[PATCH vkd3d 4/8] tests: Make the "texture" structure more generic.

Zebediah Figura zfigura at codeweavers.com
Mon Mar 21 20:42:17 CDT 2022


Use it to hold any type of resource, regardless of type and binding.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 tests/shader_runner.c       |  55 +++++++++---------
 tests/shader_runner.h       |  19 ++++--
 tests/shader_runner_d3d11.c |  85 +++++++++++++++------------
 tests/shader_runner_d3d12.c | 113 ++++++++++++++++++++----------------
 4 files changed, 154 insertions(+), 118 deletions(-)

diff --git a/tests/shader_runner.c b/tests/shader_runner.c
index 383a61fb3..f203e4530 100644
--- a/tests/shader_runner.c
+++ b/tests/shader_runner.c
@@ -229,17 +229,17 @@ static void parse_sampler_directive(struct sampler *sampler, const char *line)
     }
 }
 
-static void parse_texture_directive(struct texture_params *texture, const char *line)
+static void parse_resource_directive(struct resource_params *resource, const char *line)
 {
     int ret;
 
     if (match_string(line, "format", &line))
     {
-        texture->format = parse_format(line, &texture->data_type, &texture->texel_size, &line);
+        resource->format = parse_format(line, &resource->data_type, &resource->texel_size, &line);
     }
     else if (match_string(line, "size", &line))
     {
-        ret = sscanf(line, "( %u , %u )", &texture->width, &texture->height);
+        ret = sscanf(line, "( %u , %u )", &resource->width, &resource->height);
         if (ret < 2)
             fatal_error("Malformed texture size '%s'.\n", line);
     }
@@ -257,7 +257,7 @@ static void parse_texture_directive(struct texture_params *texture, const char *
 
         for (;;)
         {
-            switch (texture->data_type)
+            switch (resource->data_type)
             {
                 case TEXTURE_DATA_FLOAT:
                     u.f = strtof(line, &rest);
@@ -275,9 +275,9 @@ static void parse_texture_directive(struct texture_params *texture, const char *
             if (rest == line)
                 break;
 
-            vkd3d_array_reserve((void **)&texture->data, &texture->data_capacity, texture->data_size + sizeof(u), 1);
-            memcpy(texture->data + texture->data_size, &u, sizeof(u));
-            texture->data_size += sizeof(u);
+            vkd3d_array_reserve((void **)&resource->data, &resource->data_capacity, resource->data_size + sizeof(u), 1);
+            memcpy(resource->data + resource->data_size, &u, sizeof(u));
+            resource->data_size += sizeof(u);
             line = rest;
         }
     }
@@ -460,29 +460,29 @@ static struct sampler *get_sampler(struct shader_runner *runner, unsigned int sl
     return NULL;
 }
 
-static void set_texture(struct shader_runner *runner, struct texture *texture)
+static void set_resource(struct shader_runner *runner, struct resource *resource)
 {
     size_t i;
 
-    for (i = 0; i < runner->texture_count; ++i)
+    for (i = 0; i < runner->resource_count; ++i)
     {
-        if (runner->textures[i]->slot == texture->slot)
+        if (runner->resources[i]->slot == resource->slot && runner->resources[i]->type == resource->type)
         {
-            runner->ops->destroy_texture(runner, runner->textures[i]);
-            runner->textures[i] = texture;
+            runner->ops->destroy_resource(runner, runner->resources[i]);
+            runner->resources[i] = resource;
             return;
         }
     }
 
-    runner->textures = realloc(runner->textures, (runner->texture_count + 1) * sizeof(*runner->textures));
-    runner->textures[runner->texture_count++] = texture;
+    runner->resources = realloc(runner->resources, (runner->resource_count + 1) * sizeof(*runner->resources));
+    runner->resources[runner->resource_count++] = resource;
 }
 
 void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops)
 {
     size_t shader_source_size = 0, shader_source_len = 0;
+    struct resource_params current_resource;
     struct sampler *current_sampler = NULL;
-    struct texture_params current_texture;
     enum parse_state state = STATE_NONE;
     unsigned int i, line_number = 0;
     const char *filename = NULL;
@@ -534,8 +534,8 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
                     break;
 
                 case STATE_TEXTURE:
-                    set_texture(runner, runner->ops->create_texture(runner, &current_texture));
-                    free(current_texture.data);
+                    set_resource(runner, runner->ops->create_resource(runner, &current_resource));
+                    free(current_resource.data);
                     break;
 
                 case STATE_SHADER_PIXEL:
@@ -673,12 +673,13 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
             {
                 state = STATE_TEXTURE;
 
