[PATCH vkd3d 1/8] vkd3d-shader/hlsl: Write SM4 uint bitwise AND.
Giovanni Mascellani
gmascellani at codeweavers.com
Thu Mar 10 08:03:21 CST 2022
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 6996bb2d..69d02911 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1621,6 +1621,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_IMUL, &expr->node, 1, arg1, arg2);
break;
+ case HLSL_OP2_BIT_AND:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_AND, &expr->node, arg1, arg2);
+ break;
+
default:
hlsl_fixme(ctx, &expr->node.loc, "SM4 uint \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
break;
--
2.35.1
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