[PATCH vkd3d 4/6] vkd3d-shader/hlsl: Allow values different from one in bools.
Giovanni Mascellani
gmascellani at codeweavers.com
Wed Mar 23 09:27:27 CDT 2022
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
libs/vkd3d-shader/hlsl_constant_ops.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c
index 51cee179..6c852ba1 100644
--- a/libs/vkd3d-shader/hlsl_constant_ops.c
+++ b/libs/vkd3d-shader/hlsl_constant_ops.c
@@ -75,11 +75,11 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
break;
case HLSL_TYPE_BOOL:
- u = src->value[k].b;
- i = src->value[k].b;
- f = src->value[k].b;
- d = src->value[k].b;
- b = src->value[k].b;
+ u = !!src->value[k].b;
+ i = !!src->value[k].b;
+ f = !!src->value[k].b;
+ d = !!src->value[k].b;
+ b = !!src->value[k].b;
break;
default:
--
2.35.1
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