-                memset(&current_texture, 0, sizeof(current_texture));
+                memset(&current_resource, 0, sizeof(current_resource));
 
-                current_texture.slot = index;
-                current_texture.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
-                current_texture.data_type = TEXTURE_DATA_FLOAT;
-                current_texture.texel_size = 16;
+                current_resource.slot = index;
+                current_resource.type = RESOURCE_TYPE_TEXTURE;
+                current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+                current_resource.data_type = TEXTURE_DATA_FLOAT;
+                current_resource.texel_size = 16;
             }
             else if (!strcmp(line, "[test]\n"))
             {
@@ -742,7 +743,7 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
                     break;
 
                 case STATE_TEXTURE:
-                    parse_texture_directive(&current_texture, line);
+                    parse_resource_directive(&current_resource, line);
                     break;
 
                 case STATE_TEST:
@@ -757,12 +758,12 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
     free(runner->input_elements);
     free(runner->vs_source);
     free(runner->ps_source);
-    for (i = 0; i < runner->texture_count; ++i)
+    for (i = 0; i < runner->resource_count; ++i)
     {
-        if (runner->textures[i])
-            runner->ops->destroy_texture(runner, runner->textures[i]);
+        if (runner->resources[i])
+            runner->ops->destroy_resource(runner, runner->resources[i]);
     }
-    free(runner->textures);
+    free(runner->resources);
 
     fclose(f);
 
diff --git a/tests/shader_runner.h b/tests/shader_runner.h
index 8e2ca20e7..67944fda4 100644
--- a/tests/shader_runner.h
+++ b/tests/shader_runner.h
@@ -51,9 +51,15 @@ struct sampler
     D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address;
 };
 
-struct texture_params
+enum resource_type
+{
+    RESOURCE_TYPE_TEXTURE,
+};
+
+struct resource_params
 {
     unsigned int slot;
+    enum resource_type type;
 
     DXGI_FORMAT format;
     enum texture_data_type data_type;
@@ -63,9 +69,10 @@ struct texture_params
     size_t data_size, data_capacity;
 };
 
-struct texture
+struct resource
 {
     unsigned int slot;
+    enum resource_type type;
 };
 
 struct input_element
@@ -88,8 +95,8 @@ struct shader_runner
     uint32_t *uniforms;
     size_t uniform_count, uniform_capacity;
 
-    struct texture **textures;
-    size_t texture_count;
+    struct resource **resources;
+    size_t resource_count;
 
     struct sampler *samplers;
     size_t sampler_count;
@@ -100,8 +107,8 @@ struct shader_runner
 
 struct shader_runner_ops
 {
-    struct texture *(*create_texture)(struct shader_runner *runner, const struct texture_params *params);
-    void (*destroy_texture)(struct shader_runner *runner, struct texture *texture);
+    struct resource *(*create_resource)(struct shader_runner *runner, const struct resource_params *params);
+    void (*destroy_resource)(struct shader_runner *runner, struct resource *resource);
     void (*draw_quad)(struct shader_runner *runner);
     void (*probe_vec4)(struct shader_runner *runner, const RECT *rect, const struct vec4 *v, unsigned int ulps);
 };
diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c
index d419db2d8..838e04ff5 100644
--- a/tests/shader_runner_d3d11.c
+++ b/tests/shader_runner_d3d11.c
@@ -38,17 +38,17 @@ static HRESULT (WINAPI *pD3D11CreateDevice)(IDXGIAdapter *adapter, D3D_DRIVER_TY
         UINT sdk_version, ID3D11Device **device_out, D3D_FEATURE_LEVEL *obtained_feature_level,
         ID3D11DeviceContext **immediate_context);
 
-struct d3d11_texture
+struct d3d11_resource
 {
-    struct texture t;
+    struct resource r;
 
     ID3D11Texture2D *texture;
     ID3D11ShaderResourceView *srv;
 };
 
