[PATCH] winebus.sys: Assume SDL device effects are running by default.
Rémi Bernon
rbernon at codeweavers.com
Fri Mar 18 04:23:29 CDT 2022
If we cannot read their status with SDL_HapticGetEffectStatus.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/winebus.sys/bus_sdl.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/winebus.sys/bus_sdl.c b/dlls/winebus.sys/bus_sdl.c
index 07fdd9d3fa2..a1e7942fe59 100644
--- a/dlls/winebus.sys/bus_sdl.c
+++ b/dlls/winebus.sys/bus_sdl.c
@@ -752,12 +752,13 @@ static void check_device_effects_state(struct sdl_device *impl)
unsigned int i, ret;
if (!impl->sdl_haptic) return;
- if (!(impl->effect_support & SDL_HAPTIC_STATUS)) return;
+ if (!(impl->effect_support & EFFECT_SUPPORT_PHYSICAL)) return;
for (i = 0; i < ARRAY_SIZE(impl->effect_ids); ++i)
{
if (impl->effect_ids[i] == -1) continue;
- ret = pSDL_HapticGetEffectStatus(impl->sdl_haptic, impl->effect_ids[i]);
+ if (!(impl->effect_support & SDL_HAPTIC_STATUS)) ret = 1;
+ else ret = pSDL_HapticGetEffectStatus(impl->sdl_haptic, impl->effect_ids[i]);
if (impl->effect_state[i] == ret) continue;
impl->effect_state[i] = ret;
hid_device_set_effect_state(iface, i, effect_flags | (ret == 1 ? EFFECT_STATE_EFFECT_PLAYING : 0));
--
2.35.1
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