[PATCH] wined3d: Trace GL buffer object creation more accurately.
Zebediah Figura
zfigura at codeweavers.com
Thu Mar 10 17:07:06 CST 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/device.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4f356bdc7ec..d14b40d8e3e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1080,6 +1080,7 @@ static struct wined3d_allocator_block *wined3d_device_gl_allocate_memory(struct
*id = wined3d_allocator_chunk_gl(block->chunk)->gl_buffer;
wined3d_device_gl_allocator_unlock(device_gl);
+ TRACE("Allocated offset %Iu from buffer object %u.\n", block->offset, *id);
return block;
}
@@ -1144,6 +1145,7 @@ bool wined3d_device_gl_create_bo(struct wined3d_device_gl *device_gl, struct win
checkGLcall("buffer object creation");
return false;
}
+ TRACE("Created buffer object %u.\n", id);
wined3d_context_gl_bind_bo(context_gl, binding, id);
if (!coherent && gl_info->supported[APPLE_FLUSH_BUFFER_RANGE])
@@ -1158,7 +1160,6 @@ bool wined3d_device_gl_create_bo(struct wined3d_device_gl *device_gl, struct win
checkGLcall("buffer object creation");
}
- TRACE("Created buffer object %u.\n", id);
bo->id = id;
bo->memory = memory;
bo->size = size;
--
2.35.1
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