[PATCH 3/3] d3d11: Report support for ConstantBufferPartialUpdate.

Chip Davis cdavis at codeweavers.com
Fri Mar 11 12:38:13 CST 2022


March 10, 2022 7:38 PM, "Zebediah Figura" <zfigura at codeweavers.com> wrote:

> Microsoft is not exactly clear what this means, but it seems likely it refers to
> the ability to bind a range of a constant buffer [i.e. with
> ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer.

Relevant portion of the D3D11 spec:

https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#PartialConstantBufferUpdates


Chip



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