[PATCH vkd3d 6/6] tests: Make test_shader_interstage_interface() into a shader test.

Zebediah Figura zfigura at codeweavers.com
Tue Mar 22 16:59:15 CDT 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 Makefile.am                                   |   1 +
 tests/d3d12.c                                 | 152 ------------------
 tests/shader-interstage-interface.shader_test |  56 +++++++
 tests/shader_runner.c                         |   4 +
 4 files changed, 61 insertions(+), 152 deletions(-)
 create mode 100644 tests/shader-interstage-interface.shader_test

diff --git a/Makefile.am b/Makefile.am
index 8845be374..6e7737be1 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -115,6 +115,7 @@ vkd3d_shader_tests = \
 	tests/sampler.shader_test \
 	tests/sampler-offset.shader_test \
 	tests/saturate.shader_test \
+	tests/shader-interstage-interface.shader_test \
 	tests/swizzle-0.shader_test \
 	tests/swizzle-1.shader_test \
 	tests/swizzle-2.shader_test \
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 29bd40c87..5352cc35b 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -10931,157 +10931,6 @@ static void test_discard_instruction(void)
     destroy_test_context(&context);
 }
 
-static void test_shader_interstage_interface(void)
-{
-    static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
-    ID3D12GraphicsCommandList *command_list;
-    D3D12_INPUT_LAYOUT_DESC input_layout;
-    struct test_context_desc desc;
-    D3D12_VERTEX_BUFFER_VIEW vbv;
-    struct test_context context;
-    ID3D12CommandQueue *queue;
-    ID3D12Resource *vb;
-
-    static const DWORD vs_code[] =
-    {
-#if 0
-        struct vertex
-        {
-            float4 position : SV_Position;
-            float2 t0 : TEXCOORD0;
-            nointerpolation float t1 : TEXCOORD1;
-            uint t2 : TEXCOORD2;
-            uint t3 : TEXCOORD3;
-            float t4 : TEXCOORD4;
-        };
-
-        void main(in vertex vin, out vertex vout)
-        {
-            vout = vin;
-        }
-#endif
-        0x43425844, 0x561ea178, 0x7b8f454c, 0x69091b4f, 0xf28d9a01, 0x00000001, 0x000002c0, 0x00000003,
-        0x0000002c, 0x000000e4, 0x0000019c, 0x4e475349, 0x000000b0, 0x00000006, 0x00000008, 0x00000098,
-        0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x000000a4, 0x00000000, 0x00000000,
-        0x00000003, 0x00000001, 0x00000303, 0x000000a4, 0x00000001, 0x00000000, 0x00000003, 0x00000002,
-        0x00000101, 0x000000a4, 0x00000002, 0x00000000, 0x00000001, 0x00000003, 0x00000101, 0x000000a4,
-        0x00000003, 0x00000000, 0x00000001, 0x00000004, 0x00000101, 0x000000a4, 0x00000004, 0x00000000,
-        0x00000003, 0x00000005, 0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f,
-        0xababab00, 0x4e47534f, 0x000000b0, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x00000001,
-        0x00000003, 0x00000000, 0x0000000f, 0x000000a4, 0x00000000, 0x00000000, 0x00000003, 0x00000001,
-        0x00000c03, 0x000000a4, 0x00000004, 0x00000000, 0x00000003, 0x00000001, 0x00000b04, 0x000000a4,
-        0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000e01, 0x000000a4, 0x00000002, 0x00000000,
-        0x00000001, 0x00000002, 0x00000d02, 0x000000a4, 0x00000003, 0x00000000, 0x00000001, 0x00000002,
-        0x00000b04, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x58454853,
-        0x0000011c, 0x00010050, 0x00000047, 0x0100086a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f,
-        0x00101032, 0x00000001, 0x0300005f, 0x00101012, 0x00000002, 0x0300005f, 0x00101012, 0x00000003,
-        0x0300005f, 0x00101012, 0x00000004, 0x0300005f, 0x00101012, 0x00000005, 0x04000067, 0x001020f2,
-        0x00000000, 0x00000001, 0x03000065, 0x00102032, 0x00000001, 0x03000065, 0x00102042, 0x00000001,
-        0x03000065, 0x00102012, 0x00000002, 0x03000065, 0x00102022, 0x00000002, 0x03000065, 0x00102042,
-        0x00000002, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102032,
-        0x00000001, 0x00101046, 0x00000001, 0x05000036, 0x00102042, 0x00000001, 0x0010100a, 0x00000005,
-        0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000002, 0x05000036, 0x00102022, 0x00000002,
