[PATCH v2 0/2] MR132: opengl32: Don't prioritize low bit depth formats with non-matching stencil.

Paul Gofman (@gofman) wine at gitlab.winehq.org
Tue Jun 21 10:32:11 CDT 2022


v2:
   - Used Matteo's version (which checks for stencil before depth instead of fixing up request paramaters);
   - Split off tests in a separate patch.

-- 
https://gitlab.winehq.org/wine/wine/-/merge_requests/132#note_2471



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