[PATCH 1/5] d3dcompiler: Initialize initial_filename in D3DCompile2().
Matteo Bruni
mbruni at codeweavers.com
Mon Mar 28 07:12:15 CDT 2022
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dcompiler_43/compiler.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 4d2642f17e3..ba7789f45a8 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -891,6 +891,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
preprocess_info.pfn_open_include = open_include;
preprocess_info.pfn_close_include = close_include;
preprocess_info.include_context = include;
+ initial_filename = filename ? filename : "";
hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
hlsl_info.next = NULL;
--
2.34.1
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