[PATCH 1/5] mfplat/sample: Simplify code for setting DirectX manager.
Nikolay Sivov
nsivov at codeweavers.com
Tue Mar 22 23:57:12 CDT 2022
On 3/18/22 16:27, Giovanni Mascellani wrote:
>
> - allocator->d3d9_device_manager = NULL;
> - allocator->dxgi_device_manager = NULL;
>
> - if (dxgi_device_manager)
> - allocator->dxgi_device_manager = dxgi_device_manager;
> - else if (d3d9_device_manager)
> - allocator->d3d9_device_manager = d3d9_device_manager;
> + allocator->d3d9_device_manager = d3d9_device_manager;
> + allocator->dxgi_device_manager = dxgi_device_manager;
>
> LeaveCriticalSection(&allocator->cs);
>
I don't see a point in changing this. The way it's done now makes it
clear that only one object is set.
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