-static struct d3d11_texture *d3d11_texture(struct texture *t)
+static struct d3d11_resource *d3d11_resource(struct resource *r)
 {
-    return CONTAINING_RECORD(t, struct d3d11_texture, t);
+    return CONTAINING_RECORD(r, struct d3d11_resource, r);
 }
 
 struct d3d11_shader_runner
@@ -365,48 +365,56 @@ static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags
     return buffer;
 }
 
-static struct texture *d3d11_runner_create_texture(struct shader_runner *r, const struct texture_params *params)
+static struct resource *d3d11_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
 {
     struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
     ID3D11Device *device = runner->device;
     D3D11_SUBRESOURCE_DATA resource_data;
-    D3D11_TEXTURE2D_DESC desc = {0};
-    struct d3d11_texture *texture;
+    struct d3d11_resource *resource;
     HRESULT hr;
 
-    texture = calloc(1, sizeof(*texture));
+    resource = calloc(1, sizeof(*resource));
 
-    texture->t.slot = params->slot;
+    resource->r.slot = params->slot;
+    resource->r.type = params->type;
 
-    desc.Width = params->width;
-    desc.Height = params->height;
-    desc.MipLevels = 1;
-    desc.ArraySize = 1;
-    desc.Format = params->format;
-    desc.SampleDesc.Count = 1;
-    desc.Usage = D3D11_USAGE_DEFAULT;
-    desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+    switch (params->type)
+    {
+        case RESOURCE_TYPE_TEXTURE:
+        {
+            D3D11_TEXTURE2D_DESC desc = {0};
 
-    resource_data.pSysMem = params->data;
-    resource_data.SysMemPitch = params->width * params->texel_size;
-    resource_data.SysMemSlicePitch = params->height * resource_data.SysMemPitch;
+            desc.Width = params->width;
+            desc.Height = params->height;
+            desc.MipLevels = 1;
+            desc.ArraySize = 1;
+            desc.Format = params->format;
+            desc.SampleDesc.Count = 1;
+            desc.Usage = D3D11_USAGE_DEFAULT;
+            desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
 
-    hr = ID3D11Device_CreateTexture2D(device, &desc, &resource_data, &texture->texture);
-    ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
-    hr = ID3D11Device_CreateShaderResourceView(device,
-            (ID3D11Resource *)texture->texture, NULL, &texture->srv);
-    ok(hr == S_OK, "Failed to create shader resource view, hr %#lx.\n", hr);
+            resource_data.pSysMem = params->data;
+            resource_data.SysMemPitch = params->width * params->texel_size;
+            resource_data.SysMemSlicePitch = params->height * resource_data.SysMemPitch;
 
-    return &texture->t;
+            hr = ID3D11Device_CreateTexture2D(device, &desc, &resource_data, &resource->texture);
+            ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
+            hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)resource->texture, NULL, &resource->srv);
+            ok(hr == S_OK, "Failed to create shader resource view, hr %#lx.\n", hr);
+            break;
+        }
+    }
+
+    return &resource->r;
 }
 
-static void d3d11_runner_destroy_texture(struct shader_runner *r, struct texture *t)
+static void d3d11_runner_destroy_resource(struct shader_runner *r, struct resource *res)
 {
-    struct d3d11_texture *texture = d3d11_texture(t);
+    struct d3d11_resource *resource = d3d11_resource(res);
 
-    ID3D11Texture2D_Release(texture->texture);
-    ID3D11ShaderResourceView_Release(texture->srv);
-    free(texture);
+    ID3D11Texture2D_Release(resource->texture);
+    ID3D11ShaderResourceView_Release(resource->srv);
+    free(resource);
 }
 
 static void d3d11_runner_draw_quad(struct shader_runner *r)
@@ -445,11 +453,16 @@ static void d3d11_runner_draw_quad(struct shader_runner *r)
         ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
     }
 
-    for (i = 0; i < runner->r.texture_count; ++i)
+    for (i = 0; i < runner->r.resource_count; ++i)
     {
-        struct d3d11_texture *texture = d3d11_texture(runner->r.textures[i]);
+        struct d3d11_resource *resource = d3d11_resource(runner->r.resources[i]);
 
