[PATCH 4/4] windows.gaming.input: Implement IIterable<T> and IIterator<T> interfaces.

Rémi Bernon rbernon at codeweavers.com
Wed Mar 9 02:48:00 CST 2022


For the generic vector implementation.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
 dlls/windows.gaming.input/controller.c |  11 +-
 dlls/windows.gaming.input/gamepad.c    |  11 +-
 dlls/windows.gaming.input/private.h    |   9 +-
 dlls/windows.gaming.input/vector.c     | 243 +++++++++++++++++++++++--
 include/windows.gaming.input.idl       |   8 +-
 5 files changed, 259 insertions(+), 23 deletions(-)

diff --git a/dlls/windows.gaming.input/controller.c b/dlls/windows.gaming.input/controller.c
index 9b08528b01b..9fb1b1a69a2 100644
--- a/dlls/windows.gaming.input/controller.c
+++ b/dlls/windows.gaming.input/controller.c
@@ -381,14 +381,19 @@ static HRESULT WINAPI statics_remove_RawGameControllerRemoved( IRawGameControlle
 
 static HRESULT WINAPI statics_get_RawGameControllers( IRawGameControllerStatics *iface, IVectorView_RawGameController **value )
 {
-    static const GUID *view_iid = &IID_IVectorView_RawGameController;
-    static const GUID *iid = &IID_IVector_RawGameController;
+    static const struct vector_iids iids =
+    {
+        .vector = &IID_IVector_RawGameController,
+        .view = &IID_IVectorView_RawGameController,
+        .iterable = &IID_IIterable_RawGameController,
+        .iterator = &IID_IIterator_RawGameController,
+    };
     IVector_RawGameController *controllers;
     HRESULT hr;
 
     TRACE( "iface %p, value %p.\n", iface, value );
 
-    if (SUCCEEDED(hr = vector_create( iid, view_iid, (void **)&controllers )))
+    if (SUCCEEDED(hr = vector_create( &iids, (void **)&controllers )))
     {
         hr = IVector_RawGameController_GetView( controllers, value );
         IVector_RawGameController_Release( controllers );
diff --git a/dlls/windows.gaming.input/gamepad.c b/dlls/windows.gaming.input/gamepad.c
index 3fdf852ac1f..172ca74e3f6 100644
--- a/dlls/windows.gaming.input/gamepad.c
+++ b/dlls/windows.gaming.input/gamepad.c
@@ -341,14 +341,19 @@ static HRESULT WINAPI statics_remove_GamepadRemoved( IGamepadStatics *iface, Eve
 
 static HRESULT WINAPI statics_get_Gamepads( IGamepadStatics *iface, IVectorView_Gamepad **value )
 {
-    static const GUID *view_iid = &IID_IVectorView_Gamepad;
-    static const GUID *iid = &IID_IVector_Gamepad;
+    static const struct vector_iids iids =
+    {
+        .vector = &IID_IVector_Gamepad,
+        .view = &IID_IVectorView_Gamepad,
+        .iterable = &IID_IIterable_Gamepad,
+        .iterator = &IID_IIterator_Gamepad,
+    };
     IVector_Gamepad *gamepads;
     HRESULT hr;
 
     TRACE( "iface %p, value %p.\n", iface, value );
 
-    if (SUCCEEDED(hr = vector_create( iid, view_iid, (void **)&gamepads )))
+    if (SUCCEEDED(hr = vector_create( &iids, (void **)&gamepads )))
     {
         hr = IVector_Gamepad_GetView( gamepads, value );
         IVector_Gamepad_Release( gamepads );
diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h
index e3da45621b4..5d5f48d12e7 100644
--- a/dlls/windows.gaming.input/private.h
+++ b/dlls/windows.gaming.input/private.h
@@ -41,7 +41,14 @@ extern ICustomGameControllerFactory *controller_factory;
 extern ICustomGameControllerFactory *gamepad_factory;
 extern IGameControllerFactoryManagerStatics2 *manager_factory;
 
