[PATCH vkd3d 3/6] vkd3d-shader/hlsl: Parse the sv_vertexid semantic.

Zebediah Figura zfigura at codeweavers.com
Tue Mar 8 17:58:15 CST 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_sm4.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 6dda22ab3..c4cfcac08 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -100,6 +100,7 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
         {"sv_depth",                    true,  VKD3D_SHADER_TYPE_PIXEL,     D3D_NAME_DEPTH},
 
         {"sv_position",                 false, VKD3D_SHADER_TYPE_VERTEX,    D3D_NAME_UNDEFINED},
+        {"sv_vertexid",                 false, VKD3D_SHADER_TYPE_VERTEX,    D3D_NAME_VERTEX_ID},
 
         {"position",                    true,  VKD3D_SHADER_TYPE_VERTEX,    D3D_NAME_POSITION},
         {"sv_position",                 true,  VKD3D_SHADER_TYPE_VERTEX,    D3D_NAME_POSITION},
-- 
2.35.1




More information about the wine-devel mailing list