[PATCH 1/2] d3d11: Do not print a FIXME for dynamic linking in shader retrieval functions.

Zebediah Figura zfigura at codeweavers.com
Wed Mar 9 18:46:34 CST 2022


Many applications call GetShader functions with non-NULL class instance pointers
despite never using dynamic linking, in an apparent attempt to save all device
state.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/d3d11/device.c | 12 ------------
 1 file changed, 12 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 8b0846498a5..f8d3e3f9c46 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1734,8 +1734,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_PSGetShader(ID3D11DeviceConte
     TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
             iface, shader, class_instances, class_instance_count);
 
-    if (class_instances || class_instance_count)
-        FIXME("Dynamic linking not implemented yet.\n");
     if (class_instance_count)
         *class_instance_count = 0;
 
@@ -1792,8 +1790,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_VSGetShader(ID3D11DeviceConte
     TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
             iface, shader, class_instances, class_instance_count);
 
-    if (class_instances || class_instance_count)
-        FIXME("Dynamic linking not implemented yet.\n");
     if (class_instance_count)
         *class_instance_count = 0;
 
@@ -1926,8 +1922,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_GSGetShader(ID3D11DeviceConte
     TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
             iface, shader, class_instances, class_instance_count);
 
-    if (class_instances || class_instance_count)
-        FIXME("Dynamic linking not implemented yet.\n");
     if (class_instance_count)
         *class_instance_count = 0;
 
@@ -2393,8 +2387,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_HSGetShader(ID3D11DeviceConte
     TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
             iface, shader, class_instances, class_instance_count);
 
-    if (class_instances || class_instance_count)
-        FIXME("Dynamic linking not implemented yet.\n");
     if (class_instance_count)
         *class_instance_count = 0;
 
@@ -2487,8 +2479,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_DSGetShader(ID3D11DeviceConte
     TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
             iface, shader, class_instances, class_instance_count);
 
-    if (class_instances || class_instance_count)
-        FIXME("Dynamic linking not implemented yet.\n");
     if (class_instance_count)
         *class_instance_count = 0;
 
@@ -2607,8 +2597,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_CSGetShader(ID3D11DeviceConte
     TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
             iface, shader, class_instances, class_instance_count);
 
-    if (class_instances || class_instance_count)
-        FIXME("Dynamic linking not implemented yet.\n");
     if (class_instance_count)
         *class_instance_count = 0;
 
-- 
2.35.1




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