[PATCH vkd3d 4/6] vkd3d-shader/hlsl: Write SM4 bitwise AND instructions.
Zebediah Figura
zfigura at codeweavers.com
Tue Mar 8 17:58:16 CST 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 19 +++++++++++++++++++
1 file changed, 19 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index c4cfcac08..f635bfb0b 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1408,6 +1408,20 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
write_sm4_instruction(buffer, &instr);
}
+static bool type_is_integer(const struct hlsl_type *type)
+{
+ switch (type->base_type)
+ {
+ case HLSL_TYPE_BOOL:
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
static bool type_is_float(const struct hlsl_type *type)
{
return type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF;
@@ -1609,6 +1623,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
}
break;
+ case HLSL_OP2_BIT_AND:
+ assert(type_is_integer(dst_type));
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_AND, &expr->node, arg1, arg2);
+ break;
+
case HLSL_OP2_DIV:
switch (dst_type->base_type)
{
--
2.35.1
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