[PATCH 4/6] windows.gaming.input: Return object counts and VID/PID for RawGameController.
Rémi Bernon
rbernon at codeweavers.com
Thu Mar 10 03:38:42 CST 2022
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/windows.gaming.input/controller.c | 26 +++++++----
dlls/windows.gaming.input/provider.c | 64 ++++++++++++++++++++++++--
dlls/windows.gaming.input/provider.idl | 3 ++
3 files changed, 79 insertions(+), 14 deletions(-)
diff --git a/dlls/windows.gaming.input/controller.c b/dlls/windows.gaming.input/controller.c
index ab0183c7d4f..8bd95c2dead 100644
--- a/dlls/windows.gaming.input/controller.c
+++ b/dlls/windows.gaming.input/controller.c
@@ -65,6 +65,7 @@ struct controller
LONG ref;
IGameControllerProvider *provider;
+ IWineGameControllerProvider *wine_provider;
};
static inline struct controller *impl_from_IGameControllerImpl( IGameControllerImpl *iface )
@@ -120,6 +121,7 @@ static ULONG WINAPI controller_Release( IGameControllerImpl *iface )
if (!ref)
{
+ IWineGameControllerProvider_Release( impl->wine_provider );
IGameControllerProvider_Release( impl->provider );
free( impl );
}
@@ -157,6 +159,10 @@ static HRESULT WINAPI controller_Initialize( IGameControllerImpl *iface, IGameCo
impl->IGameController_outer = outer;
IGameControllerProvider_AddRef( (impl->provider = provider) );
+ hr = IGameControllerProvider_QueryInterface( provider, &IID_IWineGameControllerProvider,
+ (void **)&impl->wine_provider );
+ if (FAILED(hr)) return hr;
+
EnterCriticalSection( &controller_cs );
if (SUCCEEDED(hr = init_controllers()))
hr = IVector_RawGameController_Append( controllers, &impl->IRawGameController_iface );
@@ -210,14 +216,14 @@ DEFINE_IINSPECTABLE_OUTER( raw_controller, IRawGameController, struct controller
static HRESULT WINAPI raw_controller_get_AxisCount( IRawGameController *iface, INT32 *value )
{
- FIXME( "iface %p, value %p stub!\n", iface, value );
- return E_NOTIMPL;
+ struct controller *impl = impl_from_IRawGameController( iface );
+ return IWineGameControllerProvider_get_AxisCount( impl->wine_provider, value );
}
static HRESULT WINAPI raw_controller_get_ButtonCount( IRawGameController *iface, INT32 *value )
{
- FIXME( "iface %p, value %p stub!\n", iface, value );
- return E_NOTIMPL;
+ struct controller *impl = impl_from_IRawGameController( iface );
+ return IWineGameControllerProvider_get_ButtonCount( impl->wine_provider, value );
}
static HRESULT WINAPI raw_controller_get_ForceFeedbackMotors( IRawGameController *iface, IVectorView_ForceFeedbackMotor **value )
@@ -228,20 +234,20 @@ static HRESULT WINAPI raw_controller_get_ForceFeedbackMotors( IRawGameController
static HRESULT WINAPI raw_controller_get_HardwareProductId( IRawGameController *iface, UINT16 *value )
{
- FIXME( "iface %p, value %p stub!\n", iface, value );
- return E_NOTIMPL;
+ struct controller *impl = impl_from_IRawGameController( iface );
+ return IGameControllerProvider_get_HardwareProductId( impl->provider, value );
}
static HRESULT WINAPI raw_controller_get_HardwareVendorId( IRawGameController *iface, UINT16 *value )
{
- FIXME( "iface %p, value %p stub!\n", iface, value );
- return E_NOTIMPL;
+ struct controller *impl = impl_from_IRawGameController( iface );
+ return IGameControllerProvider_get_HardwareVendorId( impl->provider, value );
}
static HRESULT WINAPI raw_controller_get_SwitchCount( IRawGameController *iface, INT32 *value )
{
- FIXME( "iface %p, value %p stub!\n", iface, value );
- return E_NOTIMPL;
+ struct controller *impl = impl_from_IRawGameController( iface );
+ return IWineGameControllerProvider_get_SwitchCount( impl->wine_provider, value );
}
static HRESULT WINAPI raw_controller_GetButtonLabel( IRawGameController *iface, INT32 index,
diff --git a/dlls/windows.gaming.input/provider.c b/dlls/windows.gaming.input/provider.c
index 703516ccfe2..7883ec6af68 100644
--- a/dlls/windows.gaming.input/provider.c
+++ b/dlls/windows.gaming.input/provider.c
