[PATCH vkd3d v5 1/8] vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.

Giovanni Mascellani gmascellani at codeweavers.com
Mon Mar 14 07:33:38 CDT 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 10/03/22 16:14, Francisco Casas ha scritto:
> From: Giovanni Mascellani <gmascellani at codeweavers.com>
> 
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> 
> ---
> v5:
> - No changes from v4.
> 
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl.h         |  3 +--
>   libs/vkd3d-shader/hlsl_codegen.c | 22 +++++-----------------
>   libs/vkd3d-shader/hlsl_sm1.c     |  4 ++--
>   libs/vkd3d-shader/hlsl_sm4.c     | 14 +++++++++-----
>   4 files changed, 17 insertions(+), 26 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
> index 243ed72b..1fd5dc58 100644
> --- a/libs/vkd3d-shader/hlsl.h
> +++ b/libs/vkd3d-shader/hlsl.h
> @@ -793,8 +793,7 @@ unsigned int hlsl_swizzle_from_writemask(unsigned int writemask);
>   
>   bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *offset);
>   unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
> -struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
> -        const struct hlsl_type *type);
> +struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
>   
>   bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
>   
> diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
> index 62dbce5e..6da2b3a9 100644
> --- a/libs/vkd3d-shader/hlsl_codegen.c
> +++ b/libs/vkd3d-shader/hlsl_codegen.c
> @@ -1542,11 +1542,6 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type)
>       }
>   }
>   
> -static bool type_is_single_reg(const struct hlsl_type *type)
> -{
> -    return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
> -}
> -
>   bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *offset)
>   {
>       struct hlsl_ir_node *offset_node = deref->offset.node;
> @@ -1589,8 +1584,7 @@ unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl
>       return 0;
>   }
>   
> -struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
> -        const struct hlsl_type *type)
> +struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref)
>   {
>       const struct hlsl_ir_var *var = deref->var;
>       struct hlsl_reg ret = var->reg;
> @@ -1598,16 +1592,10 @@ struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_dere
>   
>       ret.id += offset / 4;
>   
> -    if (type_is_single_reg(var->data_type))
> -    {
> -        assert(!offset);
> -        ret.writemask = var->reg.writemask;
> -    }
> -    else
> -    {
> -        assert(type_is_single_reg(type));
> -        ret.writemask = ((1 << type->dimx) - 1) << (offset % 4);
> -    }
> +    ret.writemask = 0xf & (0xf << (offset % 4));
> +    if (var->reg.writemask)
> +        ret.writemask = hlsl_combine_writemasks(var->reg.writemask, ret.writemask);
> +
>       return ret;
>   }
>   
> diff --git a/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d-shader/hlsl_sm1.c
> index 90ec6058..f661dbc2 100644
> --- a/libs/vkd3d-shader/hlsl_sm1.c
> +++ b/libs/vkd3d-shader/hlsl_sm1.c
> @@ -663,7 +663,7 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
>   static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
>   {
>       const struct hlsl_ir_load *load = hlsl_ir_load(instr);
> -    const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src, instr->data_type);
> +    const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
>       struct sm1_instruction sm1_instr =
>       {
>           .opcode = D3DSIO_MOV,
> @@ -707,7 +707,7 @@ static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
>   {
>       const struct hlsl_ir_store *store = hlsl_ir_store(instr);
>       const struct hlsl_ir_node *rhs = store->rhs.node;
> -    const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs, rhs->data_type);
> +    const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
>       struct sm1_instruction sm1_instr =
>       {
>           .opcode = D3DSIO_MOV,
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 6996bb2d..802db3c1 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -870,6 +870,8 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
>   
>           if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, false, &reg->type, swizzle_type, &has_idx))
>           {
> +            unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
> +
>               if (has_idx)
>               {
>                   reg->idx[0] = var->semantic.index;
> @@ -877,11 +879,11 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
>               }
>   
>               reg->dim = VKD3D_SM4_DIMENSION_VEC4;
> -            *writemask = (1u << data_type->dimx) - 1;
> +            *writemask = ((1u << data_type->dimx) - 1) << (offset % 4);
>           }
>           else
>           {
> -            struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref, data_type);
> +            struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
>   
>               assert(hlsl_reg.allocated);
>               reg->type = VKD3D_SM4_RT_INPUT;
> @@ -899,6 +901,8 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
>   
>           if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, true, &reg->type, swizzle_type, &has_idx))
>           {
> +            unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
> +
>               if (has_idx)
>               {
>                   reg->idx[0] = var->semantic.index;
> @@ -909,11 +913,11 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
>                   reg->dim = VKD3D_SM4_DIMENSION_SCALAR;
>               else
>                   reg->dim = VKD3D_SM4_DIMENSION_VEC4;
> -            *writemask = (1u << data_type->dimx) - 1;
> +            *writemask = ((1u << data_type->dimx) - 1) << (offset % 4);
>           }
>           else
>           {
> -            struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref, data_type);
> +            struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
>   
>               assert(hlsl_reg.allocated);
>               reg->type = VKD3D_SM4_RT_OUTPUT;
> @@ -925,7 +929,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
>       }
>       else
>       {
> -        struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref, data_type);
> +        struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
>   
>           assert(hlsl_reg.allocated);
>           reg->type = VKD3D_SM4_RT_TEMP;



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