[PATCH vkd3d 1/5] tests: Rename struct shader_context to struct shader_runner.

Zebediah Figura zfigura at codeweavers.com
Sat Mar 19 12:35:31 CDT 2022


This is a bit clearer, and avoids colliding with other things named "context",
e.g. struct test_context, or d3d11 device contexts.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 tests/shader_runner.c       | 90 ++++++++++++++++++-------------------
 tests/shader_runner.h       | 12 ++---
 tests/shader_runner_d3d11.c | 20 ++++-----
 tests/shader_runner_d3d12.c | 20 ++++-----
 4 files changed, 71 insertions(+), 71 deletions(-)

diff --git a/tests/shader_runner.c b/tests/shader_runner.c
index 8cfdf052c..d68d7f186 100644
--- a/tests/shader_runner.c
+++ b/tests/shader_runner.c
@@ -99,7 +99,7 @@ static bool match_string(const char *line, const char *token, const char **const
     return true;
 }
 
-static void parse_require_directive(struct shader_context *context, const char *line)
+static void parse_require_directive(struct shader_runner *runner, const char *line)
 {
     if (match_string(line, "shader model >=", &line))
     {
@@ -117,7 +117,7 @@ static void parse_require_directive(struct shader_context *context, const char *
         {
             if (match_string(line, model_strings[i], &line))
             {
-                context->minimum_shader_model = i;
+                runner->minimum_shader_model = i;
                 return;
             }
         }
@@ -277,19 +277,19 @@ static void parse_texture_directive(struct texture_params *texture, const char *
     }
 }
 
-static void set_uniforms(struct shader_context *context, size_t offset, size_t count, const void *uniforms)
+static void set_uniforms(struct shader_runner *runner, size_t offset, size_t count, const void *uniforms)
 {
-    context->uniform_count = align(max(context->uniform_count, offset + count), 4);
-    vkd3d_array_reserve((void **)&context->uniforms, &context->uniform_capacity,
-            context->uniform_count, sizeof(*context->uniforms));
-    memcpy(context->uniforms + offset, uniforms, count * sizeof(*context->uniforms));
+    runner->uniform_count = align(max(runner->uniform_count, offset + count), 4);
+    vkd3d_array_reserve((void **)&runner->uniforms, &runner->uniform_capacity,
+            runner->uniform_count, sizeof(*runner->uniforms));
+    memcpy(runner->uniforms + offset, uniforms, count * sizeof(*runner->uniforms));
 }
 
-static void parse_test_directive(struct shader_context *context, const char *line)
+static void parse_test_directive(struct shader_runner *runner, const char *line)
 {
     if (match_string(line, "draw quad", &line))
     {
-        context->ops->draw_quad(context);
+        runner->ops->draw_quad(runner);
     }
     else if (match_string(line, "probe all rgba", &line))
     {
@@ -304,7 +304,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
         if (ret < 5)
             ulps = 0;
 
-        context->ops->probe_vec4(context, &rect, &v, ulps);
+        runner->ops->probe_vec4(runner, &rect, &v, ulps);
     }
     else if (match_string(line, "probe rect rgba", &line))
     {
@@ -324,7 +324,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
         rect.right = x + w;
         rect.top = y;
         rect.bottom = y + h;
-        context->ops->probe_vec4(context, &rect, &v, ulps);
+        runner->ops->probe_vec4(runner, &rect, &v, ulps);
     }
     else if (match_string(line, "probe rgba", &line))
     {
@@ -343,7 +343,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
         rect.right = x + 1;
         rect.top = y;
         rect.bottom = y + 1;
-        context->ops->probe_vec4(context, &rect, &v, ulps);
+        runner->ops->probe_vec4(runner, &rect, &v, ulps);
     }
     else if (match_string(line, "uniform", &line))
     {
@@ -359,7 +359,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
 
             if (sscanf(line, "%f %f %f %f", &v.x, &v.y, &v.z, &v.w) < 4)
                 fatal_error("Malformed float4 constant '%s'.\n", line);
-            set_uniforms(context, offset, 4, &v);
+            set_uniforms(runner, offset, 4, &v);
         }
         else if (match_string(line, "float", &line))
         {
@@ -367,7 +367,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
 
             if (sscanf(line, "%f", &f) < 1)
                 fatal_error("Malformed float constant '%s'.\n", line);
-            set_uniforms(context, offset, 1, &f);
+            set_uniforms(runner, offset, 1, &f);
         }
         else if (match_string(line, "int4", &line))
         {
@@ -375,7 +375,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
 
