[PATCH] d3dcompiler: Implement D3DCompile2() using vkd3d_shader_compile().

Zebediah Figura zfigura at codeweavers.com
Thu Mar 3 20:25:26 CST 2022


Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51713
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/d3dcompiler_33/Makefile.in        |   3 +-
 dlls/d3dcompiler_34/Makefile.in        |   3 +-
 dlls/d3dcompiler_35/Makefile.in        |   3 +-
 dlls/d3dcompiler_36/Makefile.in        |   3 +-
 dlls/d3dcompiler_37/Makefile.in        |   3 +-
 dlls/d3dcompiler_38/Makefile.in        |   3 +-
 dlls/d3dcompiler_39/Makefile.in        |   3 +-
 dlls/d3dcompiler_40/Makefile.in        |   3 +-
 dlls/d3dcompiler_41/Makefile.in        |   3 +-
 dlls/d3dcompiler_42/Makefile.in        |   3 +-
 dlls/d3dcompiler_43/Makefile.in        |   2 +
 dlls/d3dcompiler_43/compiler.c         | 220 ++++++++++++++++++++++---
 dlls/d3dcompiler_43/tests/hlsl_d3d11.c |  96 +++++------
 dlls/d3dcompiler_43/tests/hlsl_d3d9.c  | 214 +++++++++++-------------
 dlls/d3dcompiler_46/Makefile.in        |   3 +-
 dlls/d3dcompiler_47/Makefile.in        |   3 +-
 16 files changed, 358 insertions(+), 210 deletions(-)

diff --git a/dlls/d3dcompiler_33/Makefile.in b/dlls/d3dcompiler_33/Makefile.in
index 7130fb48376..988230890d8 100644
--- a/dlls/d3dcompiler_33/Makefile.in
+++ b/dlls/d3dcompiler_33/Makefile.in
@@ -1,7 +1,8 @@
 MODULE    = d3dcompiler_33.dll
-IMPORTS   = dxguid uuid
+IMPORTS   = wined3d dxguid uuid
 EXTRADEFS = -DD3D_COMPILER_VERSION=33
 PARENTSRC = ../d3dcompiler_43
+EXTRAINCL = $(VKD3D_PE_CFLAGS)
 
 EXTRADLLFLAGS = -Wb,--prefer-native
 
diff --git a/dlls/d3dcompiler_34/Makefile.in b/dlls/d3dcompiler_34/Makefile.in
index e4dfc72cae8..fb5ff5d0489 100644
--- a/dlls/d3dcompiler_34/Makefile.in
+++ b/dlls/d3dcompiler_34/Makefile.in
@@ -1,7 +1,8 @@
 MODULE    = d3dcompiler_34.dll
-IMPORTS   = dxguid uuid
+IMPORTS   = wined3d dxguid uuid
 EXTRADEFS = -DD3D_COMPILER_VERSION=34
 PARENTSRC = ../d3dcompiler_43
+EXTRAINCL = $(VKD3D_PE_CFLAGS)
 
 EXTRADLLFLAGS = -Wb,--prefer-native
 
diff --git a/dlls/d3dcompiler_35/Makefile.in b/dlls/d3dcompiler_35/Makefile.in
index 56c87186c2e..5e94da0e14b 100644
--- a/dlls/d3dcompiler_35/Makefile.in
+++ b/dlls/d3dcompiler_35/Makefile.in
@@ -1,7 +1,8 @@
 MODULE    = d3dcompiler_35.dll
-IMPORTS   = dxguid uuid
+IMPORTS   = wined3d dxguid uuid
 EXTRADEFS = -DD3D_COMPILER_VERSION=35
 PARENTSRC = ../d3dcompiler_43
+EXTRAINCL = $(VKD3D_PE_CFLAGS)
 
 EXTRADLLFLAGS = -Wb,--prefer-native
 
diff --git a/dlls/d3dcompiler_36/Makefile.in b/dlls/d3dcompiler_36/Makefile.in
index f23ac2cb990..3a1f13a064e 100644
--- a/dlls/d3dcompiler_36/Makefile.in
+++ b/dlls/d3dcompiler_36/Makefile.in
@@ -1,7 +1,8 @@
 MODULE    = d3dcompiler_36.dll
-IMPORTS   = dxguid uuid
+IMPORTS   = wined3d dxguid uuid
 EXTRADEFS = -DD3D_COMPILER_VERSION=36
 PARENTSRC = ../d3dcompiler_43
+EXTRAINCL = $(VKD3D_PE_CFLAGS)
 
 EXTRADLLFLAGS = -Wb,--prefer-native
 
diff --git a/dlls/d3dcompiler_37/Makefile.in b/dlls/d3dcompiler_37/Makefile.in
index 331f5f5f068..4afb74e419a 100644
--- a/dlls/d3dcompiler_37/Makefile.in
+++ b/dlls/d3dcompiler_37/Makefile.in
@@ -1,7 +1,8 @@
 MODULE    = d3dcompiler_37.dll
-IMPORTS   = dxguid uuid
+IMPORTS   = wined3d dxguid uuid
 EXTRADEFS = -DD3D_COMPILER_VERSION=37
 PARENTSRC = ../d3dcompiler_43
+EXTRAINCL = $(VKD3D_PE_CFLAGS)
 
