->d3d_device,
+            buffer, buffer_size, NULL, &shader)))
+    {
+        WARN("Failed to create a pixel shader, hr %#lx.\n", hr);
+        return hr;
+    }
+
+    hr = d2d_effect_context_add_shader(effect_context, shader_id, shader);
+    ID3D11PixelShader_Release(shader);
+
+    return hr;
 }
 
 static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1EffectContext *iface,
-- 
GitLab


https://gitlab.winehq.org/wine/wine/-/merge_requests/278



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