[PATCH v3 0/9] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.

Piotr Caban (@piotr) wine at gitlab.winehq.org
Sun Jun 26 08:31:29 CDT 2022

On Tue Jun 21 08:01:59 2022 +0000, Matteo Bruni wrote:
> Why isn't this one conditional like the other cases?
It's needed for WaitForAllItems function that should process device work items as soon as they are available (for performance reasons). This is the only place where item was successfully processed and more work needs to be done.


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