[PATCH 3/7] windows.gaming.input: Stub ICustomGameControllerFactory for Gamepad.
Rémi Bernon
rbernon at codeweavers.com
Mon Mar 7 03:40:25 CST 2022
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/windows.gaming.input/gamepad.c | 46 ++++++++++++++++++++++++++++-
dlls/windows.gaming.input/main.c | 2 +-
dlls/windows.gaming.input/private.h | 2 +-
3 files changed, 47 insertions(+), 3 deletions(-)
diff --git a/dlls/windows.gaming.input/gamepad.c b/dlls/windows.gaming.input/gamepad.c
index ab95b4c8d89..3793021d22c 100644
--- a/dlls/windows.gaming.input/gamepad.c
+++ b/dlls/windows.gaming.input/gamepad.c
@@ -27,6 +27,7 @@ struct gamepad_statics
{
IActivationFactory IActivationFactory_iface;
IGamepadStatics IGamepadStatics_iface;
+ ICustomGameControllerFactory ICustomGameControllerFactory_iface;
LONG ref;
};
@@ -56,6 +57,12 @@ static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID
return S_OK;
}
+ if (IsEqualGUID( iid, &IID_ICustomGameControllerFactory ))
+ {
+ IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) );
+ return S_OK;
+ }
+
FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
@@ -181,11 +188,48 @@ static const struct IGamepadStaticsVtbl statics_vtbl =
statics_get_Gamepads,
};
+DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct gamepad_statics, IActivationFactory_iface )
+
+static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
+ IInspectable **value )
+{
+ FIXME( "iface %p, provider %p, value %p stub!\n", iface, provider, value );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI controller_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )
+{
+ FIXME( "iface %p, value %p stub!\n", iface, value );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI controller_factory_OnGameControllerRemoved( ICustomGameControllerFactory *iface, IGameController *value )
+{
+ FIXME( "iface %p, value %p stub!\n", iface, value );
+ return E_NOTIMPL;
+}
+
+static const struct ICustomGameControllerFactoryVtbl controller_factory_vtbl =
+{
+ controller_factory_QueryInterface,
+ controller_factory_AddRef,
+ controller_factory_Release,
+ /* IInspectable methods */
+ controller_factory_GetIids,
+ controller_factory_GetRuntimeClassName,
+ controller_factory_GetTrustLevel,
+ /* ICustomGameControllerFactory methods */
+ controller_factory_CreateGameController,
+ controller_factory_OnGameControllerAdded,
+ controller_factory_OnGameControllerRemoved,
+};
+
static struct gamepad_statics gamepad_statics =
{
{&factory_vtbl},
{&statics_vtbl},
+ {&controller_factory_vtbl},
1,
};
-IActivationFactory *gamepad_factory = &gamepad_statics.IActivationFactory_iface;
+ICustomGameControllerFactory *gamepad_factory = &gamepad_statics.ICustomGameControllerFactory_iface;
diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c
index d4bfec108ef..e71043fcb0f 100644
--- a/dlls/windows.gaming.input/main.c
+++ b/dlls/windows.gaming.input/main.c
@@ -180,7 +180,7 @@ HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory **
if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_RawGameController ))
hr = ICustomGameControllerFactory_QueryInterface( controller_factory, &IID_IActivationFactory, (void **)factory );
if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Gamepad ))
- IActivationFactory_AddRef( (*factory = gamepad_factory) );
+ hr = ICustomGameControllerFactory_QueryInterface( gamepad_factory, &IID_IActivationFactory, (void **)factory );
if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager ))
IActivationFactory_AddRef( (*factory = manager_factory) );
diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h
index fbec3d8189d..24d0609aa7e 100644
--- a/dlls/windows.gaming.input/private.h
+++ b/dlls/windows.gaming.input/private.h
@@ -37,7 +37,7 @@
extern HINSTANCE windows_gaming_input;
extern ICustomGameControllerFactory *controller_factory;
-extern IActivationFactory *gamepad_factory;
+extern ICustomGameControllerFactory *gamepad_factory;
extern IActivationFactory *manager_factory;
extern HRESULT vector_create( REFIID iid, REFIID view_iid, void **out );
--
2.34.1
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