-extern HRESULT vector_create( REFIID iid, REFIID view_iid, void **out );
+struct vector_iids
+{
+    const GUID *vector;
+    const GUID *view;
+    const GUID *iterable;
+    const GUID *iterator;
+};
+extern HRESULT vector_create( const struct vector_iids *iids, void **out );
 
 extern void provider_create( const WCHAR *device_path );
 extern void provider_remove( const WCHAR *device_path );
diff --git a/dlls/windows.gaming.input/vector.c b/dlls/windows.gaming.input/vector.c
index 441c13dab4c..10dac5a5547 100644
--- a/dlls/windows.gaming.input/vector.c
+++ b/dlls/windows.gaming.input/vector.c
@@ -23,10 +23,144 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(combase);
 
+struct iterator
+{
+    IIterator_IInspectable IIterator_IInspectable_iface;
+    const GUID *iid;
+    LONG ref;
+
+    IVectorView_IInspectable *view;
+    UINT32 index;
+    UINT32 size;
+};
+
+static inline struct iterator *impl_from_IIterator_IInspectable( IIterator_IInspectable *iface )
+{
+    return CONTAINING_RECORD( iface, struct iterator, IIterator_IInspectable_iface );
+}
+
+static HRESULT WINAPI iterator_QueryInterface( IIterator_IInspectable *iface, REFIID iid, void **out )
+{
+    struct iterator *impl = impl_from_IIterator_IInspectable( iface );
+
+    TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
+
+    if (IsEqualGUID( iid, &IID_IUnknown ) ||
+        IsEqualGUID( iid, &IID_IInspectable ) ||
+        IsEqualGUID( iid, &IID_IAgileObject ) ||
+        IsEqualGUID( iid, impl->iid ))
+    {
+        IInspectable_AddRef( (*out = &impl->IIterator_IInspectable_iface) );
+        return S_OK;
+    }
+
+    WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+    *out = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI iterator_AddRef( IIterator_IInspectable *iface )
+{
+    struct iterator *impl = impl_from_IIterator_IInspectable( iface );
+    ULONG ref = InterlockedIncrement( &impl->ref );
+    TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
+    return ref;
+}
+
+static ULONG WINAPI iterator_Release( IIterator_IInspectable *iface )
+{
+    struct iterator *impl = impl_from_IIterator_IInspectable( iface );
+    ULONG ref = InterlockedDecrement( &impl->ref );
+
+    TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
+
+    if (!ref)
+    {
+        IVectorView_IInspectable_Release( impl->view );
+        free( impl );
+    }
+
+    return ref;
+}
+
+static HRESULT WINAPI iterator_GetIids( IIterator_IInspectable *iface, ULONG *iid_count, IID **iids )
+{
+    FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI iterator_GetRuntimeClassName( IIterator_IInspectable *iface, HSTRING *class_name )
+{
+    FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI iterator_GetTrustLevel( IIterator_IInspectable *iface, TrustLevel *trust_level )
+{
+    FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI iterator_get_Current( IIterator_IInspectable *iface, IInspectable **value )
+{
+    struct iterator *impl = impl_from_IIterator_IInspectable( iface );
+
+    FIXME("\n");
+
+    return IVectorView_IInspectable_GetAt( impl->view, impl->index, value );
+}
+
+static HRESULT WINAPI iterator_get_HasCurrent( IIterator_IInspectable *iface, BOOL *value )
+{
+    struct iterator *impl = impl_from_IIterator_IInspectable( iface );
+
+    FIXME("\n");
+
+    *value = impl->index < impl->size;
+    return S_OK;
+}
+
+static HRESULT WINAPI iterator_MoveNext( IIterator_IInspectable *iface, BOOL *value )
+{
+    struct iterator *impl = impl_from_IIterator_IInspectable( iface );
+
+    FIXME("\n");
+
+    if ((*value = impl->index < impl->size)) impl->index++;
+    return S_OK;
+}
+
+static HRESULT WINAPI iterator_GetMany( IIterator_IInspectable *iface, UINT32 items_size,
+                                        IInspectable **items, UINT *count )
+{
+    struct iterator *impl = impl_from_IIterator_IInspectable( iface );
+
+    FIXME("\n");
+
+    return IVectorView_IInspectable_GetMany( impl->view, impl->index, items_size, items, count );
+}
+
+static const IIterator_IInspectableVtbl iterator_vtbl =
+{
+    iterator_QueryInterface,
+    iterator_AddRef,
+    iterator_Release,
+    /* IInspectable methods */
+    iterator_GetIids,
+    iterator_GetRuntimeClassName,
+    iterator_GetTrustLevel,
+    /* IIterator<IInspectable*> methods */
+    iterator_get_Current,
+    iterator_get_HasCurrent,
+    iterator_MoveNext,
+    iterator_GetMany,
+};
+
 struct vector_view
 {
     IVectorView_IInspectable IVectorView_IInspectable_iface;
-    const GUID *iid;
+    IIterable_IInspectable IIterable_IInspectable_iface;
+    struct vector_iids iids;
     LONG ref;
 
