[PATCH vkd3d v2 2/3] vkd3d-shader/hlsl: Write SM4 bitwise XOR instructions.
Giovanni Mascellani
gmascellani at codeweavers.com
Wed Mar 23 06:56:50 CDT 2022
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Il 22/03/22 19:06, Zebediah Figura ha scritto:
> From: Giovanni Mascellani <gmascellani at codeweavers.com>
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> v2: Rebase; combine int and uint paths.
>
> libs/vkd3d-shader/hlsl_sm4.c | 5 +++++
> 1 file changed, 5 insertions(+)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 567d311b9..5ca7646f6 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1637,6 +1637,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
> write_sm4_binary_op(buffer, VKD3D_SM4_OP_OR, &expr->node, arg1, arg2);
> break;
>
> + case HLSL_OP2_BIT_XOR:
> + assert(type_is_integer(dst_type));
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_XOR, &expr->node, arg1, arg2);
> + break;
> +
> case HLSL_OP2_DIV:
> switch (dst_type->base_type)
> {
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