[PATCH 3/3] d3d11: Report support for ConstantBufferPartialUpdate.
Zebediah Figura
zfigura at codeweavers.com
Thu Mar 10 19:22:46 CST 2022
Microsoft is not exactly clear what this means, but it seems likely it refers to
the ability to bind a range of a constant buffer [i.e. with
ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/d3d11/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 4d1a60522aa..acfc7bdeeb8 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -4090,7 +4090,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
options->FlagsForUpdateAndCopySeenByDriver = FALSE;
options->ClearView = FALSE;
options->CopyWithOverlap = FALSE;
- options->ConstantBufferPartialUpdate = FALSE;
+ options->ConstantBufferPartialUpdate = TRUE;
options->ConstantBufferOffsetting = TRUE;
options->MapNoOverwriteOnDynamicConstantBuffer = TRUE;
options->MapNoOverwriteOnDynamicBufferSRV = TRUE;
--
2.35.1
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