 EXTRADLLFLAGS = -Wb,--prefer-native
 
diff --git a/dlls/d3dcompiler_38/Makefile.in b/dlls/d3dcompiler_38/Makefile.in
index b34c2322aae..304548baadd 100644
--- a/dlls/d3dcompiler_38/Makefile.in
+++ b/dlls/d3dcompiler_38/Makefile.in
@@ -1,7 +1,8 @@
 MODULE    = d3dcompiler_38.dll
-IMPORTS   = dxguid uuid
+IMPORTS   = wined3d dxguid uuid
 EXTRADEFS = -DD3D_COMPILER_VERSION=38
 PARENTSRC = ../d3dcompiler_43
+EXTRAINCL = $(VKD3D_PE_CFLAGS)
 
 EXTRADLLFLAGS = -Wb,--prefer-native
 
diff --git a/dlls/d3dcompiler_39/Makefile.in b/dlls/d3dcompiler_39/Makefile.in
index cf4dc2cdd83..87cb11b9572 100644
--- a/dlls/d3dcompiler_39/Makefile.in
+++ b/dlls/d3dcompiler_39/Makefile.in
@@ -1,7 +1,8 @@
 MODULE    = d3dcompiler_39.dll
-IMPORTS   = dxguid uuid
+IMPORTS   = wined3d dxguid uuid
 EXTRADEFS = -DD3D_COMPILER_VERSION=39
 PARENTSRC = ../d3dcompiler_43
+EXTRAINCL = $(VKD3D_PE_CFLAGS)
 
 EXTRADLLFLAGS = -Wb,--prefer-native
 
diff --git a/dlls/d3dcompiler_40/Makefile.in b/dlls/d3dcompiler_40/Makefile.in
index c8d415baf83..443132d7002 100644
--- a/dlls/d3dcompiler_40/Makefile.in
+++ b/dlls/d3dcompiler_40/Makefile.in
@@ -1,7 +1,8 @@
 MODULE    = d3dcompiler_40.dll
-IMPORTS   = dxguid uuid
+IMPORTS   = wined3d dxguid uuid
 EXTRADEFS = -DD3D_COMPILER_VERSION=40
 PARENTSRC = ../d3dcompiler_43
+EXTRAINCL = $(VKD3D_PE_CFLAGS)
 
 EXTRADLLFLAGS = -Wb,--prefer-native
 
diff --git a/dlls/d3dcompiler_41/Makefile.in b/dlls/d3dcompiler_41/Makefile.in
index 2fa69b5a18d..a71dca88e6c 100644
--- a/dlls/d3dcompiler_41/Makefile.in
+++ b/dlls/d3dcompiler_41/Makefile.in
@@ -1,7 +1,8 @@
 MODULE    = d3dcompiler_41.dll
-IMPORTS   = dxguid uuid
+IMPORTS   = wined3d dxguid uuid
 EXTRADEFS = -DD3D_COMPILER_VERSION=41
 PARENTSRC = ../d3dcompiler_43
+EXTRAINCL = $(VKD3D_PE_CFLAGS)
 
 EXTRADLLFLAGS = -Wb,--prefer-native
 
diff --git a/dlls/d3dcompiler_42/Makefile.in b/dlls/d3dcompiler_42/Makefile.in
index d821b888bde..ea9f0fc3faa 100644
--- a/dlls/d3dcompiler_42/Makefile.in
+++ b/dlls/d3dcompiler_42/Makefile.in
@@ -1,7 +1,8 @@
 MODULE    = d3dcompiler_42.dll
-IMPORTS   = dxguid uuid
+IMPORTS   = wined3d dxguid uuid
 EXTRADEFS = -DD3D_COMPILER_VERSION=42
 PARENTSRC = ../d3dcompiler_43
+EXTRAINCL = $(VKD3D_PE_CFLAGS)
 
 EXTRADLLFLAGS = -Wb,--prefer-native
 
diff --git a/dlls/d3dcompiler_43/Makefile.in b/dlls/d3dcompiler_43/Makefile.in
index b527f1681d7..b69f3749626 100644
--- a/dlls/d3dcompiler_43/Makefile.in
+++ b/dlls/d3dcompiler_43/Makefile.in
@@ -1,6 +1,8 @@
 MODULE    = d3dcompiler_43.dll
 IMPORTLIB = d3dcompiler_43
 EXTRADEFS = -DD3D_COMPILER_VERSION=43
+IMPORTS   = wined3d
+EXTRAINCL = $(VKD3D_PE_CFLAGS)
 
 EXTRADLLFLAGS = -Wb,--prefer-native
 
diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 6ae51c75cd4..4d2642f17e3 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -1,6 +1,7 @@
 /*
  * Copyright 2009 Matteo Bruni
  * Copyright 2010 Matteo Bruni for CodeWeavers
+ * Copyright 2016,2018 Józef Kucia for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -25,8 +26,33 @@
 #include "d3dcompiler_private.h"
 #include "wpp_private.h"
 
+#include <vkd3d_shader.h>
+
 WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
 
+static HRESULT hresult_from_vkd3d_result(int vkd3d_result)
+{
+    switch (vkd3d_result)
+    {
+        case VKD3D_OK:
+            return S_OK;
+        case VKD3D_ERROR_INVALID_SHADER:
+            WARN("Invalid shader bytecode.\n");
+            /* fall-through */
+        case VKD3D_ERROR:
+            return E_FAIL;
+        case VKD3D_ERROR_OUT_OF_MEMORY:
+            return E_OUTOFMEMORY;
+        case VKD3D_ERROR_INVALID_ARGUMENT:
+            return E_INVALIDARG;
+        case VKD3D_ERROR_NOT_IMPLEMENTED:
+            return E_NOTIMPL;
+        default:
+            FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
+            return E_FAIL;
+    }
+}
+
 #define D3DXERR_INVALIDDATA                      0x88760b59
 
