[PATCH] wined3d: Do not print a d3d_perf warning in adapter_vk_alloc_bo() for unmapped BOs.

Zebediah Figura zfigura at codeweavers.com
Wed Mar 9 18:46:06 CST 2022


BOs will always be unmapped here. This is a relic from an older form of the code
where mapping was done in wined3d_context_vk_create_bo().

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/adapter_vk.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index 3e126e1ae3a..5ef5d76062a 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -21,7 +21,6 @@
 #include "wine/vulkan_driver.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
-WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
 
 static const struct wined3d_state_entry_template misc_state_template_vk[] =
 {
@@ -1278,9 +1277,6 @@ static bool adapter_vk_alloc_bo(struct wined3d_device *device, struct wined3d_re
 
     if (!bo_vk->b.map_ptr)
     {
-        WARN_(d3d_perf)("BO %p (chunk %p, slab %p) is not mapped.\n",
-                bo_vk, bo_vk->memory ? bo_vk->memory->chunk : NULL, bo_vk->slab);
-
         if (!wined3d_bo_vk_map(bo_vk, context_vk))
             ERR("Failed to map bo.\n");
     }
-- 
2.35.1




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