@@ -143,6 +143,45 @@ static HRESULT WINAPI wine_provider_get_Type( IWineGameControllerProvider *iface
return S_OK;
}
+static HRESULT WINAPI wine_provider_get_AxisCount( IWineGameControllerProvider *iface, INT32 *value )
+{
+ struct provider *impl = impl_from_IWineGameControllerProvider( iface );
+ DIDEVCAPS caps = {.dwSize = sizeof(DIDEVCAPS)};
+ HRESULT hr;
+
+ TRACE( "iface %p, value %p.\n", iface, value );
+
+ if (SUCCEEDED(hr = IDirectInputDevice8_GetCapabilities( impl->dinput_device, &caps )))
+ *value = caps.dwAxes;
+ return hr;
+}
+
+static HRESULT WINAPI wine_provider_get_ButtonCount( IWineGameControllerProvider *iface, INT32 *value )
+{
+ struct provider *impl = impl_from_IWineGameControllerProvider( iface );
+ DIDEVCAPS caps = {.dwSize = sizeof(DIDEVCAPS)};
+ HRESULT hr;
+
+ TRACE( "iface %p, value %p.\n", iface, value );
+
+ if (SUCCEEDED(hr = IDirectInputDevice8_GetCapabilities( impl->dinput_device, &caps )))
+ *value = caps.dwButtons;
+ return hr;
+}
+
+static HRESULT WINAPI wine_provider_get_SwitchCount( IWineGameControllerProvider *iface, INT32 *value )
+{
+ struct provider *impl = impl_from_IWineGameControllerProvider( iface );
+ DIDEVCAPS caps = {.dwSize = sizeof(DIDEVCAPS)};
+ HRESULT hr;
+
+ TRACE( "iface %p, value %p.\n", iface, value );
+
+ if (SUCCEEDED(hr = IDirectInputDevice8_GetCapabilities( impl->dinput_device, &caps )))
+ *value = caps.dwPOVs;
+ return hr;
+}
+
static const struct IWineGameControllerProviderVtbl wine_provider_vtbl =
{
wine_provider_QueryInterface,
@@ -154,6 +193,9 @@ static const struct IWineGameControllerProviderVtbl wine_provider_vtbl =
wine_provider_GetTrustLevel,
/* IWineGameControllerProvider methods */
wine_provider_get_Type,
+ wine_provider_get_AxisCount,
+ wine_provider_get_ButtonCount,
+ wine_provider_get_SwitchCount,
};
DEFINE_IINSPECTABLE( game_provider, IGameControllerProvider, struct provider, IWineGameControllerProvider_iface )
@@ -166,14 +208,28 @@ static HRESULT WINAPI game_provider_get_FirmwareVersionInfo( IGameControllerProv
static HRESULT WINAPI game_provider_get_HardwareProductId( IGameControllerProvider *iface, UINT16 *value )
{
- FIXME( "iface %p, value %p stub!\n", iface, value );
- return E_NOTIMPL;
+ DIPROPDWORD vid_pid = {.diph = {.dwHeaderSize = sizeof(DIPROPHEADER), .dwSize = sizeof(DIPROPDWORD)}};
+ struct provider *impl = impl_from_IGameControllerProvider( iface );
+ HRESULT hr;
+
+ TRACE( "iface %p, value %p.\n", iface, value );
+
+ if (SUCCEEDED(hr = IDirectInputDevice8_GetProperty( impl->dinput_device, DIPROP_VIDPID, &vid_pid.diph )))
+ *value = HIWORD(vid_pid.dwData);
+ return hr;
}
static HRESULT WINAPI game_provider_get_HardwareVendorId( IGameControllerProvider *iface, UINT16 *value )
{
- FIXME( "iface %p, value %p stub!\n", iface, value );
- return E_NOTIMPL;
+ DIPROPDWORD vid_pid = {.diph = {.dwHeaderSize = sizeof(DIPROPHEADER), .dwSize = sizeof(DIPROPDWORD)}};
+ struct provider *impl = impl_from_IGameControllerProvider( iface );
+ HRESULT hr;
+
+ TRACE( "iface %p, value %p.\n", iface, value );
+
+ if (SUCCEEDED(hr = IDirectInputDevice8_GetProperty( impl->dinput_device, DIPROP_VIDPID, &vid_pid.diph )))
+ *value = LOWORD(vid_pid.dwData);
+ return hr;
}
static HRESULT WINAPI game_provider_get_HardwareVersionInfo( IGameControllerProvider *iface, GameControllerVersionInfo *value )
diff --git a/dlls/windows.gaming.input/provider.idl b/dlls/windows.gaming.input/provider.idl
index 6af700bb12d..19d5643f767 100644
--- a/dlls/windows.gaming.input/provider.idl
+++ b/dlls/windows.gaming.input/provider.idl
@@ -59,6 +59,9 @@ namespace Windows.Gaming.Input.Custom {
requires Windows.Gaming.Input.Custom.IGameControllerProvider
{
[propget] HRESULT Type([out, retval] WineGameControllerType *value);
+ [propget] HRESULT AxisCount([out, retval] INT32 *value);
+ [propget] HRESULT ButtonCount([out, retval] INT32 *value);
+ [propget] HRESULT SwitchCount([out, retval] INT32 *value);
}
[
--
2.35.1
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