[PATCH vkd3d v2 4/9] vkd3d-shader/hlsl: Abort on inconsistent types in fold_cast().
Giovanni Mascellani
gmascellani at codeweavers.com
Mon Mar 28 03:59:09 CDT 2022
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
--
v2:
* New
---
libs/vkd3d-shader/hlsl_constant_ops.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c
index e4e60310..92f5a856 100644
--- a/libs/vkd3d-shader/hlsl_constant_ops.c
+++ b/libs/vkd3d-shader/hlsl_constant_ops.c
@@ -83,8 +83,7 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
break;
default:
- FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, src->node.data_type),
- debug_hlsl_type(ctx, dst->node.data_type));
+ assert(0);
return false;
}
@@ -112,8 +111,7 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
break;
default:
- FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, src->node.data_type),
- debug_hlsl_type(ctx, dst->node.data_type));
+ assert(0);
return false;
}
}
--
2.35.1
More information about the wine-devel
mailing list