[PATCH vkd3d 1/5] vkd3d-utils: Avoid leaking "messages" when vkd3d_blob_create() fails.

Zebediah Figura zfigura at codeweavers.com
Sun Mar 6 20:04:34 CST 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-utils/vkd3d_utils_main.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/libs/vkd3d-utils/vkd3d_utils_main.c b/libs/vkd3d-utils/vkd3d_utils_main.c
index 5534453bd..9607eddd6 100644
--- a/libs/vkd3d-utils/vkd3d_utils_main.c
+++ b/libs/vkd3d-utils/vkd3d_utils_main.c
@@ -269,6 +269,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
         {
             if (FAILED(hr = vkd3d_blob_create(messages, strlen(messages), messages_blob)))
             {
+                vkd3d_shader_free_messages(messages);
                 vkd3d_shader_free_shader_code(&byte_code);
                 return hr;
             }
@@ -356,6 +357,7 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
         {
             if (FAILED(hr = vkd3d_blob_create(messages, strlen(messages), messages_blob)))
             {
+                vkd3d_shader_free_messages(messages);
                 vkd3d_shader_free_shader_code(&preprocessed_code);
                 return hr;
             }
-- 
2.35.1




More information about the wine-devel mailing list