[PATCH vkd3d 4/8] vkd3d-shader/hlsl: Write SM4 uint bitwise NOT.

Giovanni Mascellani gmascellani at codeweavers.com
Thu Mar 10 08:03:24 CST 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 5a474864..f6ba5709 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1633,6 +1633,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
                     write_sm4_binary_op(buffer, VKD3D_SM4_OP_XOR, &expr->node, arg1, arg2);
                     break;
 
+                case HLSL_OP1_BIT_NOT:
+                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_NOT, &expr->node, arg1, 0);
+                    break;
+
                 default:
                     hlsl_fixme(ctx, &expr->node.loc, "SM4 uint \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
                     break;
-- 
2.35.1




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