[PATCH 2/2] wined3d: Allow setting the renderer using the WINE_D3D_RENDERER environment variable.

Henri Verbeet hverbeet at gmail.com
Mon Mar 7 05:06:02 CST 2022


On Sat, 5 Mar 2022 at 00:39, Zebediah Figura <zfigura at codeweavers.com> wrote:
> This is significantly more convenient, and scriptable, than modifying the
> registry.
>
I don't mind this, although I think in recent history we've preferred
to stick with the registry for Wine configuration. It does raise the
question what's special about the "renderer" setting compared to some
of the other configuration options we have, other than that it happens
to affect something currently under active development. Something
analogous to vkd3d's VKD3D_CONFIG may be nicer in that regard.
(Although VKD3D_CONFIG exists for very different reasons.)

In terms of scripting though, I've been using "wine reg add ..." and
"wine reg delete ..." for this as well as other configuration like
"csmt", "shader_backend" and "MaxVersionGL", and I can't say I've had
issue with that.



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