             if (sscanf(line, "%d %d %d %d", &v[0], &v[1], &v[2], &v[3]) < 4)
                 fatal_error("Malformed int4 constant '%s'.\n", line);
-            set_uniforms(context, offset, 4, v);
+            set_uniforms(runner, offset, 4, v);
         }
         else if (match_string(line, "int", &line))
         {
@@ -383,7 +383,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
 
             if (sscanf(line, "%i", &i) < 1)
                 fatal_error("Malformed int constant '%s'.\n", line);
-            set_uniforms(context, offset, 1, &i);
+            set_uniforms(runner, offset, 1, &i);
         }
         else if (match_string(line, "uint", &line))
         {
@@ -391,7 +391,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
 
             if (sscanf(line, "%u", &u) < 1)
                 fatal_error("Malformed uint constant '%s'.\n", line);
-            set_uniforms(context, offset, 1, &u);
+            set_uniforms(runner, offset, 1, &u);
         }
     }
     else
@@ -400,14 +400,14 @@ static void parse_test_directive(struct shader_context *context, const char *lin
     }
 }
 
-static struct sampler *get_sampler(struct shader_context *context, unsigned int slot)
+static struct sampler *get_sampler(struct shader_runner *runner, unsigned int slot)
 {
     struct sampler *sampler;
     size_t i;
 
-    for (i = 0; i < context->sampler_count; ++i)
+    for (i = 0; i < runner->sampler_count; ++i)
     {
-        sampler = &context->samplers[i];
+        sampler = &runner->samplers[i];
 
         if (sampler->slot == slot)
             return sampler;
@@ -416,25 +416,25 @@ static struct sampler *get_sampler(struct shader_context *context, unsigned int
     return NULL;
 }
 
-static void set_texture(struct shader_context *context, struct texture *texture)
+static void set_texture(struct shader_runner *runner, struct texture *texture)
 {
     size_t i;
 
-    for (i = 0; i < context->texture_count; ++i)
+    for (i = 0; i < runner->texture_count; ++i)
     {
-        if (context->textures[i]->slot == texture->slot)
+        if (runner->textures[i]->slot == texture->slot)
         {
-            context->ops->destroy_texture(context, context->textures[i]);
-            context->textures[i] = texture;
+            runner->ops->destroy_texture(runner, runner->textures[i]);
+            runner->textures[i] = texture;
             return;
         }
     }
 
-    context->textures = realloc(context->textures, (context->texture_count + 1) * sizeof(*context->textures));
-    context->textures[context->texture_count++] = texture;
+    runner->textures = realloc(runner->textures, (runner->texture_count + 1) * sizeof(*runner->textures));
+    runner->textures[runner->texture_count++] = texture;
 }
 
-void run_shader_tests(struct shader_context *context, int argc, char **argv, const struct shader_runner_ops *ops)
+void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops)
 {
     size_t shader_source_size = 0, shader_source_len = 0;
     struct sampler *current_sampler = NULL;
@@ -446,7 +446,7 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
     char line[256];
     FILE *f;
 
-    context->minimum_shader_model = SHADER_MODEL_2_0;
+    runner->minimum_shader_model = SHADER_MODEL_2_0;
 
     for (i = 1; i < argc; ++i)
     {
@@ -469,8 +469,8 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
         return;
     }
 
-    memset(context, 0, sizeof(*context));
-    context->ops = ops;
+    memset(runner, 0, sizeof(*runner));
+    runner->ops = ops;
 
     for (;;)
     {
@@ -489,13 +489,13 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
                     break;
 
                 case STATE_TEXTURE:
-                    set_texture(context, context->ops->create_texture(context, &current_texture));
+                    set_texture(runner, runner->ops->create_texture(runner, &current_texture));
                     free(current_texture.data);
                     break;
 
                 case STATE_SHADER_PIXEL:
-                    free(context->ps_source);
-                    context->ps_source = shader_source;
+                    free(runner->ps_source);
+                    runner->ps_source = shader_source;
                     shader_source = NULL;
                     shader_source_len = 0;
                     shader_source_size = 0;
@@ -599,15 +599,15 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
             {
                 state = STATE_SAMPLER;
 