 #define BUFFER_INITIAL_CAPACITY 256
@@ -736,39 +762,179 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
     return hr;
 }
 
-HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
-        const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
-        const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
-        const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
-        ID3DBlob **error_messages)
+static int open_include(const char *filename, bool local, const char *parent_data, void *context,
+        struct vkd3d_shader_code *code)
 {
+    ID3DInclude *iface = context;
+    unsigned int size = 0;
+
+    if (!iface)
+        return VKD3D_ERROR;
+
+    memset(code, 0, sizeof(*code));
+    if (FAILED(ID3DInclude_Open(iface, local ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
+            filename, parent_data, &code->code, &size)))
+        return VKD3D_ERROR;
+
+    code->size = size;
+    return VKD3D_OK;
+}
+
+static void close_include(const struct vkd3d_shader_code *code, void *context)
+{
+    ID3DInclude *iface = context;
+
+    ID3DInclude_Close(iface, code->code);
+}
+
+HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
+        const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point,
+        const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
+        const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob,
+        ID3DBlob **messages_blob)
+{
+    struct d3dcompiler_include_from_file include_from_file;
+    struct vkd3d_shader_preprocess_info preprocess_info;
+    struct vkd3d_shader_hlsl_source_info hlsl_info;
+    struct vkd3d_shader_compile_option options[2];
+    struct vkd3d_shader_compile_info compile_info;
+    struct vkd3d_shader_compile_option *option;
+    struct vkd3d_shader_code byte_code;
+    const D3D_SHADER_MACRO *macro;
+    size_t profile_len, i;
+    char *messages;
     HRESULT hr;
+    int ret;
 
-    TRACE("data %p, data_size %Iu, filename %s, defines %p, include %p, entrypoint %s, "
-            "target %s, sflags %#x, eflags %#x, secondary_flags %#x, secondary_data %p, "
-            "secondary_data_size %Iu, shader %p, error_messages %p.\n",
-            data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
-            debugstr_a(target), sflags, eflags, secondary_flags, secondary_data,
-            secondary_data_size, shader, error_messages);
-
-    if (secondary_data)
-        FIXME("secondary data not implemented yet\n");
-
-    if (shader) *shader = NULL;
-    if (error_messages) *error_messages = NULL;
-
-    EnterCriticalSection(&wpp_mutex);
-
-    hr = preprocess_shader(data, data_size, filename, defines, include, error_messages);
-    if (SUCCEEDED(hr))
+    static const char * const d3dbc_profiles[] =
     {
-        FIXME("HLSL shader compilation is not yet implemented.\n");
-        hr = E_NOTIMPL;
+        "fx_2_",
+
+        "ps.1.",
+        "ps.2.",
+        "ps.3.",
+
+        "ps_1_",
+        "ps_2_",
+        "ps_3_",
+
+        "vs.1.",
+        "vs.2.",
+        "vs.3.",
+
+        "vs_1_",
+        "vs_2_",
+        "vs_3_",
+
+        "tx_1_",
+    };
+
+    TRACE("data %p, data_size %Iu, filename %s, macros %p, include %p, entry_point %s, "
+            "profile %s, flags %#x, effect_flags %#x, secondary_flags %#x, secondary_data %p, "
+            "secondary_data_size %Iu, shader_blob %p, messages_blob %p.\n",
+            data, data_size, debugstr_a(filename), macros, include, debugstr_a(entry_point),
+            debugstr_a(profile), flags, effect_flags, secondary_flags, secondary_data,
+            secondary_data_size, shader_blob, messages_blob);
+
+    if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
+    {
+        include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
+        include = &include_from_file.ID3DInclude_iface;
     }
 
