[PATCH v3 4/7] dinput/tests: Add tests for IGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId.
Rémi Bernon
rbernon at codeweavers.com
Wed Mar 2 07:03:04 CST 2022
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/dinput/tests/hotplug.c | 141 +++++++++++++++++++++++++++++++++++-
1 file changed, 139 insertions(+), 2 deletions(-)
diff --git a/dlls/dinput/tests/hotplug.c b/dlls/dinput/tests/hotplug.c
index 2f30cc19d9d..e8f5157d73f 100644
--- a/dlls/dinput/tests/hotplug.c
+++ b/dlls/dinput/tests/hotplug.c
@@ -45,7 +45,8 @@
#define WIDL_using_Windows_Foundation_Collections
#include "windows.foundation.h"
#define WIDL_using_Windows_Gaming_Input
-#include "windows.gaming.input.h"
+#define WIDL_using_Windows_Gaming_Input_Custom
+#include "windows.gaming.input.custom.h"
#define MAKE_FUNC(f) static typeof(f) *p ## f
MAKE_FUNC( RoGetActivationFactory );
@@ -527,6 +528,104 @@ static const IEventHandler_RawGameControllerVtbl controller_handler_vtbl =
static struct controller_handler controller_removed = {{&controller_handler_vtbl}};
static struct controller_handler controller_added = {{&controller_handler_vtbl}};
+struct custom_factory
+{
+ ICustomGameControllerFactory ICustomGameControllerFactory_iface;
+ BOOL create_controller_called;
+};
+
+static inline struct custom_factory *impl_from_ICustomGameControllerFactory( ICustomGameControllerFactory *iface )
+{
+ return CONTAINING_RECORD( iface, struct custom_factory, ICustomGameControllerFactory_iface );
+}
+
+static HRESULT WINAPI custom_factory_QueryInterface( ICustomGameControllerFactory *iface, REFIID iid, void **out )
+{
+ struct custom_factory *impl = impl_from_ICustomGameControllerFactory( iface );
+
+ if (IsEqualGUID( iid, &IID_IUnknown ) ||
+ IsEqualGUID( iid, &IID_IInspectable ) ||
+ IsEqualGUID( iid, &IID_IAgileObject ) ||
+ IsEqualGUID( iid, &IID_ICustomGameControllerFactory ))
+ {
+ IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) );
+ return S_OK;
+ }
+
+ ok( 0, "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI custom_factory_AddRef( ICustomGameControllerFactory *iface )
+{
+ return 2;
+}
+
+static ULONG WINAPI custom_factory_Release( ICustomGameControllerFactory *iface )
+{
+ return 1;
+}
+
+static HRESULT WINAPI custom_factory_GetIids( ICustomGameControllerFactory *iface, ULONG *iid_count, IID **iids )
+{
+ ok( 0, "unexpected call\n" );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI custom_factory_GetRuntimeClassName( ICustomGameControllerFactory *iface, HSTRING *class_name )
+{
+ ok( 0, "unexpected call\n" );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI custom_factory_GetTrustLevel( ICustomGameControllerFactory *iface, TrustLevel *trust_level )
+{
+ ok( 0, "unexpected call\n" );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI custom_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
+ IInspectable **value )
+{
+ struct custom_factory *impl = impl_from_ICustomGameControllerFactory( iface );
+
+ ok( !controller_added.invoked, "controller added handler invoked\n" );
+ ok( !impl->create_controller_called, "unexpected call\n" );
+ impl->create_controller_called = TRUE;
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI custom_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )
+{
+ ok( 0, "unexpected call\n" );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI custom_factory_OnGameControllerRemoved( ICustomGameControllerFactory *iface, IGameController *value )
+{
+ ok( 0, "unexpected call\n" );
+ return E_NOTIMPL;
+}
+
+static const struct ICustomGameControllerFactoryVtbl custom_factory_vtbl =
+{
+ custom_factory_QueryInterface,
+ custom_factory_AddRef,
+ custom_factory_Release,
+ /* IInspectable methods */
+ custom_factory_GetIids,
+ custom_factory_GetRuntimeClassName,
+ custom_factory_GetTrustLevel,
+ /* ICustomGameControllerFactory methods */
+ custom_factory_CreateGameController,
+ custom_factory_OnGameControllerAdded,
+ custom_factory_OnGameControllerRemoved,
+};
+
+static struct custom_factory custom_factory = {{&custom_factory_vtbl}};
+
static LRESULT CALLBACK windows_gaming_input_wndproc( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
{
if (msg == WM_DEVICECHANGE)
@@ -552,6 +651,7 @@ static LRESULT CALLBACK windows_gaming_input_wndproc( HWND hwnd, UINT msg, WPARA
static void test_windows_gaming_input(void)
{
