[PATCH 4/5] include: Add Windows.Gaming.Input.IGamepadStatics2 interface declaration.

Rémi Bernon rbernon at codeweavers.com
Tue Mar 8 03:55:25 CST 2022


Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
 include/windows.gaming.input.idl | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl
index 6a5fc8af1ee..5bf94f78820 100644
--- a/include/windows.gaming.input.idl
+++ b/include/windows.gaming.input.idl
@@ -293,6 +293,18 @@ namespace Windows.Gaming.Input {
         [propget] HRESULT Gamepads([out, retval] Windows.Foundation.Collections.IVectorView<Gamepad *> **value);
     }
 
+    [
+        contract(Windows.Foundation.UniversalApiContract, 4.0),
+        exclusiveto(Windows.Gaming.Input.Gamepad),
+        uuid(42676dc5-0856-47c4-9213-b395504c3a3c)
+    ]
+    interface IGamepadStatics2 : IInspectable
+        requires Windows.Gaming.Input.IGamepadStatics
+    {
+        HRESULT FromGameController([in] Windows.Gaming.Input.IGameController *controller,
+                                   [out, retval] Windows.Gaming.Input.Gamepad **value);
+    }
+
     [
         contract(Windows.Foundation.UniversalApiContract, 1.0),
         exclusiveto(Windows.Gaming.Input.Headset),
-- 
2.35.1




More information about the wine-devel mailing list