[PATCH vkd3d 5/5] tests: Test arithmetic int operations without constant operands.

Zebediah Figura zfigura at codeweavers.com
Thu Jun 30 23:43:22 CDT 2022


On 6/29/22 09:55, Giovanni Mascellani wrote:
> diff --git a/tests/arithmetic-int-uniform.shader_test b/tests/arithmetic-int-uniform.shader_test
> new file mode 100644
> index 00000000..9bd7f2ac
> --- /dev/null
> +++ b/tests/arithmetic-int-uniform.shader_test
> @@ -0,0 +1,28 @@
> +[require]
> +shader model >= 4.0

Passing "uniform int" requires sm4 (well, sort of), but the actual 
operations should be possible with sm1. Perhaps pass the inputs as 
floats and then cast them to int variables before performing arithmetic?

> +
> +[pixel shader]
> +uniform int x, y;
> +
> +float4 main() : SV_TARGET
> +{
> +    return float4(x + y, x - y, x * y, x / y);
> +}
> +
> +[test]
> +uniform 0 int4 5 15 0 0
> +todo draw quad
> +probe all rgba (20.0, -10.0, 75.0, 0.0)
> +
> +[pixel shader]
> +uniform int x, y;
> +
> +float4 main() : SV_TARGET
> +{
> +    return float4(x % y, +x, -x, y / x);
> +}
> +
> +[test]
> +uniform 0 int4 5 15 0 0
> +todo draw quad
> +probe all rgba (5.0, 5.0, -5.0, 3.0)



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