-    HeapFree(GetProcessHeap(), 0, wpp_output);
-    LeaveCriticalSection(&wpp_mutex);
-    return hr;
+    if (flags & ~D3DCOMPILE_DEBUG)
+        FIXME("Ignoring flags %#x.\n", flags);
+    if (effect_flags)
+        FIXME("Ignoring effect flags %#x.\n", effect_flags);
+    if (secondary_flags)
+        FIXME("Ignoring secondary flags %#x.\n", secondary_flags);
+
+    if (messages_blob)
+        *messages_blob = NULL;
+
+    option = &options[0];
+    option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
+    option->value = VKD3D_SHADER_API_VERSION_1_3;
+
+    compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
+    compile_info.next = &preprocess_info;
+    compile_info.source.code = data;
+    compile_info.source.size = data_size;
+    compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
+    compile_info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF;
+    compile_info.options = options;
+    compile_info.option_count = 1;
+    compile_info.log_level = VKD3D_SHADER_LOG_INFO;
+    compile_info.source_name = filename;
+
+    profile_len = strlen(profile);
+    for (i = 0; i < ARRAY_SIZE(d3dbc_profiles); ++i)
+    {
+        size_t len = strlen(d3dbc_profiles[i]);
+
+        if (len <= profile_len && !memcmp(profile, d3dbc_profiles[i], len))
+        {
+            compile_info.target_type = VKD3D_SHADER_TARGET_D3D_BYTECODE;
+            break;
+        }
+    }
+
+    preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
+    preprocess_info.next = &hlsl_info;
+    preprocess_info.macros = (const struct vkd3d_shader_macro *)macros;
+    preprocess_info.macro_count = 0;
+    if (macros)
+    {
+        for (macro = macros; macro->Name; ++macro)
+            ++preprocess_info.macro_count;
+    }
+    preprocess_info.pfn_open_include = open_include;
+    preprocess_info.pfn_close_include = close_include;
+    preprocess_info.include_context = include;
+
+    hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
+    hlsl_info.next = NULL;
+    hlsl_info.profile = profile;
+    hlsl_info.entry_point = entry_point;
+    hlsl_info.secondary_code.code = secondary_data;
+    hlsl_info.secondary_code.size = secondary_data_size;
+
+    if (!(flags & D3DCOMPILE_DEBUG))
+    {
+        option = &options[compile_info.option_count++];
+        option->name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG;
+        option->value = true;
+    }
+
+    ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
+    if (messages)
+    {
+        if (messages_blob)
+        {
+            size_t size = strlen(messages);
+            if (FAILED(hr = D3DCreateBlob(size, messages_blob)))
+            {
+                vkd3d_shader_free_messages(messages);
+                vkd3d_shader_free_shader_code(&byte_code);
+                return hr;
+            }
+            memcpy(ID3D10Blob_GetBufferPointer(*messages_blob), messages, size);
+        }
+        else
+            vkd3d_shader_free_messages(messages);
+    }
+
+    if (!ret)
+    {
+        if (FAILED(hr = D3DCreateBlob(byte_code.size, shader_blob)))
+        {
+            vkd3d_shader_free_shader_code(&byte_code);
+            return hr;
+        }
+        memcpy(ID3D10Blob_GetBufferPointer(*shader_blob), byte_code.code, byte_code.size);
+    }
+
+    return hresult_from_vkd3d_result(ret);
 }
 
 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d11.c b/dlls/d3dcompiler_43/tests/hlsl_d3d11.c
index 5f7846a479b..4f52002866e 100644
--- a/dlls/d3dcompiler_43/tests/hlsl_d3d11.c
+++ b/dlls/d3dcompiler_43/tests/hlsl_d3d11.c
@@ -383,20 +383,17 @@ static void test_swizzle(void)
     if (!init_test_context(&test_context))
         return;
 
-    todo_wine ps_code = compile_shader(ps_source, "ps_4_0");
-    if (ps_code)
-    {
-        cb = create_buffer(test_context.device, D3D11_BIND_CONSTANT_BUFFER, sizeof(uniform), &uniform);
-        ID3D11DeviceContext_PSSetConstantBuffers(test_context.immediate_context, 0, 1, &cb);
-        draw_quad(&test_context, ps_code);
+    ps_code = compile_shader(ps_source, "ps_4_0");
+    cb = create_buffer(test_context.device, D3D11_BIND_CONSTANT_BUFFER, sizeof(uniform), &uniform);
+    ID3D11DeviceContext_PSSetConstantBuffers(test_context.immediate_context, 0, 1, &cb);
+    draw_quad(&test_context, ps_code);
 
-        v = get_color_vec4(&test_context, 0, 0);
-        ok(compare_vec4(&v, 0.0101f, 0.0303f, 0.0202f, 0.0404f, 0),
-                "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
+    v = get_color_vec4(&test_context, 0, 0);
+    ok(compare_vec4(&v, 0.0101f, 0.0303f, 0.0202f, 0.0404f, 0),
+            "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
 
-        ID3D11Buffer_Release(cb);
-        ID3D10Blob_Release(ps_code);
-    }
+    ID3D11Buffer_Release(cb);
+    ID3D10Blob_Release(ps_code);
     release_test_context(&test_context);
 }
 
@@ -421,20 +418,17 @@ static void test_math(void)
     if (!init_test_context(&test_context))
         return;
 
-    todo_wine ps_code = compile_shader(ps_source, "ps_4_0");
-    if (ps_code)
-    {
-        cb = create_buffer(test_context.device, D3D11_BIND_CONSTANT_BUFFER, sizeof(uniforms), uniforms);
-        ID3D11DeviceContext_PSSetConstantBuffers(test_context.immediate_context, 0, 1, &cb);
-        draw_quad(&test_context, ps_code);
+    ps_code = compile_shader(ps_source, "ps_4_0");
+    cb = create_buffer(test_context.device, D3D11_BIND_CONSTANT_BUFFER, sizeof(uniforms), uniforms);
+    ID3D11DeviceContext_PSSetConstantBuffers(test_context.immediate_context, 0, 1, &cb);
+    draw_quad(&test_context, ps_code);
 
-        v = get_color_vec4(&test_context, 0, 0);
-        ok(compare_vec4(&v, -12.43f, 9.833333f, 1.6f, 35.0f, 1),
-                "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
+    v = get_color_vec4(&test_context, 0, 0);
+    ok(compare_vec4(&v, -12.43f, 9.833333f, 1.6f, 35.0f, 1),
+            "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
 
-        ID3D11Buffer_Release(cb);
-        ID3D10Blob_Release(ps_code);
-    }
+    ID3D11Buffer_Release(cb);
+    ID3D10Blob_Release(ps_code);
     release_test_context(&test_context);
 }
 
