[PATCH v2 0/2] MR132: opengl32: Don't prioritize low bit depth formats with non-matching stencil.
Paul Gofman (@gofman)
wine at gitlab.winehq.org
Tue Jun 21 10:32:11 CDT 2022
v2:
- Used Matteo's version (which checks for stencil before depth instead of fixing up request paramaters);
- Split off tests in a separate patch.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/132#note_2471
More information about the wine-devel
mailing list