[PATCH vkd3d 5/8] tests: Allow specifying a custom vertex buffer.

Zebediah Figura zfigura at codeweavers.com
Mon Mar 21 20:42:18 CDT 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 tests/shader_runner.c       | 31 +++++++++++++++++++++++++++++++
 tests/shader_runner.h       |  5 +++++
 tests/shader_runner_d3d11.c | 23 ++++++++++++++++++-----
 tests/shader_runner_d3d12.c | 17 +++++++++++++++++
 4 files changed, 71 insertions(+), 5 deletions(-)

diff --git a/tests/shader_runner.c b/tests/shader_runner.c
index f203e4530..b564a8a59 100644
--- a/tests/shader_runner.c
+++ b/tests/shader_runner.c
@@ -85,6 +85,7 @@ enum parse_state
     STATE_SHADER_VERTEX,
     STATE_TEXTURE,
     STATE_TEST,
+    STATE_VERTEX_BUFFER,
 };
 
 static bool match_string(const char *line, const char *token, const char **const rest)
@@ -478,6 +479,24 @@ static void set_resource(struct shader_runner *runner, struct resource *resource
     runner->resources[runner->resource_count++] = resource;
 }
 
+unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot)
+{
+    unsigned int stride = 0;
+    size_t i;
+
+    /* We currently don't deal with vertex formats less than 32 bits, so don't
+     * bother with alignment. */
+    for (i = 0; i < runner->input_element_count; ++i)
+    {
+        const struct input_element *element = &runner->input_elements[i];
+
+        if (element->slot == slot)
+            stride += element->texel_size;
+    }
+
+    return stride;
+}
+
 void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops)
 {
     size_t shader_source_size = 0, shader_source_len = 0;
@@ -534,6 +553,7 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
                     break;
 
                 case STATE_TEXTURE:
+                case STATE_VERTEX_BUFFER:
                     set_resource(runner, runner->ops->create_resource(runner, &current_resource));
                     free(current_resource.data);
                     break;
@@ -681,6 +701,16 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
                 current_resource.data_type = TEXTURE_DATA_FLOAT;
                 current_resource.texel_size = 16;
             }
+            else if (sscanf(line, "[vertex buffer %u]\n", &index))
+            {
+                state = STATE_VERTEX_BUFFER;
+
+                memset(&current_resource, 0, sizeof(current_resource));
+
+                current_resource.slot = index;
+                current_resource.type = RESOURCE_TYPE_VERTEX_BUFFER;
+                current_resource.data_type = TEXTURE_DATA_FLOAT;
+            }
             else if (!strcmp(line, "[test]\n"))
             {
                 state = STATE_TEST;
@@ -743,6 +773,7 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
                     break;
 
                 case STATE_TEXTURE:
+                case STATE_VERTEX_BUFFER:
                     parse_resource_directive(&current_resource, line);
                     break;
 
diff --git a/tests/shader_runner.h b/tests/shader_runner.h
index 67944fda4..dd692b5c6 100644
--- a/tests/shader_runner.h
+++ b/tests/shader_runner.h
@@ -54,6 +54,7 @@ struct sampler
 enum resource_type
 {
     RESOURCE_TYPE_TEXTURE,
+    RESOURCE_TYPE_VERTEX_BUFFER,
 };
 
 struct resource_params
@@ -73,6 +74,8 @@ struct resource
 {
     unsigned int slot;
     enum resource_type type;
+
+    unsigned int size;
 };
 
 struct input_element
@@ -115,6 +118,8 @@ struct shader_runner_ops
 
 void fatal_error(const char *format, ...) VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2);
 
+unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot);
+
 void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops);
 
 #ifdef _WIN32
diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c
index 838e04ff5..5b20d22d8 100644
--- a/tests/shader_runner_d3d11.c
+++ b/tests/shader_runner_d3d11.c
@@ -42,7 +42,7 @@ struct d3d11_resource
 {
     struct resource r;
 
-    ID3D11Texture2D *texture;
+    ID3D11Resource *resource;
     ID3D11ShaderResourceView *srv;
 };
 