@@ -458,29 +452,26 @@ static void test_conditionals(void)
     if (!init_test_context(&test_context))
         return;
 
-    todo_wine ps_code = compile_shader(ps_source, "ps_4_0");
-    if (ps_code)
+    ps_code = compile_shader(ps_source, "ps_4_0");
+    draw_quad(&test_context, ps_code);
+    init_readback(&test_context, &rb);
+
+    for (i = 0; i < 200; i += 40)
     {
-        draw_quad(&test_context, ps_code);
-        init_readback(&test_context, &rb);
-
-        for (i = 0; i < 200; i += 40)
-        {
-            v = get_readback_vec4(&rb, i, 0);
-            ok(compare_vec4(v, 0.9f, 0.8f, 0.7f, 0.6f, 0),
-                    "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
-        }
-
-        for (i = 240; i < 640; i += 40)
-        {
-            v = get_readback_vec4(&rb, i, 0);
-            ok(compare_vec4(v, 0.1f, 0.2f, 0.3f, 0.4f, 0),
-                    "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
-        }
-
-        release_readback(&test_context, &rb);
-        ID3D10Blob_Release(ps_code);
+        v = get_readback_vec4(&rb, i, 0);
+        ok(compare_vec4(v, 0.9f, 0.8f, 0.7f, 0.6f, 0),
+                "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
     }
+
+    for (i = 240; i < 640; i += 40)
+    {
+        v = get_readback_vec4(&rb, i, 0);
+        ok(compare_vec4(v, 0.1f, 0.2f, 0.3f, 0.4f, 0),
+                "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
+    }
+
+    release_readback(&test_context, &rb);
+    ID3D10Blob_Release(ps_code);
     release_test_context(&test_context);
 }
 
@@ -621,7 +612,8 @@ static void test_sampling(void)
         winetest_push_context("Test %u", i);
 
         ID3D11DeviceContext_ClearRenderTargetView(test_context.immediate_context, test_context.rtv, red);
-        todo_wine ps_code = compile_shader_flags(tests[i], "ps_4_0", D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY);
+        todo_wine_if (i < 3)
+            ps_code = compile_shader_flags(tests[i], "ps_4_0", D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY);
         if (ps_code)
         {
             draw_quad(&test_context, ps_code);
@@ -937,10 +929,12 @@ static void test_reflection(void)
 static void check_parameter_desc(const D3D11_SIGNATURE_PARAMETER_DESC *desc,
         const D3D11_SIGNATURE_PARAMETER_DESC *expect)
 {
-    ok(!strcmp(desc->SemanticName, expect->SemanticName), "Got name %s.\n", debugstr_a(desc->SemanticName));
+    todo_wine_if(strcmp(desc->SemanticName, expect->SemanticName))
+        ok(!strcmp(desc->SemanticName, expect->SemanticName), "Got name %s.\n", debugstr_a(desc->SemanticName));
     ok(desc->SemanticIndex == expect->SemanticIndex, "Got index %u.\n", desc->SemanticIndex);
     ok(desc->Register == expect->Register, "Got register %u.\n", desc->Register);
-    ok(desc->SystemValueType == expect->SystemValueType, "Got sysval %u.\n", desc->SystemValueType);
+    todo_wine_if(desc->SystemValueType != expect->SystemValueType)
+        ok(desc->SystemValueType == expect->SystemValueType, "Got sysval %u.\n", desc->SystemValueType);
     ok(desc->ComponentType == expect->ComponentType, "Got data type %u.\n", desc->ComponentType);
     ok(desc->Mask == expect->Mask, "Got mask %#x.\n", desc->Mask);
     todo_wine_if(desc->ReadWriteMask != expect->ReadWriteMask)
@@ -1129,7 +1123,7 @@ static void test_semantic_reflection(void)
     {
         winetest_push_context("Test %u", i);
 
-        todo_wine code = compile_shader_flags(tests[i].source, tests[i].target,
+        todo_wine_if (i > 5) code = compile_shader_flags(tests[i].source, tests[i].target,
                 tests[i].legacy ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0);
         if (!code)
         {
@@ -1143,9 +1137,9 @@ static void test_semantic_reflection(void)
 
         hr = reflection->lpVtbl->GetDesc(reflection, &shader_desc);
         ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
-        todo_wine ok(shader_desc.InputParameters == tests[i].input_count,
+        ok(shader_desc.InputParameters == tests[i].input_count,
                 "Got %u input parameters.\n", shader_desc.InputParameters);
-        todo_wine ok(shader_desc.OutputParameters == tests[i].output_count,
+        ok(shader_desc.OutputParameters == tests[i].output_count,
                 "Got %u output parameters.\n", shader_desc.OutputParameters);
 
         for (j = 0; j < shader_desc.InputParameters; ++j)
diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
index 4461a3f869f..cbf32695625 100644
--- a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
+++ b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
@@ -454,25 +454,22 @@ static void test_swizzle(void)
 