-        ID3D11DeviceContext_PSSetShaderResources(context, texture->t.slot, 1, &texture->srv);
+        switch (resource->r.type)
+        {
+            case RESOURCE_TYPE_TEXTURE:
+                ID3D11DeviceContext_PSSetShaderResources(context, resource->r.slot, 1, &resource->srv);
+                break;
+        }
     }
 
     for (i = 0; i < runner->r.sampler_count; ++i)
@@ -583,8 +596,8 @@ static void d3d11_runner_probe_vec4(struct shader_runner *r, const RECT *rect, c
 
 static const struct shader_runner_ops d3d11_runner_ops =
 {
-    .create_texture = d3d11_runner_create_texture,
-    .destroy_texture = d3d11_runner_destroy_texture,
+    .create_resource = d3d11_runner_create_resource,
+    .destroy_resource = d3d11_runner_destroy_resource,
     .draw_quad = d3d11_runner_draw_quad,
     .probe_vec4 = d3d11_runner_probe_vec4,
 };
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
index e442d16e1..1d38ee906 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner_d3d12.c
@@ -24,18 +24,18 @@
 #include "d3d12_crosstest.h"
 #include "shader_runner.h"
 
-struct d3d12_texture
+struct d3d12_resource
 {
-    struct texture t;
+    struct resource r;
 
     D3D12_DESCRIPTOR_RANGE descriptor_range;
     ID3D12Resource *resource;
     unsigned int root_index;
 };
 
-static struct d3d12_texture *d3d12_texture(struct texture *t)
+static struct d3d12_resource *d3d12_resource(struct resource *r)
 {
-    return CONTAINING_RECORD(t, struct d3d12_texture, t);
+    return CONTAINING_RECORD(r, struct d3d12_resource, r);
 }
 
 struct d3d12_shader_runner
@@ -81,45 +81,50 @@ static ID3D10Blob *compile_shader(const char *source, const char *type, enum sha
 
 #define MAX_RESOURCE_DESCRIPTORS 256
 
-static struct texture *d3d12_runner_create_texture(struct shader_runner *r, const struct texture_params *params)
+static struct resource *d3d12_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
 {
     struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
     struct test_context *test_context = &runner->test_context;
     ID3D12Device *device = test_context->device;
     D3D12_SUBRESOURCE_DATA resource_data;
-    struct d3d12_texture *texture;
+    struct d3d12_resource *resource;
 
-    if (!runner->heap)
-        runner->heap = create_gpu_descriptor_heap(device,
-                D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, MAX_RESOURCE_DESCRIPTORS);
+    resource = calloc(1, sizeof(*resource));
+    resource->r.slot = params->slot;
+    resource->r.type = params->type;
 
-    if (params->slot >= MAX_RESOURCE_DESCRIPTORS)
-        fatal_error("Resource slot %u is too high; please increase MAX_RESOURCE_DESCRIPTORS.\n", params->slot);
+    switch (params->type)
+    {
+        case RESOURCE_TYPE_TEXTURE:
+            if (!runner->heap)
+                runner->heap = create_gpu_descriptor_heap(device,
+                        D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, MAX_RESOURCE_DESCRIPTORS);
 
-    texture = calloc(1, sizeof(*texture));
+            if (params->slot >= MAX_RESOURCE_DESCRIPTORS)
+                fatal_error("Resource slot %u is too high; please increase MAX_RESOURCE_DESCRIPTORS.\n", params->slot);
 
-    texture->t.slot = params->slot;
+            resource->resource = create_default_texture(device, params->width, params->height,
+                    params->format, 0, D3D12_RESOURCE_STATE_COPY_DEST);
+            resource_data.pData = params->data;
+            resource_data.SlicePitch = resource_data.RowPitch = params->width * params->texel_size;
+            upload_texture_data(resource->resource, &resource_data, 1, test_context->queue, test_context->list);
+            reset_command_list(test_context->list, test_context->allocator);
+            transition_resource_state(test_context->list, resource->resource, D3D12_RESOURCE_STATE_COPY_DEST,
+                    D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
+            ID3D12Device_CreateShaderResourceView(device, resource->resource,
+                    NULL, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
+            break;
+    }
 