@@ -397,12 +397,17 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
             resource_data.SysMemPitch = params->width * params->texel_size;
             resource_data.SysMemSlicePitch = params->height * resource_data.SysMemPitch;
 
-            hr = ID3D11Device_CreateTexture2D(device, &desc, &resource_data, &resource->texture);
+            hr = ID3D11Device_CreateTexture2D(device, &desc, &resource_data, (ID3D11Texture2D **)&resource->resource);
             ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
-            hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)resource->texture, NULL, &resource->srv);
+            hr = ID3D11Device_CreateShaderResourceView(device, resource->resource, NULL, &resource->srv);
             ok(hr == S_OK, "Failed to create shader resource view, hr %#lx.\n", hr);
             break;
         }
+
+        case RESOURCE_TYPE_VERTEX_BUFFER:
+            resource->resource = (ID3D11Resource *)create_buffer(device,
+                    D3D11_BIND_VERTEX_BUFFER, params->data_size, params->data);
+            break;
     }
 
     return &resource->r;
@@ -412,8 +417,9 @@ static void d3d11_runner_destroy_resource(struct shader_runner *r, struct resour
 {
     struct d3d11_resource *resource = d3d11_resource(res);
 
-    ID3D11Texture2D_Release(resource->texture);
-    ID3D11ShaderResourceView_Release(resource->srv);
+    ID3D11Resource_Release(resource->resource);
+    if (resource->srv)
+        ID3D11ShaderResourceView_Release(resource->srv);
     free(resource);
 }
 
@@ -456,12 +462,19 @@ static void d3d11_runner_draw_quad(struct shader_runner *r)
     for (i = 0; i < runner->r.resource_count; ++i)
     {
         struct d3d11_resource *resource = d3d11_resource(runner->r.resources[i]);
+        unsigned int stride = get_vb_stride(&runner->r, resource->r.slot);
+        unsigned int offset = 0;
 
         switch (resource->r.type)
         {
             case RESOURCE_TYPE_TEXTURE:
                 ID3D11DeviceContext_PSSetShaderResources(context, resource->r.slot, 1, &resource->srv);
                 break;
+
+            case RESOURCE_TYPE_VERTEX_BUFFER:
+                ID3D11DeviceContext_IASetVertexBuffers(context, resource->r.slot, 1,
+                        (ID3D11Buffer **)&resource->resource, &stride, &offset);
+                break;
         }
     }
 
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
index 1d38ee906..588964b5b 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner_d3d12.c
@@ -92,6 +92,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
     resource = calloc(1, sizeof(*resource));
     resource->r.slot = params->slot;
     resource->r.type = params->type;
+    resource->r.size = params->data_size;
 
     switch (params->type)
     {
@@ -114,6 +115,10 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
             ID3D12Device_CreateShaderResourceView(device, resource->resource,
                     NULL, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
             break;
+
+        case RESOURCE_TYPE_VERTEX_BUFFER:
+            resource->resource = create_upload_buffer(device, params->data_size, params->data);
+            break;
     }
 
     return &resource->r;
@@ -197,6 +202,9 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
                 range->RegisterSpace = 0;
                 range->OffsetInDescriptorsFromTableStart = 0;
                 break;
+
+            case RESOURCE_TYPE_VERTEX_BUFFER:
+                break;
         }
     }
 
@@ -261,6 +269,7 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
     for (i = 0; i < runner->r.resource_count; ++i)
     {
         struct d3d12_resource *resource = d3d12_resource(runner->r.resources[i]);
+        D3D12_VERTEX_BUFFER_VIEW vbv;
 
         switch (resource->r.type)
         {
@@ -268,6 +277,14 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
                 ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
                         get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
                 break;
+
+            case RESOURCE_TYPE_VERTEX_BUFFER:
+                vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(resource->resource);
+                vbv.StrideInBytes = get_vb_stride(&runner->r, resource->r.slot);
+                vbv.SizeInBytes = resource->r.size;
+
+                ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, resource->r.slot, 1, &vbv);
+                break;
         }
     }
 
-- 
2.35.1




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