     UINT32 size;
@@ -47,10 +181,15 @@ static HRESULT WINAPI vector_view_QueryInterface( IVectorView_IInspectable *ifac
     if (IsEqualGUID( iid, &IID_IUnknown ) ||
         IsEqualGUID( iid, &IID_IInspectable ) ||
         IsEqualGUID( iid, &IID_IAgileObject ) ||
-        IsEqualGUID( iid, impl->iid ))
+        IsEqualGUID( iid, impl->iids.view ))
     {
-        IUnknown_AddRef( iface );
-        *out = iface;
+        IInspectable_AddRef( (*out = &impl->IVectorView_IInspectable_iface) );
+        return S_OK;
+    }
+
+    if (IsEqualGUID( iid, impl->iids.iterable ))
+    {
+        IInspectable_AddRef( (*out = &impl->IIterable_IInspectable_iface) );
         return S_OK;
     }
 
@@ -176,11 +315,46 @@ static const struct IVectorView_IInspectableVtbl vector_view_vtbl =
     vector_view_GetMany,
 };
 
+DEFINE_IINSPECTABLE_( iterable_view, IIterable_IInspectable, struct vector_view, view_impl_from_IIterable_IInspectable,
+                      IIterable_IInspectable_iface, &impl->IVectorView_IInspectable_iface )
+
+static HRESULT WINAPI iterable_view_First( IIterable_IInspectable *iface, IIterator_IInspectable **value )
+{
+    struct vector_view *impl = view_impl_from_IIterable_IInspectable( iface );
+    struct iterator *iter;
+
+    TRACE( "iface %p, value %p.\n", iface, value );
+
+    if (!(iter = calloc( 1, sizeof(struct iterator) ))) return E_OUTOFMEMORY;
+    iter->IIterator_IInspectable_iface.lpVtbl = &iterator_vtbl;
+    iter->iid = impl->iids.iterator;
+    iter->ref = 1;
+
+    IVectorView_IInspectable_AddRef( (iter->view = &impl->IVectorView_IInspectable_iface) );
+    iter->size = impl->size;
+
+    *value = &iter->IIterator_IInspectable_iface;
+    return S_OK;
+}
+
+static const struct IIterable_IInspectableVtbl iterable_view_vtbl =
+{
+    iterable_view_QueryInterface,
+    iterable_view_AddRef,
+    iterable_view_Release,
+    /* IInspectable methods */
+    iterable_view_GetIids,
+    iterable_view_GetRuntimeClassName,
+    iterable_view_GetTrustLevel,
+    /* IIterable<T> methods */
+    iterable_view_First,
+};
+
 struct vector
 {
     IVector_IInspectable IVector_IInspectable_iface;
-    const GUID *iid;
-    const GUID *view_iid;
+    IIterable_IInspectable IIterable_IInspectable_iface;
+    struct vector_iids iids;
     LONG ref;
 
     UINT32 size;
@@ -202,10 +376,15 @@ static HRESULT WINAPI vector_QueryInterface( IVector_IInspectable *iface, REFIID
     if (IsEqualGUID( iid, &IID_IUnknown ) ||
         IsEqualGUID( iid, &IID_IInspectable ) ||
         IsEqualGUID( iid, &IID_IAgileObject ) ||
-        IsEqualGUID( iid, impl->iid ))
+        IsEqualGUID( iid, impl->iids.vector ))
     {
-        IUnknown_AddRef( iface );
-        *out = iface;
+        IInspectable_AddRef( (*out = &impl->IVector_IInspectable_iface) );
+        return S_OK;
+    }
+
+    if (IsEqualGUID( iid, impl->iids.iterable ))
+    {
+        IInspectable_AddRef( (*out = &impl->IIterable_IInspectable_iface) );
         return S_OK;
     }
 