-                if ((current_sampler = get_sampler(context, index)))
+                if ((current_sampler = get_sampler(runner, index)))
                 {
                     memset(current_sampler, 0, sizeof(*current_sampler));
                 }
                 else
                 {
-                    context->samplers = realloc(context->samplers,
-                            ++context->sampler_count * sizeof(*context->samplers));
-                    current_sampler = &context->samplers[context->sampler_count - 1];
+                    runner->samplers = realloc(runner->samplers,
+                            ++runner->sampler_count * sizeof(*runner->samplers));
+                    current_sampler = &runner->samplers[runner->sampler_count - 1];
                     memset(current_sampler, 0, sizeof(*current_sampler));
                 }
                 current_sampler->slot = index;
@@ -664,7 +664,7 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
                 }
 
                 case STATE_REQUIRE:
-                    parse_require_directive(context, line);
+                    parse_require_directive(runner, line);
                     break;
 
                 case STATE_SAMPLER:
@@ -676,19 +676,19 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
                     break;
 
                 case STATE_TEST:
-                    parse_test_directive(context, line);
+                    parse_test_directive(runner, line);
                     break;
             }
         }
     }
 
-    free(context->ps_source);
-    for (i = 0; i < context->texture_count; ++i)
+    free(runner->ps_source);
+    for (i = 0; i < runner->texture_count; ++i)
     {
-        if (context->textures[i])
-            context->ops->destroy_texture(context, context->textures[i]);
+        if (runner->textures[i])
+            runner->ops->destroy_texture(runner, runner->textures[i]);
     }
-    free(context->textures);
+    free(runner->textures);
 
     fclose(f);
 
diff --git a/tests/shader_runner.h b/tests/shader_runner.h
index 6958191d9..84c170164 100644
--- a/tests/shader_runner.h
+++ b/tests/shader_runner.h
@@ -65,7 +65,7 @@ struct texture
     unsigned int slot;
 };
 
-struct shader_context
+struct shader_runner
 {
     const struct shader_runner_ops *ops;
 
@@ -84,15 +84,15 @@ struct shader_context
 
 struct shader_runner_ops
 {
-    struct texture *(*create_texture)(struct shader_context *context, const struct texture_params *params);
-    void (*destroy_texture)(struct shader_context *context, struct texture *texture);
-    void (*draw_quad)(struct shader_context *context);
-    void (*probe_vec4)(struct shader_context *context, const RECT *rect, const struct vec4 *v, unsigned int ulps);
+    struct texture *(*create_texture)(struct shader_runner *runner, const struct texture_params *params);
+    void (*destroy_texture)(struct shader_runner *runner, struct texture *texture);
+    void (*draw_quad)(struct shader_runner *runner);
+    void (*probe_vec4)(struct shader_runner *runner, const RECT *rect, const struct vec4 *v, unsigned int ulps);
 };
 
 void fatal_error(const char *format, ...) VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2);
 
-void run_shader_tests(struct shader_context *context, int argc, char **argv, const struct shader_runner_ops *ops);
+void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops);
 
 #ifdef _WIN32
 void run_shader_tests_d3d11(int argc, char **argv);
diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c
index 6290ac290..f84a3be83 100644
--- a/tests/shader_runner_d3d11.c
+++ b/tests/shader_runner_d3d11.c
@@ -53,7 +53,7 @@ static struct d3d11_texture *d3d11_texture(struct texture *t)
 
 struct d3d11_shader_context
 {
-    struct shader_context c;
+    struct shader_runner c;
 
     ID3D11Device *device;
     HWND window;
@@ -65,9 +65,9 @@ struct d3d11_shader_context
     ID3D11VertexShader *vs;
 };
 
-static struct d3d11_shader_context *d3d11_shader_context(struct shader_context *c)
+static struct d3d11_shader_context *d3d11_shader_context(struct shader_runner *r)
 {
-    return CONTAINING_RECORD(c, struct d3d11_shader_context, c);
+    return CONTAINING_RECORD(r, struct d3d11_shader_context, c);
 }
 
 static bool enable_debug_layer;
@@ -359,9 +359,9 @@ static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags
     return buffer;
 }
 
-static struct texture *d3d11_runner_create_texture(struct shader_context *c, const struct texture_params *params)
+static struct texture *d3d11_runner_create_texture(struct shader_runner *r, const struct texture_params *params)
 {
-    struct d3d11_shader_context *context = d3d11_shader_context(c);
+    struct d3d11_shader_context *context = d3d11_shader_context(r);
     ID3D11Device *device = context->device;
     D3D11_SUBRESOURCE_DATA resource_data;
     D3D11_TEXTURE2D_DESC desc = {0};
@@ -394,7 +394,7 @@ static struct texture *d3d11_runner_create_texture(struct shader_context *c, con
     return &texture->t;
 }
 
-static void d3d11_runner_destroy_texture(struct shader_context *c, struct texture *t)
+static void d3d11_runner_destroy_texture(struct shader_runner *r, struct texture *t)
 {
     struct d3d11_texture *texture = d3d11_texture(t);
 
