[PATCH vkd3d 3/7] vkd3d-shader: Slightly clarify the documentation for struct vkd3d_shader_descriptor_offset_info.
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 2 12:06:20 CST 2022
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
include/vkd3d_shader.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index df15047c..8797de51 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -538,7 +538,7 @@ struct vkd3d_shader_descriptor_offset_info
* binding.count = 2
* \endcode
*
- * and then pass \c {8, \c 4} as \a binding_offsets here.
+ * and then pass \c {8, \c 4} as static binding offsets here.
*
* This field may be NULL, in which case the corresponding offsets are
* specified to be 0.
--
2.20.1
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