[PATCH vkd3d 6/8] tests: Specify the vertex count from the shader runner frontend.

Zebediah Figura zfigura at codeweavers.com
Mon Mar 21 20:42:19 CDT 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 tests/shader_runner.c       | 2 +-
 tests/shader_runner.h       | 2 +-
 tests/shader_runner_d3d11.c | 6 +++---
 tests/shader_runner_d3d12.c | 6 +++---
 4 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/tests/shader_runner.c b/tests/shader_runner.c
index b564a8a59..04819c7d3 100644
--- a/tests/shader_runner.c
+++ b/tests/shader_runner.c
@@ -334,7 +334,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
         if (!runner->vs_source)
             runner->vs_source = strdup(vs_source);
 
-        runner->ops->draw_quad(runner);
+        runner->ops->draw(runner, 3);
     }
     else if (match_string(line, "probe all rgba", &line))
     {
diff --git a/tests/shader_runner.h b/tests/shader_runner.h
index dd692b5c6..7e29873c4 100644
--- a/tests/shader_runner.h
+++ b/tests/shader_runner.h
@@ -112,7 +112,7 @@ struct shader_runner_ops
 {
     struct resource *(*create_resource)(struct shader_runner *runner, const struct resource_params *params);
     void (*destroy_resource)(struct shader_runner *runner, struct resource *resource);
-    void (*draw_quad)(struct shader_runner *runner);
+    void (*draw)(struct shader_runner *runner, unsigned int vertex_count);
     void (*probe_vec4)(struct shader_runner *runner, const RECT *rect, const struct vec4 *v, unsigned int ulps);
 };
 
diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c
index 5b20d22d8..f2181ffc0 100644
--- a/tests/shader_runner_d3d11.c
+++ b/tests/shader_runner_d3d11.c
@@ -423,7 +423,7 @@ static void d3d11_runner_destroy_resource(struct shader_runner *r, struct resour
     free(resource);
 }
 
-static void d3d11_runner_draw_quad(struct shader_runner *r)
+static void d3d11_runner_draw(struct shader_runner *r, unsigned int vertex_count)
 {
     struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
     ID3D11DeviceContext *context = runner->immediate_context;
@@ -529,7 +529,7 @@ static void d3d11_runner_draw_quad(struct shader_runner *r)
     ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
     ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
 
-    ID3D11DeviceContext_Draw(context, 3, 0);
+    ID3D11DeviceContext_Draw(context, vertex_count, 0);
 
     ID3D11PixelShader_Release(ps);
     ID3D11VertexShader_Release(vs);
@@ -611,7 +611,7 @@ static const struct shader_runner_ops d3d11_runner_ops =
 {
     .create_resource = d3d11_runner_create_resource,
     .destroy_resource = d3d11_runner_destroy_resource,
-    .draw_quad = d3d11_runner_draw_quad,
+    .draw = d3d11_runner_draw,
     .probe_vec4 = d3d11_runner_probe_vec4,
 };
 
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
index 588964b5b..2dda6a75b 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner_d3d12.c
@@ -132,7 +132,7 @@ static void d3d12_runner_destroy_resource(struct shader_runner *r, struct resour
     free(resource);
 }
 
-static void d3d12_runner_draw_quad(struct shader_runner *r)
+static void d3d12_runner_draw(struct shader_runner *r, unsigned int vertex_count)
 {
     struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
     struct test_context *test_context = &runner->test_context;
@@ -294,7 +294,7 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
     ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
     ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, test_context->rtv, clear_color, 0, NULL);
     ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
-    ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+    ID3D12GraphicsCommandList_DrawInstanced(command_list, vertex_count, 1, 0, 0);
     transition_resource_state(command_list, test_context->render_target,
             D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
 
@@ -324,7 +324,7 @@ static const struct shader_runner_ops d3d12_runner_ops =
 {
     .create_resource = d3d12_runner_create_resource,
     .destroy_resource = d3d12_runner_destroy_resource,
-    .draw_quad = d3d12_runner_draw_quad,
+    .draw = d3d12_runner_draw,
     .probe_vec4 = d3d12_runner_probe_vec4,
 };
 
-- 
2.35.1




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