     for (i = 0; i < ARRAY_SIZE(tests); ++i)
     {
-        todo_wine ps_code = compile_shader(tests[i].source, "ps_2_0");
-        if (ps_code)
+        ps_code = compile_shader(tests[i].source, "ps_2_0");
+        if (i == 0)
         {
-            if (i == 0)
-            {
-                hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
-                ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
-                hr = ID3DXConstantTable_SetVector(constants, device, "color", &color);
-                ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
-                ID3DXConstantTable_Release(constants);
-            }
-            draw_quad(device, ps_code);
-
-            v = get_color_vec4(device, 0, 0);
-            ok(compare_vec4(&v, tests[i].color.x, tests[i].color.y, tests[i].color.z, tests[i].color.w, 0),
-                    "Test %u: Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", i, v.x, v.y, v.z, v.w);
-
-            ID3D10Blob_Release(ps_code);
+            hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
+            ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
+            hr = ID3DXConstantTable_SetVector(constants, device, "color", &color);
+            ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
+            ID3DXConstantTable_Release(constants);
         }
+        draw_quad(device, ps_code);
+
+        v = get_color_vec4(device, 0, 0);
+        ok(compare_vec4(&v, tests[i].color.x, tests[i].color.y, tests[i].color.z, tests[i].color.w, 0),
+                "Test %u: Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", i, v.x, v.y, v.z, v.w);
+
+        ID3D10Blob_Release(ps_code);
     }
 
     release_test_context(&test_context);
@@ -501,33 +498,30 @@ static void test_math(void)
         return;
     device = test_context.device;
 
-    todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
-    if (ps_code)
-    {
-        hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
-        ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
-        hr = ID3DXConstantTable_SetFloat(constants, device, "$u", 2.5f);
-        ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
-        hr = ID3DXConstantTable_SetFloat(constants, device, "$v", 0.3f);
-        ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
-        hr = ID3DXConstantTable_SetFloat(constants, device, "$w", 0.2f);
-        ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
-        hr = ID3DXConstantTable_SetFloat(constants, device, "$x", 0.7f);
-        ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
-        hr = ID3DXConstantTable_SetFloat(constants, device, "$y", 0.1f);
-        ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
-        hr = ID3DXConstantTable_SetFloat(constants, device, "$z", 1.5f);
-        ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
-        ID3DXConstantTable_Release(constants);
+    ps_code = compile_shader(ps_source, "ps_2_0");
+    hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
+    ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
+    hr = ID3DXConstantTable_SetFloat(constants, device, "$u", 2.5f);
+    ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
+    hr = ID3DXConstantTable_SetFloat(constants, device, "$v", 0.3f);
+    ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
+    hr = ID3DXConstantTable_SetFloat(constants, device, "$w", 0.2f);
+    ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
+    hr = ID3DXConstantTable_SetFloat(constants, device, "$x", 0.7f);
+    ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
+    hr = ID3DXConstantTable_SetFloat(constants, device, "$y", 0.1f);
+    ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
+    hr = ID3DXConstantTable_SetFloat(constants, device, "$z", 1.5f);
+    ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
+    ID3DXConstantTable_Release(constants);
 
-        draw_quad(device, ps_code);
+    draw_quad(device, ps_code);
 
-        v = get_color_vec4(device, 0, 0);
-        ok(compare_vec4(&v, -12.43f, 9.833333f, 1.6f, 35.0f, 1),
-                "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
+    v = get_color_vec4(device, 0, 0);
+    ok(compare_vec4(&v, -12.43f, 9.833333f, 1.6f, 35.0f, 1),
+            "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
 
-        ID3D10Blob_Release(ps_code);
-    }
+    ID3D10Blob_Release(ps_code);
     release_test_context(&test_context);
 }
 
@@ -559,30 +553,27 @@ static void test_conditionals(void)
         return;
     device = test_context.device;
 
-    todo_wine ps_code = compile_shader(ps_if_source, "ps_2_0");
-    if (ps_code)
+    ps_code = compile_shader(ps_if_source, "ps_2_0");
+    draw_quad(device, ps_code);
+    init_readback(device, &rb);
+
+    for (i = 0; i < 200; i += 40)
     {
-        draw_quad(device, ps_code);
-        init_readback(device, &rb);
-
-        for (i = 0; i < 200; i += 40)
-        {
-            v = get_readback_vec4(&rb, i, 0);
-            ok(compare_vec4(v, 0.9f, 0.8f, 0.7f, 0.6f, 0),
-                    "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
-        }
-
-        for (i = 240; i < 640; i += 40)
-        {
-            v = get_readback_vec4(&rb, i, 0);
-            ok(compare_vec4(v, 0.1f, 0.2f, 0.3f, 0.4f, 0),
-                    "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
-        }
-
-        release_readback(&rb);
-        ID3D10Blob_Release(ps_code);
+        v = get_readback_vec4(&rb, i, 0);
+        todo_wine ok(compare_vec4(v, 0.9f, 0.8f, 0.7f, 0.6f, 0),
+                "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
     }
 
+    for (i = 240; i < 640; i += 40)
+    {
+        v = get_readback_vec4(&rb, i, 0);
+        todo_wine ok(compare_vec4(v, 0.1f, 0.2f, 0.3f, 0.4f, 0),
+                "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
+    }
+
+    release_readback(&rb);
+    ID3D10Blob_Release(ps_code);
+
     todo_wine ps_code = compile_shader(ps_ternary_source, "ps_2_0");
     if (ps_code)
     {
@@ -737,17 +728,14 @@ static void test_comma(void)
     if (!init_test_context(&test_context))
         return;
 
-    todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
-    if (ps_code)
-    {
-        draw_quad(test_context.device, ps_code);
+    ps_code = compile_shader(ps_source, "ps_2_0");
+    draw_quad(test_context.device, ps_code);
 
