[PATCH] dlls/d3d10core: enable compilation with long types

Eric Pouech eric.pouech at gmail.com
Thu Jun 30 01:46:31 CDT 2022


Signed-off-by: Eric Pouech <eric.pouech at gmail.com>

---
 dlls/d3d10core/Makefile.in      |    1 -
 dlls/d3d10core/d3d10core_main.c |    2 +-
 2 files changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/d3d10core/Makefile.in b/dlls/d3d10core/Makefile.in
index 9a828f17c031..9fe4ac96a78b 100644
--- a/dlls/d3d10core/Makefile.in
+++ b/dlls/d3d10core/Makefile.in
@@ -1,4 +1,3 @@
-EXTRADEFS = -DWINE_NO_LONG_TYPES
 MODULE    = d3d10core.dll
 IMPORTLIB = d3d10core
 IMPORTS   = d3d11 dxgi
diff --git a/dlls/d3d10core/d3d10core_main.c b/dlls/d3d10core/d3d10core_main.c
index bbfa4e691afd..904a8afaadcf 100644
--- a/dlls/d3d10core/d3d10core_main.c
+++ b/dlls/d3d10core/d3d10core_main.c
@@ -51,7 +51,7 @@ HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapte
     FreeLibrary(d3d11);
     if (FAILED(hr))
     {
-        WARN("Failed to create device, hr %#x.\n", hr);
+        WARN("Failed to create device, hr %#lx.\n", hr);
         return hr;
     }
 




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