[PATCH vkd3d 3/6] vkd3d-shader/hlsl: Parse the sv_vertexid semantic.
Giovanni Mascellani
gmascellani at codeweavers.com
Tue Mar 15 07:50:08 CDT 2022
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Il 09/03/22 00:58, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 6dda22ab3..c4cfcac08 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -100,6 +100,7 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
> {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
>
> {"sv_position", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_UNDEFINED},
> + {"sv_vertexid", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_VERTEX_ID},
>
> {"position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
> {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
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