@@ -287,7 +466,8 @@ static HRESULT WINAPI vector_GetView( IVector_IInspectable *iface, IVectorView_I
 
     if (!(view = calloc( 1, offsetof( struct vector_view, elements[impl->size] ) ))) return E_OUTOFMEMORY;
     view->IVectorView_IInspectable_iface.lpVtbl = &vector_view_vtbl;
-    view->iid = impl->view_iid;
+    view->IIterable_IInspectable_iface.lpVtbl = &iterable_view_vtbl;
+    view->iids = impl->iids;
     view->ref = 1;
 
     for (i = 0; i < impl->size; ++i) IInspectable_AddRef( (view->elements[view->size++] = impl->elements[i]) );
@@ -446,16 +626,51 @@ static const struct IVector_IInspectableVtbl vector_vtbl =
     vector_ReplaceAll,
 };
 
-HRESULT vector_create( REFIID iid, REFIID view_iid, void **out )
+DEFINE_IINSPECTABLE( iterable, IIterable_IInspectable, struct vector, IVector_IInspectable_iface )
+
+static HRESULT WINAPI iterable_First( IIterable_IInspectable *iface, IIterator_IInspectable **value )
+{
+    struct vector *impl = impl_from_IIterable_IInspectable( iface );
+    IIterable_IInspectable *iterable;
+    IVectorView_IInspectable *view;
+    HRESULT hr;
+
+    TRACE("\n");
+
+    if (FAILED(hr = IVector_IInspectable_GetView( &impl->IVector_IInspectable_iface, &view ))) return hr;
+
+    hr = IVectorView_IInspectable_QueryInterface( view, impl->iids.iterable, (void **)&iterable );
+    IVectorView_IInspectable_Release( view );
+    if (FAILED(hr)) return hr;
+
+    hr = IIterable_IInspectable_First( iterable, value );
+    IIterable_IInspectable_Release( iterable );
+    return hr;
+}
+
+static const struct IIterable_IInspectableVtbl iterable_vtbl =
+{
+    iterable_QueryInterface,
+    iterable_AddRef,
+    iterable_Release,
+    /* IInspectable methods */
+    iterable_GetIids,
+    iterable_GetRuntimeClassName,
+    iterable_GetTrustLevel,
+    /* IIterable<T> methods */
+    iterable_First,
+};
+
+HRESULT vector_create( const struct vector_iids *iids, void **out )
 {
     struct vector *impl;
 
-    TRACE( "iid %s, out %p.\n", debugstr_guid( iid ), out );
+    TRACE( "iid %s, out %p.\n", debugstr_guid( iids->vector ), out );
 
     if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
     impl->IVector_IInspectable_iface.lpVtbl = &vector_vtbl;
-    impl->iid = iid;
-    impl->view_iid = view_iid;
+    impl->IIterable_IInspectable_iface.lpVtbl = &iterable_vtbl;
+    impl->iids = *iids;
     impl->ref = 1;
 
     *out = &impl->IVector_IInspectable_iface;
diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl
index 5bf94f78820..4e9bb6e2465 100644
--- a/include/windows.gaming.input.idl
+++ b/include/windows.gaming.input.idl
@@ -56,8 +56,12 @@ namespace Windows.Gaming.Input {
         interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController *>;
         interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.Gaming.Input.Headset *>;
         interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.System.UserChangedEventArgs *>;
-        interface Windows.Foundation.Collections.IVectorView<Gamepad *>;
-        interface Windows.Foundation.Collections.IVector<Gamepad *>;
+        interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.Gamepad *>;
+        interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.Gamepad *>;
+        interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.Gamepad *>;
+        interface Windows.Foundation.Collections.IVector<Windows.Gaming.Input.Gamepad *>;
+        interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.RawGameController *>;
+        interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.RawGameController *>;
         interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController *>;
         interface Windows.Foundation.Collections.IVector<Windows.Gaming.Input.RawGameController *>;
     }
-- 
2.35.1




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