@@ -403,7 +403,7 @@ static void d3d11_runner_destroy_texture(struct shader_context *c, struct textur
     free(texture);
 }
 
-static void d3d11_runner_draw_quad(struct shader_context *c)
+static void d3d11_runner_draw_quad(struct shader_runner *r)
 {
     static const char vs_source[] =
         "void main(uint id : SV_VertexID, out float4 position : SV_Position)\n"
@@ -412,7 +412,7 @@ static void d3d11_runner_draw_quad(struct shader_context *c)
         "    position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);\n"
         "}";
 
-    struct d3d11_shader_context *context = d3d11_shader_context(c);
+    struct d3d11_shader_context *context = d3d11_shader_context(r);
     ID3D11Device *device = context->device;
     ID3D11Buffer *cb = NULL;
     ID3D11PixelShader *ps;
@@ -561,9 +561,9 @@ static void check_readback_data_vec4(struct resource_readback *rb,
             got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y);
 }
 
-static void d3d11_runner_probe_vec4(struct shader_context *c, const RECT *rect, const struct vec4 *v, unsigned int ulps)
+static void d3d11_runner_probe_vec4(struct shader_runner *r, const RECT *rect, const struct vec4 *v, unsigned int ulps)
 {
-    struct d3d11_shader_context *context = d3d11_shader_context(c);
+    struct d3d11_shader_context *context = d3d11_shader_context(r);
     struct resource_readback rb;
 
     init_readback(context, &rb);
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
index 571efeacd..eec9582c7 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner_d3d12.c
@@ -40,16 +40,16 @@ static struct d3d12_texture *d3d12_texture(struct texture *t)
 
 struct d3d12_shader_context
 {
-    struct shader_context c;
+    struct shader_runner c;
 
     struct test_context test_context;
 
     ID3D12DescriptorHeap *heap;
 };
 
-static struct d3d12_shader_context *d3d12_shader_context(struct shader_context *c)
+static struct d3d12_shader_context *d3d12_shader_context(struct shader_runner *r)
 {
-    return CONTAINING_RECORD(c, struct d3d12_shader_context, c);
+    return CONTAINING_RECORD(r, struct d3d12_shader_context, c);
 }
 
 static ID3D10Blob *compile_shader(const char *source, enum shader_model shader_model)
@@ -80,9 +80,9 @@ static ID3D10Blob *compile_shader(const char *source, enum shader_model shader_m
 
 #define MAX_RESOURCE_DESCRIPTORS 256
 
-static struct texture *d3d12_runner_create_texture(struct shader_context *c, const struct texture_params *params)
+static struct texture *d3d12_runner_create_texture(struct shader_runner *r, const struct texture_params *params)
 {
-    struct d3d12_shader_context *context = d3d12_shader_context(c);
+    struct d3d12_shader_context *context = d3d12_shader_context(r);
     struct test_context *test_context = &context->test_context;
     ID3D12Device *device = test_context->device;
     D3D12_SUBRESOURCE_DATA resource_data;
@@ -113,7 +113,7 @@ static struct texture *d3d12_runner_create_texture(struct shader_context *c, con
     return &texture->t;
 }
 
-static void d3d12_runner_destroy_texture(struct shader_context *c, struct texture *t)
+static void d3d12_runner_destroy_texture(struct shader_runner *r, struct texture *t)
 {
     struct d3d12_texture *texture = d3d12_texture(t);
 
@@ -121,9 +121,9 @@ static void d3d12_runner_destroy_texture(struct shader_context *c, struct textur
     free(texture);
 }
 
-static void d3d12_runner_draw_quad(struct shader_context *c)
+static void d3d12_runner_draw_quad(struct shader_runner *r)
 {
-    struct d3d12_shader_context *context = d3d12_shader_context(c);
+    struct d3d12_shader_context *context = d3d12_shader_context(r);
     struct test_context *test_context = &context->test_context;
 
     ID3D12GraphicsCommandList *command_list = test_context->list;
@@ -243,10 +243,10 @@ static void d3d12_runner_draw_quad(struct shader_context *c)
     reset_command_list(command_list, test_context->allocator);
 }
 
-static void d3d12_runner_probe_vec4(struct shader_context *c,
+static void d3d12_runner_probe_vec4(struct shader_runner *r,
         const RECT *rect, const struct vec4 *v, unsigned int ulps)
 {
-    struct d3d12_shader_context *context = d3d12_shader_context(c);
+    struct d3d12_shader_context *context = d3d12_shader_context(r);
     struct test_context *test_context = &context->test_context;
     struct resource_readback rb;
 
-- 
2.35.1




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