-    texture->resource = create_default_texture(device, params->width, params->height,
-            params->format, 0, D3D12_RESOURCE_STATE_COPY_DEST);
-    resource_data.pData = params->data;
-    resource_data.SlicePitch = resource_data.RowPitch = params->width * params->texel_size;
-    upload_texture_data(texture->resource, &resource_data, 1, test_context->queue, test_context->list);
-    reset_command_list(test_context->list, test_context->allocator);
-    transition_resource_state(test_context->list, texture->resource, D3D12_RESOURCE_STATE_COPY_DEST,
-            D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
-    ID3D12Device_CreateShaderResourceView(device, texture->resource,
-            NULL, get_cpu_descriptor_handle(test_context, runner->heap, params->slot));
-
-    return &texture->t;
+    return &resource->r;
 }
 
-static void d3d12_runner_destroy_texture(struct shader_runner *r, struct texture *t)
+static void d3d12_runner_destroy_resource(struct shader_runner *r, struct resource *res)
 {
-    struct d3d12_texture *texture = d3d12_texture(t);
+    struct d3d12_resource *resource = d3d12_resource(res);
 
-    ID3D12Resource_Release(texture->resource);
-    free(texture);
+    ID3D12Resource_Release(resource->resource);
+    free(resource);
 }
 
 static void d3d12_runner_draw_quad(struct shader_runner *r)
@@ -169,25 +174,30 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
         root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
     }
 
-    for (i = 0; i < runner->r.texture_count; ++i)
+    for (i = 0; i < runner->r.resource_count; ++i)
     {
-        struct d3d12_texture *texture = d3d12_texture(runner->r.textures[i]);
+        struct d3d12_resource *resource = d3d12_resource(runner->r.resources[i]);
         D3D12_DESCRIPTOR_RANGE *range;
 
-        range = &texture->descriptor_range;
+        switch (resource->r.type)
+        {
+            case RESOURCE_TYPE_TEXTURE:
+                range = &resource->descriptor_range;
 
-        texture->root_index = root_signature_desc.NumParameters++;
-        root_param = &root_params[texture->root_index];
-        root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
-        root_param->DescriptorTable.NumDescriptorRanges = 1;
-        root_param->DescriptorTable.pDescriptorRanges = range;
-        root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+                resource->root_index = root_signature_desc.NumParameters++;
+                root_param = &root_params[resource->root_index];
+                root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+                root_param->DescriptorTable.NumDescriptorRanges = 1;
+                root_param->DescriptorTable.pDescriptorRanges = range;
+                root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
 
-        range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
-        range->NumDescriptors = 1;
-        range->BaseShaderRegister = texture->t.slot;
-        range->RegisterSpace = 0;
-        range->OffsetInDescriptorsFromTableStart = 0;
+                range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
+                range->NumDescriptors = 1;
+                range->BaseShaderRegister = resource->r.slot;
+                range->RegisterSpace = 0;
+                range->OffsetInDescriptorsFromTableStart = 0;
+                break;
+        }
     }
 
     assert(root_signature_desc.NumParameters <= ARRAY_SIZE(root_params));
@@ -248,12 +258,17 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
     if (runner->r.uniform_count)
         ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, uniform_index,
                 runner->r.uniform_count, runner->r.uniforms, 0);
-    for (i = 0; i < runner->r.texture_count; ++i)
+    for (i = 0; i < runner->r.resource_count; ++i)
     {
-        struct d3d12_texture *texture = d3d12_texture(runner->r.textures[i]);
+        struct d3d12_resource *resource = d3d12_resource(runner->r.resources[i]);
 
-        ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, texture->root_index,
-                get_gpu_descriptor_handle(test_context, runner->heap, texture->t.slot));
+        switch (resource->r.type)
+        {
+            case RESOURCE_TYPE_TEXTURE:
+                ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
+                        get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
+                break;
+        }
     }
 
     ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &test_context->rtv, false, NULL);
@@ -290,8 +305,8 @@ static void d3d12_runner_probe_vec4(struct shader_runner *r,
 
 static const struct shader_runner_ops d3d12_runner_ops =
 {
-    .create_texture = d3d12_runner_create_texture,
-    .destroy_texture = d3d12_runner_destroy_texture,
+    .create_resource = d3d12_runner_create_resource,
+    .destroy_resource = d3d12_runner_destroy_resource,
     .draw_quad = d3d12_runner_draw_quad,
     .probe_vec4 = d3d12_runner_probe_vec4,
 };
-- 
2.35.1




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