-        v = get_color_vec4(test_context.device, 0, 0);
-        ok(compare_vec4(&v, 0.6f, 0.7f, 0.8f, 0.9f, 0),
-                "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
+    v = get_color_vec4(test_context.device, 0, 0);
+    ok(compare_vec4(&v, 0.6f, 0.7f, 0.8f, 0.9f, 0),
+            "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
 
-        ID3D10Blob_Release(ps_code);
-    }
+    ID3D10Blob_Release(ps_code);
     release_test_context(&test_context);
 }
 
@@ -774,17 +762,14 @@ static void test_return(void)
     if (!init_test_context(&test_context))
         return;
 
-    todo_wine ps_code = compile_shader(void_source, "ps_2_0");
-    if (ps_code)
-    {
-        draw_quad(test_context.device, ps_code);
+    ps_code = compile_shader(void_source, "ps_2_0");
+    draw_quad(test_context.device, ps_code);
 
-        v = get_color_vec4(test_context.device, 0, 0);
-        ok(compare_vec4(&v, 0.1f, 0.2f, 0.3f, 0.4f, 0),
-                "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
+    v = get_color_vec4(test_context.device, 0, 0);
+    todo_wine ok(compare_vec4(&v, 0.1f, 0.2f, 0.3f, 0.4f, 0),
+            "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
 
-        ID3D10Blob_Release(ps_code);
-    }
+    ID3D10Blob_Release(ps_code);
 
     todo_wine ps_code = compile_shader(implicit_conversion_source, "ps_2_0");
     if (ps_code)
@@ -948,17 +933,14 @@ static void test_struct_assignment(void)
     if (!init_test_context(&test_context))
         return;
 
-    todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
-    if (ps_code)
-    {
-        draw_quad(test_context.device, ps_code);
+    ps_code = compile_shader(ps_source, "ps_2_0");
+    draw_quad(test_context.device, ps_code);
 
-        v = get_color_vec4(test_context.device, 0, 0);
-        ok(compare_vec4(&v, 0.6f, 0.3f, 0.7f, 0.9f, 1),
-                "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
+    v = get_color_vec4(test_context.device, 0, 0);
+    ok(compare_vec4(&v, 0.6f, 0.3f, 0.7f, 0.9f, 1),
+            "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
 
-        ID3D10Blob_Release(ps_code);
-    }
+    ID3D10Blob_Release(ps_code);
     release_test_context(&test_context);
 }
 
@@ -993,22 +975,19 @@ static void test_struct_semantics(void)
     if (!init_test_context(&test_context))
         return;
 
-    todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
-    if (ps_code)
-    {
-        draw_quad(test_context.device, ps_code);
+    ps_code = compile_shader(ps_source, "ps_2_0");
+    draw_quad(test_context.device, ps_code);
 
-        v = get_color_vec4(test_context.device, 64, 48);
-        v.z = v.w = 0.0f;
-        todo_wine ok(compare_vec4(&v, 0.1f, 0.1f, 0.0f, 0.0f, 4096),
-                "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
-        v = get_color_vec4(test_context.device, 320, 240);
-        v.z = v.w = 0.0f;
-        todo_wine ok(compare_vec4(&v, 0.5f, 0.5f, 0.0f, 0.0f, 4096),
-                "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
+    v = get_color_vec4(test_context.device, 64, 48);
+    v.z = v.w = 0.0f;
+    ok(compare_vec4(&v, 0.1f, 0.1f, 0.0f, 0.0f, 4096),
+            "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
+    v = get_color_vec4(test_context.device, 320, 240);
+    v.z = v.w = 0.0f;
+    ok(compare_vec4(&v, 0.5f, 0.5f, 0.0f, 0.0f, 4096),
+            "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
 
-        ID3D10Blob_Release(ps_code);
-    }
+    ID3D10Blob_Release(ps_code);
     release_test_context(&test_context);
 }
 
@@ -1122,7 +1101,7 @@ static void test_samplers(void)
     {
         hr = IDirect3DDevice9_Clear(test_context.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(255, 0, 0), 1.0f, 0);
         ok(hr == D3D_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
-        todo_wine ps_code = compile_shader(tests[i], "ps_2_0");
+        todo_wine_if (i < 3) ps_code = compile_shader(tests[i], "ps_2_0");
         if (ps_code)
         {
             draw_quad(test_context.device, ps_code);
@@ -1434,12 +1413,9 @@ static void test_fail(void)
         {
             compiled = errors = NULL;
             hr = D3DCompile(tests[i], strlen(tests[i]), NULL, NULL, NULL, "test", targets[j], 0, 0, &compiled, &errors);
-            todo_wine ok(hr == E_FAIL, "Test %u, target %s: Got unexpected hr %#lx.\n", i, targets[j], hr);
-            if (hr == E_FAIL)
-            {
-                ok(!!errors, "Test %u, target %s, expected non-NULL error blob.\n", i, targets[j]);
-                ID3D10Blob_Release(errors);
-            }
+            ok(hr == E_FAIL, "Test %u, target %s: Got unexpected hr %#lx.\n", i, targets[j], hr);
+            ok(!!errors, "Test %u, target %s, expected non-NULL error blob.\n", i, targets[j]);
+            ID3D10Blob_Release(errors);
             ok(!compiled, "Test %u, target %s, expected no compiled shader blob.\n", i, targets[j]);
         }
     }
@@ -1634,7 +1610,7 @@ static void test_include(void)
             ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
             ok(!!blob, "Got unexpected blob.\n");
         }
-        todo_wine_if (i == 1)
+        todo_wine_if (i != 0)
             ok(!errors, "Got unexpected errors.\n");
         if (blob)
         {
@@ -1644,7 +1620,7 @@ static void test_include(void)
 
