[PATCH vkd3d v2 8/9] vkd3d-shader/hlsl: Fold constant not-equal expressions.
Giovanni Mascellani
gmascellani at codeweavers.com
Mon Mar 28 03:59:13 CDT 2022
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
--
v2:
* Use unsigned int for iteration
* Do not uselessly store the bool type in a variable
* Assert (instead of emitting an error) when there is a type inconsistency
---
libs/vkd3d-shader/hlsl_constant_ops.c | 41 +++++++++++++++++++++++++++
1 file changed, 41 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c
index 87b5bc90..e282dbd4 100644
--- a/libs/vkd3d-shader/hlsl_constant_ops.c
+++ b/libs/vkd3d-shader/hlsl_constant_ops.c
@@ -223,6 +223,43 @@ static bool fold_mul(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
return true;
}
+static bool fold_nequal(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
+ struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
+{
+ unsigned int k;
+
+ assert(dst->node.data_type->base_type == HLSL_TYPE_BOOL);
+ assert(src1->node.data_type->base_type == src2->node.data_type->base_type);
+
+ for (k = 0; k < 4; ++k)
+ {
+ switch (src1->node.data_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ dst->value[k].u = src1->value[k].f != src2->value[k].f;
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ dst->value[k].u = src1->value[k].d != src2->value[k].d;
+ break;
+
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ case HLSL_TYPE_BOOL:
+ dst->value[k].u = src1->value[k].u != src2->value[k].u;
+ break;
+
+ default:
+ assert(0);
+ return false;
+ }
+
+ dst->value[k].u *= ~0u;
+ }
+ return true;
+}
+
bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_constant *arg1, *arg2 = NULL, *res;
@@ -272,6 +309,10 @@ bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void
success = fold_mul(ctx, res, arg1, arg2);
break;
+ case HLSL_OP2_NEQUAL:
+ success = fold_nequal(ctx, res, arg1, arg2);
+ break;
+
default:
FIXME("Fold \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
success = false;
--
2.35.1
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