[PATCH vkd3d 2/4] build: Add the d3d9 and d3d11 shader runners to the distribution.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 22 09:09:02 CDT 2022
We don't want to add these to tests_shader_runner_SOURCES, because
they're only supposed to get built for the "crosstest" target.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
Makefile.am | 1 +
1 file changed, 1 insertion(+)
diff --git a/Makefile.am b/Makefile.am
index bdbf8e40..0f10a56f 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -404,6 +404,7 @@ cross_implibs = crosslibs/d3d12
CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include
CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} -D__USE_MINGW_ANSI_STDIO=0
EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def)
+EXTRA_DIST += tests/shader_runner_d3d11.c tests/shader_runner_d3d9.c
shader_runner_cross_sources = \
$(srcdir)/tests/shader_runner.c \
--
2.20.1
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