[PATCH vkd3d 1/5] vkd3d-utils: Avoid leaking "messages" when vkd3d_blob_create() fails.
Zebediah Figura
zfigura at codeweavers.com
Sun Mar 6 20:04:34 CST 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-utils/vkd3d_utils_main.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/libs/vkd3d-utils/vkd3d_utils_main.c b/libs/vkd3d-utils/vkd3d_utils_main.c
index 5534453bd..9607eddd6 100644
--- a/libs/vkd3d-utils/vkd3d_utils_main.c
+++ b/libs/vkd3d-utils/vkd3d_utils_main.c
@@ -269,6 +269,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
{
if (FAILED(hr = vkd3d_blob_create(messages, strlen(messages), messages_blob)))
{
+ vkd3d_shader_free_messages(messages);
vkd3d_shader_free_shader_code(&byte_code);
return hr;
}
@@ -356,6 +357,7 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
{
if (FAILED(hr = vkd3d_blob_create(messages, strlen(messages), messages_blob)))
{
+ vkd3d_shader_free_messages(messages);
vkd3d_shader_free_shader_code(&preprocessed_code);
return hr;
}
--
2.35.1
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