[PATCH vkd3d 1/6] vkd3d-shader/hlsl: Cast pow() input to float.

Zebediah Figura zfigura at codeweavers.com
Tue Mar 8 17:58:13 CST 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl.y | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 92dcb3f2a..1e85e390c 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1806,10 +1806,13 @@ static bool intrinsic_min(struct hlsl_ctx *ctx,
 static bool intrinsic_pow(struct hlsl_ctx *ctx,
         const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
 {
-    struct hlsl_ir_node *log, *exp;
+    struct hlsl_ir_node *log, *exp, *arg;
     struct hlsl_ir_expr *mul;
 
-    if (!(log = hlsl_new_unary_expr(ctx, HLSL_OP1_LOG2, params->args[0], *loc)))
+    if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
+        return false;
+
+    if (!(log = hlsl_new_unary_expr(ctx, HLSL_OP1_LOG2, arg, *loc)))
         return false;
     list_add_tail(params->instrs, &log->entry);
 
-- 
2.35.1




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