-        0x0010100a, 0x00000003, 0x05000036, 0x00102042, 0x00000002, 0x0010100a, 0x00000004, 0x0100003e,
-    };
-    static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
-    static const DWORD ps_code[] =
-    {
-#if 0
-        void main(float4 position : SV_Position, float2 t0 : TEXCOORD0,
-                nointerpolation float t1 : TEXCOORD1, uint t2 : TEXCOORD2,
-                uint t3 : TEXCOORD3, float t4 : TEXCOORD4, out float4 o : SV_Target)
-        {
-            o.x = t0.y + t1;
-            o.y = t2 + t3;
-            o.z = t4;
-            o.w = t0.x;
-        }
-#endif
-        0x43425844, 0x21076b15, 0x493d36f1, 0x0cd125d6, 0x1e92c724, 0x00000001, 0x000001e0, 0x00000003,
-        0x0000002c, 0x000000e4, 0x00000118, 0x4e475349, 0x000000b0, 0x00000006, 0x00000008, 0x00000098,
-        0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x000000a4, 0x00000000, 0x00000000,
-        0x00000003, 0x00000001, 0x00000303, 0x000000a4, 0x00000004, 0x00000000, 0x00000003, 0x00000001,
-        0x00000404, 0x000000a4, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000101, 0x000000a4,
-        0x00000002, 0x00000000, 0x00000001, 0x00000002, 0x00000202, 0x000000a4, 0x00000003, 0x00000000,
-        0x00000001, 0x00000002, 0x00000404, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f,
-        0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
-        0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000c0,
-        0x00000050, 0x00000030, 0x0100086a, 0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x00101042,
-        0x00000001, 0x03000862, 0x00101012, 0x00000002, 0x03000862, 0x00101022, 0x00000002, 0x03000862,
-        0x00101042, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0700001e,
-        0x00100012, 0x00000000, 0x0010101a, 0x00000002, 0x0010102a, 0x00000002, 0x05000056, 0x00102022,
-        0x00000000, 0x0010000a, 0x00000000, 0x07000000, 0x00102012, 0x00000000, 0x0010101a, 0x00000001,
-        0x0010100a, 0x00000002, 0x05000036, 0x001020c2, 0x00000000, 0x001012a6, 0x00000001, 0x0100003e,
-    };
-    static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
-    static const D3D12_INPUT_ELEMENT_DESC layout_desc[] =
-    {
-        {"SV_POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0,  0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
-        {"TEXCOORD",    0, DXGI_FORMAT_R32G32_FLOAT, 0,  8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
-        {"TEXCOORD",    1, DXGI_FORMAT_R32_FLOAT,    0, 16, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
-        {"TEXCOORD",    2, DXGI_FORMAT_R32_UINT,     0, 20, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
-        {"TEXCOORD",    3, DXGI_FORMAT_R32_UINT,     0, 24, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
-        {"TEXCOORD",    4, DXGI_FORMAT_R32_FLOAT,    0, 28, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
-    };
-    static const struct
-    {
-        struct vec2 position;
-        struct vec2 t0;
-        float t1;
-        unsigned int t2;
-        unsigned int t3;
-        float t4;
-    }
-    quad[] =
-    {
-        {{-1.0f, -1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
-        {{-1.0f,  1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
-        {{ 1.0f, -1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
-        {{ 1.0f,  1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
-    };
-    static const struct vec4 expected_result = {10.0f, 8.0f, 7.0f, 3.0f};
-
-    memset(&desc, 0, sizeof(desc));
-    desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
-    desc.no_root_signature = true;
-    if (!init_test_context(&context, &desc))
-        return;
-    command_list = context.list;
-    queue = context.queue;
-
-    context.root_signature = create_empty_root_signature(context.device,
-            D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
-
-    input_layout.pInputElementDescs = layout_desc;
-    input_layout.NumElements = ARRAY_SIZE(layout_desc);
-    context.pipeline_state = create_pipeline_state(context.device,
-            context.root_signature, desc.rt_format, &vs, &ps, &input_layout);