+ static const WCHAR *manager_class_name = RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager;
static const WCHAR *class_name = RuntimeClass_Windows_Gaming_Input_RawGameController;
DEV_BROADCAST_DEVICEINTERFACE_A iface_filter_a =
{
@@ -566,6 +666,10 @@ static void test_windows_gaming_input(void)
.lpszClassName = L"devnotify",
.lpfnWndProc = windows_gaming_input_wndproc,
};
+ IGameControllerFactoryManagerStatics2 *manager_statics2;
+ IRawGameController *raw_controller, *tmp_raw_controller;
+ IGameController *game_controller, *tmp_game_controller;
+ IGameControllerFactoryManagerStatics *manager_statics;
EventRegistrationToken controller_removed_token;
IVectorView_RawGameController *controller_view;
EventRegistrationToken controller_added_token;
@@ -594,11 +698,24 @@ static void test_windows_gaming_input(void)
return;
}
+ hr = pWindowsCreateString( manager_class_name, wcslen( manager_class_name ), &str );
+ ok( hr == S_OK, "WindowsCreateString failed, hr %#lx\n", hr );
+ hr = pRoGetActivationFactory( str, &IID_IGameControllerFactoryManagerStatics, (void **)&manager_statics );
+ ok( hr == S_OK, "RoGetActivationFactory failed, hr %#lx\n", hr );
+ hr = pRoGetActivationFactory( str, &IID_IGameControllerFactoryManagerStatics2, (void **)&manager_statics2 );
+ ok( hr == S_OK, "RoGetActivationFactory failed, hr %#lx\n", hr );
+ pWindowsDeleteString( str );
+
controller_added.event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!controller_added.event, "CreateEventW failed, error %lu\n", GetLastError() );
controller_removed.event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!controller_removed.event, "CreateEventW failed, error %lu\n", GetLastError() );
+ hr = IGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId( manager_statics, &custom_factory.ICustomGameControllerFactory_iface,
+ LOWORD(EXPECT_VIDPID), HIWORD(EXPECT_VIDPID) );
+ todo_wine
+ ok( hr == S_OK, "RegisterCustomFactoryForHardwareId returned %#lx\n", hr );
+
hr = IRawGameControllerStatics_add_RawGameControllerAdded( statics, &controller_added.IEventHandler_RawGameController_iface,
&controller_added_token );
ok( hr == S_OK, "add_RawGameControllerAdded returned %#lx\n", hr );
@@ -633,6 +750,7 @@ static void test_windows_gaming_input(void)
ok( controller_added.invoked, "controller added handler not invoked\n" );
ok( !controller_removed.invoked, "controller removed handler invoked\n" );
+ ok( custom_factory.create_controller_called, "CreateGameController not called\n" );
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
@@ -645,6 +763,23 @@ static void test_windows_gaming_input(void)
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 1, "got size %u\n", size );
+ hr = IVectorView_RawGameController_GetAt( controller_view, 0, &raw_controller );
+ ok( hr == S_OK, "GetAt returned %#lx\n", hr );
+ hr = IRawGameController_QueryInterface( raw_controller, &IID_IGameController, (void **)&game_controller );
+ ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
+
+ hr = IGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController( manager_statics2,
+ &custom_factory.ICustomGameControllerFactory_iface, game_controller, &tmp_game_controller );
+ ok( hr == S_OK, "TryGetFactoryControllerFromGameController returned %#lx\n", hr );
+ ok( !tmp_game_controller, "got controller %p\n", tmp_game_controller );
+
+ hr = IRawGameControllerStatics_FromGameController( statics, game_controller, &tmp_raw_controller );
+ ok( hr == S_OK, "FromGameController returned %#lx\n", hr );
+ ok( tmp_raw_controller == raw_controller, "got controller %p\n", tmp_raw_controller );
+ IRawGameController_Release( tmp_raw_controller );
+
+ IGameController_Release( game_controller );
+ IRawGameController_Release( raw_controller );
SetEvent( stop_event );
wait_for_events( 1, &controller_removed.event, INFINITE );
@@ -672,8 +807,10 @@ static void test_windows_gaming_input(void)
ok( hr == S_OK, "remove_RawGameControllerRemoved returned %#lx\n", hr );
IVectorView_RawGameController_Release( controller_view );
- IRawGameControllerStatics_Release( statics );
+ IGameControllerFactoryManagerStatics2_Release( manager_statics2 );
+ IGameControllerFactoryManagerStatics_Release( manager_statics );
+ IRawGameControllerStatics_Release( statics );
WaitForSingleObject( thread, INFINITE );
CloseHandle( thread );
CloseHandle( stop_event );
--
2.34.1
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