[PATCH 2/5] wined3d: Store "multisample_quality" as an unsigned int in struct wined3d_swapchain_desc.

Henri Verbeet hverbeet at codeweavers.com
Fri Mar 18 10:59:30 CDT 2022


Consistent with what we do in other places in wined3d, like e.g. struct
wined3d_resource_desc.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 include/wine/wined3d.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 1fdbd105cc4..7fbff07a3ad 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1774,7 +1774,7 @@ struct wined3d_swapchain_desc
     unsigned int backbuffer_count;
     unsigned int backbuffer_bind_flags;
     enum wined3d_multisample_type multisample_type;
-    DWORD multisample_quality;
+    unsigned int multisample_quality;
     enum wined3d_swap_effect swap_effect;
     HWND device_window;
     BOOL windowed;
-- 
2.30.2




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