 #if D3D_COMPILER_VERSION >= 46
         hr = tests[i](NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE, &blob, &errors);
-        todo_wine_if (i == 0) ok(hr == (i == 0 ? D3DXERR_INVALIDDATA : E_FAIL), "Got unexpected hr %#lx.\n", hr);
+        todo_wine_if (i != 1) ok(hr == (i == 0 ? D3DXERR_INVALIDDATA : E_FAIL), "Got unexpected hr %#lx.\n", hr);
         ok(!blob, "Got unexpected blob.\n");
         ok(!!errors, "Got unexpected errors.\n");
         ID3D10Blob_Release(errors);
@@ -1658,9 +1634,8 @@ static void test_include(void)
         {
             ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
             ok(!!blob, "Got unexpected blob.\n");
-        }
-        todo_wine_if (i == 1)
             ok(!errors, "Got unexpected errors.\n");
+        }
         if (blob)
         {
             ID3D10Blob_Release(blob);
@@ -1676,7 +1651,7 @@ static void test_include(void)
     hr = D3DCompileFromFile(L"nonexistent", NULL, NULL, "main", "vs_2_0", 0, 0, &blob, &errors);
     ok(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND), "Got unexpected hr %#lx.\n", hr);
     ok(!blob, "Got unexpected blob.\n");
-    ok(!errors, "Got unexpected errors.\n");
+    todo_wine ok(!errors, "Got unexpected errors.\n");
 
     hr = D3DCompileFromFile(filename, NULL, NULL, "main", "ps_2_0", 0, 0, &blob, &errors);
     ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
@@ -1689,7 +1664,7 @@ static void test_include(void)
     hr = D3DCompileFromFile(filename, NULL, &include.ID3DInclude_iface, "main", "ps_2_0", 0, 0, &blob, &errors);
     todo_wine ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
     todo_wine ok(!!blob, "Got unexpected blob.\n");
-    ok(!errors, "Got unexpected errors.\n");
+    todo_wine ok(!errors, "Got unexpected errors.\n");
     if (blob)
     {
         ID3D10Blob_Release(blob);
@@ -1702,7 +1677,7 @@ static void test_include(void)
     hr = D3DCompileFromFile(filename, NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE, "main", "ps_2_0", 0, 0, &blob, &errors);
     todo_wine ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
     todo_wine ok(!!blob, "Got unexpected blob.\n");
-    ok(!errors, "Got unexpected errors.\n");
+    todo_wine ok(!errors, "Got unexpected errors.\n");
     if (blob)
     {
         ID3D10Blob_Release(blob);
@@ -1733,9 +1708,8 @@ static void test_include(void)
         {
             ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
             ok(!!blob, "Got unexpected blob.\n");
-        }
-        todo_wine_if (i == 1)
             ok(!errors, "Got unexpected errors.\n");
+        }
         if (blob)
         {
             ID3D10Blob_Release(blob);
@@ -1748,7 +1722,7 @@ static void test_include(void)
     hr = D3DCompileFromFile(L"source.ps", NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE, "main", "ps_2_0", 0, 0, &blob, &errors);
     todo_wine ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
     todo_wine ok(!!blob, "Got unexpected blob.\n");
-    ok(!errors, "Got unexpected errors.\n");
+    todo_wine ok(!errors, "Got unexpected errors.\n");
     if (blob)
     {
         ID3D10Blob_Release(blob);
diff --git a/dlls/d3dcompiler_46/Makefile.in b/dlls/d3dcompiler_46/Makefile.in
index 066bd6fdd1c..187535772be 100644
--- a/dlls/d3dcompiler_46/Makefile.in
+++ b/dlls/d3dcompiler_46/Makefile.in
@@ -1,8 +1,9 @@
 MODULE    = d3dcompiler_46.dll
 IMPORTLIB = d3dcompiler_46
-IMPORTS   = dxguid uuid
+IMPORTS   = wined3d dxguid uuid
 EXTRADEFS = -DD3D_COMPILER_VERSION=46
 PARENTSRC = ../d3dcompiler_43
+EXTRAINCL = $(VKD3D_PE_CFLAGS)
 
 EXTRADLLFLAGS = -Wb,--prefer-native
 
diff --git a/dlls/d3dcompiler_47/Makefile.in b/dlls/d3dcompiler_47/Makefile.in
index 379f0aa4b3a..bc6ce091108 100644
--- a/dlls/d3dcompiler_47/Makefile.in
+++ b/dlls/d3dcompiler_47/Makefile.in
@@ -1,8 +1,9 @@
 MODULE    = d3dcompiler_47.dll
 IMPORTLIB = d3dcompiler
-IMPORTS   = dxguid uuid
+IMPORTS   = wined3d dxguid uuid
 EXTRADEFS = -DD3D_COMPILER_VERSION=47
 PARENTSRC = ../d3dcompiler_43
+EXTRAINCL = $(VKD3D_PE_CFLAGS)
 
 EXTRADLLFLAGS = -Wb,--prefer-native
 
-- 
2.35.1




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