-
-    vb = create_upload_buffer(context.device, sizeof(quad), quad);
-
-    vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb);
-    vbv.StrideInBytes = sizeof(*quad);
-    vbv.SizeInBytes = sizeof(quad);
-
-    ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
-
-    ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
-    ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
-    ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
-    ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
-    ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
-    ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
-    ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
-    ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
-
-    transition_resource_state(command_list, context.render_target,
-            D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
-    check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
-
-    ID3D12Resource_Release(vb);
-    destroy_test_context(&context);
-}
-
 static void test_shader_input_output_components(void)
 {
     D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
@@ -36125,7 +35974,6 @@ START_TEST(d3d12)
     run_test(test_shader_instructions);
     run_test(test_compute_shader_instructions);
     run_test(test_discard_instruction);
-    run_test(test_shader_interstage_interface);
     run_test(test_shader_input_output_components);
     run_test(test_root_signature_byte_code);
     run_test(test_cs_constant_buffer);
diff --git a/tests/shader-interstage-interface.shader_test b/tests/shader-interstage-interface.shader_test
new file mode 100644
index 000000000..584b88cf9
--- /dev/null
+++ b/tests/shader-interstage-interface.shader_test
@@ -0,0 +1,56 @@
+[require]
+shader model >= 4.0
+
+[input layout]
+0 r32g32 float SV_POSITION
+0 r32g32 float TEXCOORD 0
+0 r32 float TEXCOORD 1
+1 r32 uint TEXCOORD 2
+1 r32 uint TEXCOORD 3
+0 r32 float TEXCOORD 4
+
+[vertex buffer 0]
+-1.0 -1.0   3.0 5.0   5.0   7.0
+-1.0  1.0   3.0 5.0   5.0   7.0
+ 1.0 -1.0   3.0 5.0   5.0   7.0
+ 1.0  1.0   3.0 5.0   5.0   7.0
+
+[vertex buffer 1]
+format r32 uint
+2   6
+2   6
+2   6
+2   6
+
+[vertex shader]
+
+struct vertex
+{
+    float4 position : SV_Position;
+    float2 t0 : TEXCOORD0;
+    nointerpolation float t1 : TEXCOORD1;
+    uint t2 : TEXCOORD2;
+    uint t3 : TEXCOORD3;
+    float t4 : TEXCOORD4;
+};
+
+void main(in vertex vin, out vertex vout)
+{
+    vout = vin;
+}
+
+[pixel shader]
+
+void main(float4 position : SV_Position, float2 t0 : TEXCOORD0,
+        nointerpolation float t1 : TEXCOORD1, uint t2 : TEXCOORD2,
+        uint t3 : TEXCOORD3, float t4 : TEXCOORD4, out float4 o : SV_Target)
+{
+    o.x = t0.y + t1;
+    o.y = t2 + t3;
+    o.z = t4;
+    o.w = t0.x;
+}
+
+[test]
+draw triangle strip 4
+probe all rgba (10.0, 8.0, 7.0, 3.0)
diff --git a/tests/shader_runner.c b/tests/shader_runner.c
index 99f2a22f8..d3d131164 100644
--- a/tests/shader_runner.c
+++ b/tests/shader_runner.c
@@ -149,9 +149,11 @@ static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_t
     formats[] =
     {
         {"r32g32b32a32 float",  TEXTURE_DATA_FLOAT, 16, DXGI_FORMAT_R32G32B32A32_FLOAT},
+        {"r32g32 float",        TEXTURE_DATA_FLOAT,  8, DXGI_FORMAT_R32G32_FLOAT},
         {"r32g32 uint",         TEXTURE_DATA_UINT,   8, DXGI_FORMAT_R32G32_UINT},
         {"r32 float",           TEXTURE_DATA_FLOAT,  4, DXGI_FORMAT_R32_FLOAT},
         {"r32 sint",            TEXTURE_DATA_SINT,   4, DXGI_FORMAT_R32_SINT},
+        {"r32 uint",            TEXTURE_DATA_UINT,   4, DXGI_FORMAT_R32_UINT},
     };
     unsigned int i;
 
@@ -344,6 +346,8 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
 
         if (match_string(line, "triangle list", &line))
             topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+        else if (match_string(line, "triangle strip", &line))
+            topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
         else
             fatal_error("Unknown primitive topology '%s'.\n", line);
 
-- 
2.35.1




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